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突然更新了1.06 楼主辛辛苦苦打的黑叔叔所罗门档废了 本来今天高高兴兴,拿下了带嘤殖民的世界渴望之口子肯尼亚(带嘤还送了楼主自由贸易和废除奴隶制,真是好人啊)ps虽然一仗都没打赢,一路被推到首都外现在也不知道打啥了,给带伙机翻一下叭 Reduced the number of monthly radicals from political movements to enact and restore - 减少每月由ZZ运动发起的激进分子人数,以制定和恢复 Reduced the number of pops in the mid- to late-game by merging very small pops back into the general population -通过将非常小的pop重新合并到普通人群中,减少了游戏中后期pop的数量(之前一直用的后期加速mod失效了) Reduced the number of pops in the mid- to late-game by forcing unemployed pops to switch profession when sufficiently poor -通过迫使失业的教/士在足够贫困时转行,减少了游戏中后期的教/士人数(这里原文写pops,机翻成“父亲”) Improved performance of updating trends for political movements -改进政治运动趋势更新的表现 Improved performance of enumerating Liberation war goals -提高了列举解放战争目标的性能 Increased AI tendency to stick by its allies and subjects in conflicts - Fixed AI acceptance for 'powerful protectors' factor to appear in virtually any alliance/customs union - Fixed AI confidence and peace desire from gold reserves not being capped to 100% reserves - Fixed AI incorrectly calculating how much an ongoing war or diplomatic play should add to their neutrality, making them abandon allies due to involvement in small conflicts - Fixed AI involvement in a diplomatic play shown as an empty string in their neutrality calculation -人工智能在冲突中坚定支持盟友和臣民的倾向 -修正了AI接受几乎任何联盟/关税同盟中都会出现的“强大保护者” -修复了AI对黄金储备的信心和和平愿望,黄金储备不被限制为100%(不会出现大清打南洋小国由于国库高达20K而信心满满的状况了) -修正了人工智能错误地计算正在进行的战争或外交博弈,应该为他们的中立性增加多少,使他们因卷入小冲突而放弃盟友(这里的意思大概是ai扔盟友没那么随意了 -修复了AI在中立计算中以空字符串显示的外交游戏中的参与 Fixed settings (such as in-game language) not being saved correctly when path contains non-latin characters - Properly fixed flotillas not recovering morale - Fixes "Pass a Law that enables an Institution" tutorial challenge being impossible to complete or writing to the error log under certain circumstances - Fixed issue where a placated Political Movement might still trigger a revolution - Fixed issue with American Territory Achievement using an incorrect trigger - Fixed issue with not being able to get Berlin Conference Achievement. - Star Swarmed Banner no longer requires exactly 100 states exactly to get the achievement, but rather 100 or more - Fixed issue with placeholder image being used for flamethrower event modifiers - Fixed CTD in CPdxTerrain::CreateEffect - Fixed CTD in CWarGoal::IsAdjacent - Fixed CTD in CBuildingType destructor -修复了路径包含非拉丁字符时无法正确保存设置(如游戏语言)的问题 -正确固定的船队没有恢复士气(海军士气bug又修复辣,可这次真的修复成功了吗 -修复了在某些情况下无法完成或写入错误日志的“通过一项法律,使机构能够XX”的教程挑战 -修正了安抚的ZZ运动仍可能引发歌名的问 -修正了美国100星成就使用错误触发器的问题 -修正了无法获得柏林会议成就的问题。(睿智的楼主看了8U的帖子果断没打这个成就捏 -美国100星不再需要精确的100个州才能获得成就,而是需要100个或更 -修复了占位符图像用于火焰喷射器事件修饰符的问 -修复了CPdxTerrain::CreateEffect中的CT -固定CWarGoal::IsAdjacent中的CT -修复了CBuildingType析构函数中的CTD
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