飛曹長油菜花♤
寒欣S囧大大
未闻花名,但识花香
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大佬们,升级完固态进不了系统镜像啊 按住音量-和开机键,弹出来logo消失变鼠标,然后出现一串no media in hd0😅,孩子烧录了三次系统盘了,还不顶用,求助
生化危机8vr2版本没字幕 rr,开了无障碍选项也不行,现在啃英语生肉ing😅
出个ps5版的生化危机8的碟 没玩过几次,成色如图,260顺丰到付。 要的私。
这吧没人管了吗 RT
我敢说安阳这地方就没什么好吃的东西 RT,不服来辩
2017.02.05流星f3,me262飞机下载 刚学会MAX,导的不是很完善没有损毁(X)模型,大家凑乎玩吧流星f3是我导入的,me262是u929导入的,感谢师傅929的技术指导,师徒二人共同进步喷气效果自主研发(就是官方特效改的233333)另外感谢vlss97授权使用的喷气机音效,下载地址见2楼
【2017.01.15】新年礼包BF109哈特曼座机BY寒欣S囧大大,U929 造福吧友,附带2楼使用方法
一张内涵图
新年礼包~人物皮肤mod2.0 造福吧友~上一个漏了几个重要文件,很多人都说报错,我已经取消分享了,重新整合了一个包含苏军,英军,德军皮肤装备的mod,希望大家喜欢.版权归制作总体战的那个老外.祝各位新年快乐!更多皮肤请期待2016年Gates OF Hell地狱之门.下载地址见3L,(我才不会告诉你其实在2L)
只是一个普通的m19 亮点自寻
新年礼包~德军大放送 本人从总体战mod扣出来的一些德军皮肤和装备送给大家.(不是很全,大家期待2016年的地狱之门吧.(我先让吧友开开眼福)由于我是xp系统的,所以适用as1,原版和as2不知道,如果报错,自行调试.版权均归制作这个mod的老外。(我已整合为mod,使大家更方便地进行玩耍)最后祝大家新年快乐!下载地址见3L,(我才不会告诉你其实是在2L)
这是什么情况..刚放了一架mg42就报错 如图
这是什么..缺少动作吗?
飞机的set文件安不上机枪 {actor (include "/properties/airborne.ext") {PatherID "airborne"} (include "/properties/shadow/airborn.inc" scale(2.5)) (include "/properties/selection/airborne.inc" scale(2.0)) (include "/properties/car_crew.ext") (include "crewhe111.ext") {props "bomber" "steel"} {lodclass "vehicle_large"} {props "no_explosion" "open_without_land"} {Volume "body" } {volume "bodyback" {tags "part" "body" "inflammable"} {thickness hollow 10} {able {visible 0}} } {Volume "propeller1" {tags "part" "-body"} {thickness 15} {able {visible 0}} } {Volume "propeller2" {tags "part" "-body"} {thickness 15} {able {visible 0}} } {Volume "inventory" } {Volume "door1" } {volume "engine1" {tags "inflammable" "part" "-body"} {thickness 10} {able {visible 0}} } {volume "engine2" {tags "inflammable" "part" "-body"} {thickness 10} {able {visible 0}} } {volume "wingr1" {tags "inflammable" "part"} {thickness hollow 10} {able {visible 0}} } {volume "wingr2" {tags "inflammable" "part"} {thickness hollow 10} {able {visible 0}} } {volume "wingr3" {tags "inflammable" "part"} {thickness hollow 10} {able {visible 0}} } {volume "wingl1" {tags "inflammable" "part"} {thickness hollow 10} {able {visible 0}} } {volume "wingl2" {tags "inflammable" "part"} {thickness hollow 10} {able {visible 0}} } {volume "wingl3" {tags "inflammable" "part"} {thickness hollow 10} {able {visible 0}} } {volume "wheelback" {tags "part"} {thickness hollow 5} {able {visible 0}} } {volume "gearr" {tags "part"} {thickness hollow 10} {able {visible 0}} } {volume "gearl" {tags "part"} {thickness hollow 10} {able {visible 0}} } {volume "wheelr" {tags "part"} {thickness hollow 10} {able {visible 0}} } {volume "wheell" {tags "part"} {thickness hollow 10} {able {visible 0}} } {Volume "aileron1" } {Volume "aileron2" } {Volume "bomb00" } {Volume "bomb01" } {Volume "bomb02" } {Volume "bomb03" } {Volume "bomb04" } {Volume "bomb05" } {Volume "bomb06" } {Volume "bomb07" } {Volume "elevatorl" } {Volume "elevatorr" } {Volume "engine1" } {Volume "engine2" } {Volume "flap1" } {Volume "flap2" } {Volume "propeller1" } {Volume "propeller2" } {Volume "rudder" } {Volume "tail" } {Volume "taill" } {Volume "tailr" } {Volume "wheel_back" } {Volume "wheell" } {Volume "wheelr" } {Volume "wingl2" } {Volume "wingl3" } {Volume "wingr1" } {Volume "wingr2" } {Volume "wingr3" } {Volume "wngl1" } {Volume "bomb00" } {Volume "bomb01" } {Volume "bomb02" } {Volume "bomb03" } {Volume "bomb04" } {Volume "bomb05" } {Volume "bomb06" } {Volume "bomb07" } (define "part_body" {volume %0 {tags "body"} {thickness hollow 10} {able {visible 0}} {density 0.01} } {component %0} ) ("part" args "aileronr") ("part" args "aileronl") ("part" args "flapr") ("part" args "flapl") ("part" args "elevatorr") ("part" args "elevatorl") ("part" args "taill") ("part" args "tailr") ("part" args "tail") ("part" args "door1") ("part" args "rudder") {Chassis "airborne" {Locomotion ("locomotion") {Maxspeed 80} {turnRadius 80} } {maxSideSlope 20};degree {speed {Slow15 }; km/h {Normal45} {Fast65} } } {mass 13000} {extender "inventory" {Box {item "repair_kit" 1 } {item "can" 1 } {item "mgun" 10000} {item "ammo air_bomb" 16} {item "mg34" 5} } } {sensor {visor "front" {vision "vehicle_top_mgun"} {bone "mgun2"} } } {placer {place "%place" {visor "front"}} } {sensor {visor "rear" {vision "vehicle_top_mgun"} {bone "mgun1"} } } {placer {place "%place" {visor "front"}} } {Sensor {Visor "main" {bone "pivot_back"} } } {Weaponry {place "bomb" {weapon "bomb_dropper" filled} {gunner "gunner_front"} {charger "gunner_front"} {barrels 8} {shooter "shooter_b"} } ;{place "mgun1" ;{weapon "mg34" filled} ;{charger "gunner_sup"} ;{gunner "gunner_sup"} ;{foresight "foresight_sup"} ;{linkbone "mgun_sup"} ;{shooter "shooter_sup"} ;} ;{place "mgun2" ;{weapon "mg34" filled} ;{charger "gunner_inf"} ;{gunner "gunner_inf"} ;{foresight "foresight_inf"} ;{linkbone "mgun_down"} ;{shooter "shooter_inf"} ;} ;{place "mgun3" ;{weapon "mg34" filled} ;{charger "gunner_front"} ;{gunner "gunner_front"} ;{foresight "foresight_front"} ;{linkbone "mgun_front"} ;{shooter "shooter_front"} ;} ;{place "mgun4" ;{weapon "mg34" filled} ;{charger "gunner_latr"} ;{gunner "gunner_latr"} ;{foresight "foresight_latr"} ;{linkbone "mgun_right"} ;{shooter "shooter_right"} ;} ;{place "mgun5" ;{weapon "mg34" filled} ;{charger "gunner_latl"} ;{gunner "gunner_latl"} ;{foresight "foresight_latl"} ;{linkbone "mgun_left"} ;{shooter "shooter_left"} ;} } {Extension "he111.mdl"} }
请问下大家炮管文件在哪啊? 移植了一些AS2的坦克,但是找不到炮管文件,有些坦克和反坦克炮就不停的报错,请问下炮管的文件在哪
请问下士兵的血条文件在哪里。。 我想把AS1士兵血条的改成AS2的,主要是我xp系统不支持AS2,AS1的血条一股二战英雄既视感..也许你们会说无意义..但好歹我就算个自我安慰吧.我电脑有AS2,但是玩不了,一直提取模型用的..求大家告诉我AS的士兵血条文件.
导入的武器为什么会这样呢? 从冷战导了个AK47,但一开游戏就报错...
导入的物品放在士兵手中怎么会这样的啊? 从原版导入过来的,怎么弄呢?请教下各位.
请问突击小队1是不是没有士兵手中拿的旗子? 我找了很久都没找到..
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