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森林更新0.08版 官网更新说明原文: Hey Everyone, For this patch we’ve focused on improving our stealth gameplay. Enemies will now search for you and you can use the many bushes, rocks and trees to hide behind and evade them. (hint, use Crouch!) We’ve also introduced weapon upgrading, a new animal (deer) and a bunch of other tweaks and improvements. As always, please continue to post your bug reports and feedback in the [url]http://Discussions area of the Community Hub [/url]or send them in to [email protected]. V0.08 Changelog:First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage.Cloth/fire upgrading system added – add cloth to your weapons and set them alightStealth gameplay! Lowered vision range on enemies and gave them a smaller cone of vision.Bushes will now hide player from enemy vision when crouched!Player now less visible to enemies at night – unless lighter is out, making him more visible.Covered in Mud will now correctly conceal player making him harder to spot by enemies.Lowered range that enemies can hear player when walking/runningStealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant killEnemies will bash away bushes looking for player when hidden from themNew cave explorer model added to cave (hanging)New cave explorer model added (crushed)Better death theme (less grating)High detailed plane doors addedBetter looking log held modelImproved building memory usageImproved HUD memory usageHeads can now be cooked on fires to create skullsNew pick up item added: SkullNew craftable item : Club (skull plus stick)You can now pick up and use enemy clubsPicking up items in quick succession will now display a number for how many were collectedall collected items now have message appearImproved previous weapon switching system to be more reliableNew buildable item: Chalet Style TreehouseNew buildable item: Meat drying rackNew buildable item: BonfireNew buildable item: WalkWayNew buildable item: Small animal trap!!New buildable item: GazeboNew buildable item: Defensive spike barrierNew art for body stumps (decapitated head, leg, arms)Cannibals eating dead bodies now takes longerChicory and coneflower plants are now collectableNew Craftable item: Energy mix (chicory plus coneflower)Eating Coneflower will restore a small amount of healthEating Chicory will restore a small amount of energyRaccoon group behaviours addedNew raccoon animations added, walk, trot, improved idling, overall raccoon animation speed increasedNew craftable item: Headbomb (head plus bomb)Fixed door on medium cabinNew animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and moreNew crafted axe modelCrafted axe now requires rope to build (Rock,Stick, Rope)Improved motion blur quality,stability and memory usageFur! Raccoons and rabbits now have fur shadingImproved look of lizard armourImproved bird reactions to player, should fly away when you approachIncreased fog rangesReduced clipping of player arm in body when looking down at selfRemoved deeper cave dead positions. Waking up in cave will now always be reasonably close to surfaceNew detailed rope model added, along with new curled rope pick up prefabTweaked pacing of daytime enemiesLess blue enemies in upper parts of cavesNew lizard skin inventory model (replacing scaled lizard mesh)New inventory item : Tree sap! can be collected from trees, can be used in weapon upgrading/craftingNew tooth model and textureImproved pickup system. Will now pick up closest item you are looking atIncreased chance of meds and torches in suitcases, lowered chance of tennis balls.Improved look of alpha selected items in inventory(feather, herbs)Torch now displays amount of charge left in inventory tooltipInventory herb models replaced with more realistic versionsFixed issue where weapons would swing a second time if you clicked again during early part of swingRandomized size of animalsCave lakes, collision,lighting and layout improvementsAdded more randomness to plane crash possible locationsFlashlight no longer auto equips on pick up, needs to be manually selected from inventoryYou can no longer pick up rabbits, you need to catch them in trap first Note: Due to changes with how saving works on some items old saved games will no longer work with this version. 更新说明谷歌翻译: 嘿大家, 对于这个补丁,我们已经专注于提高我们的秘密游戏。敌人现在寻找你,你可以使用许多草丛,岩石和树木躲在后面,回避他们。 (提示,用克劳奇!) 我们还推出了武器升级,新的动物(鹿)和一堆其他的调整和改进。 与往常一样,请大家继续发表您的bug报告和反馈,在社区中心的讨论区或将其发送到[url]http://support邮箱endnightgame。com[/url]。 V0.08更新日志: 第一遍无穷的武器升级!利用收集的物品升级你的武器。用牙齿,羽毛和玻璃碎片,提高武器的速度和伤害。 布/火升级系统添加 - 添加布你的武器和设置他们下车 隐形的游戏!降低视觉范围内的敌人,并给了他们的视野更小的锥形。 灌木丛现在从敌人的视觉隐藏玩家蹲下的时候! 现在玩家的敌人不太明显,晚上的 - 除非打火机出来,使他更为明显。 满身是泥现在将正确地掩盖球员让他更难被敌人发现。 在敌人能听到播放器行走时降低运行范围/ 隐形杀死加入!如果玩家攻击敌人从背后用石头或斧类武器和敌人是玩家不知道它会瞬间杀 从他们身上隐藏的敌人的时候会打坏离开草丛寻找玩家 新的洞穴探险模式加入到洞穴(挂) 增加了新的洞穴探险模式(粉碎) 更好的死亡主题(少光栅) 高附加详细的面门 好看举行的日志模式 提高建筑物的内存使用情况 改进的HUD内存使用情况 头,现在可以煮上火灾创建头骨 新拿起产品加入:骷髅 新craftable项目:俱乐部(骷髅头加棒) 现在你可以拿起并使用敌人的俱乐部 拿起物品临门现在将显示一个数字多少收集 所有收集的项目现在有消息显示 改进以前武器交换系统更加可靠 新的可建项目:小屋风格树 新的可建项目:肉晾晒架 新的可建项目:篝火 新的可建项目:步道 新的可建项目:小动物的陷阱! 新的可建项目:露台 新的可建项目:防守屏障秒杀 新艺术的人体残肢(断头头部,腿部,手臂) 食人族吃尸体现在需要更长的时间 菊苣和紫锥菊的植物,现在收藏品 新Craftable项目:能源组合(菊苣加锥花) 吃锥花将恢复少量的健康 吃菊苣将恢复少量的能量 加入浣熊群体行为 新的浣熊动画添加,行走,小跑,改善怠速,整体浣熊动画速度增加 新craftable项目:Headbomb(头加弹) 在中等舱固定门 新的动物说:鹿!鹿会变成朝接近的球员,吃草,从球员多跑了 新制作的斧头模型 制作的斧头现在要求索建(摇滚,棒,绳) 改善运动模糊的质量,稳定性和内存使用情况 皮草!浣熊和兔子现在有毛皮着色 蜥蜴铠甲外观改进 改进的小鸟反应的球员,应该飞走,当你接近 增加雾的范围 低头看时,自我的球员臂身的剪裁减少 去除较深的山洞里死了的位置。起床在山洞里,现在总是会相当接近地表 新的详细的绳子车型增加,以及新的卷曲绳子捡起预制 白天敌人调整了步调 蓝少的敌人在洞穴上部 新的蜥蜴皮的库存模型(更换比例蜥蜴目) 新的清单项目:树液!可以从树上采集,可以在武器升级/各具特色使用 新的牙齿模型和纹理 提高拾取系统。现在就拿起你正在寻找最近的项目 行李箱增加了吃药和火炬的机会,降低了网球的机会。 阿尔法所选项目的库存改善一下(羽毛,香草) 火炬现在会显示充电留在存货量提示 库存草本模型更加逼真的版本替换 固定问题,即武器将摆动第二次,如果你在挥杆初再次点击 动物随机大小 洞穴湖泊,碰撞,照明和布局改进 增加了更多的随机性飞机失事可能的位置 手电筒不再自动装备上的回暖,需要手动从清单中选择 你再也不能拿起兔子,你需要先抓住他们的陷阱 注:由于与如何节省工程部分项目变更的老游戏存档将不再与此版本的工作。
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