随风的旧忆🌀 tsdzzb
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转个战机世界的消息,求翻译! 1. Trees of aircraft nations *Enter the following trees of the following countries: - USSR (VVS RKKA) - Germany (Luftwaffe) and the AXIS (premium aircraft) - U.S.A. - United Kingdom (RAF) - Japan - Italy The first three nation trees are in development *Bombers The main task of bombers (slow and vulnerable targets in aerial battle) – to break through the enemy defense under the cover of friendly fighters and quickly, efficiently and with a single pass to destroy their targets. Heavy horizontal bombers do not fit our gameplay. They will be introduced in the game, but under the control of bots: players will need to protect or, on the contrary, to intercept bombers. *Jets Planned. At high tiers. *Flying Saucers of Ahnenerbe (as premium) Yes, also planned. Their introduction will be synchronized with an introduction of Vril battle mages in World of Tanks . *Self-propelled anti-aircraft artillery units (as kind of bot, under a player control, located near the base of a team or separately, depending on the battle modes, different types of these vehicles with additional modules introduced in the tech tree of each nation). Yes, we want to implement it feature. If it works – it will be implemented in the game. *Reconnaissance aircrafts Low level planes or light fighters could fulfill the function of reconnaissance units. Reconnaissance itself, as an important part of the gameplay, is going to be introduced. *Poorly armed aircraft with a huge range of target detection. And with a very powerful radio station in addition. At this moment our vision of such an airplane: a heavy fighter in night missions configuration. We’re planning to realize. Possibly. *Diversify the plane tree even up to several variants of engines to mount. Several variants of engines? Absolutely! *For the sea battles, if they will be introduced, you need to enter the branch of carrier aviation, hydroplanes, such as “Sea Dart”, with the possibility to take-off and landing on the water surface, vertical take-off and landing aircraft designed as prototypes in the late 40s and built in the early 50s. Or at least (to fit the time frame of the in-game vehicles) some models of the carrier-based aircraft of Japan and the United States, as these vehicles were massively built starting from the middle 20-ies. And, for example, with the ability to take-off and landing to refuel and ammunition upload on aircraft carriers. The landing is still in the experimental stage. And it is not the fact that it will be implemented at all. Float seaplanes, convertible airplanes, gyroplanes and helicopters have not being planned yet. 2. Consumables: blocks and modules. *Fuel Fuel additives as well as consumables for gold will be implemented. *Additional armor plating, reinforced skin of wings, stronger propeller, increased fuel tank, control surface and cockpit protection, tracers, various types of sights…
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