贴吧用户_QUG6ZUM 早起虫子1995
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目前掌握的一些简单的json修改出不可购买物品的方法,分享出来 抱歉我时间有限长话短说,修改前的文件和修改后的注意备份,修改前的备份防止修改出错运行不了游戏,修改后的防止游戏更新被替换掉当然简单的修改只需要备份原文件就行,然后去游戏根目录中 LegendOfHeros\ThreeKingdom_Data\StreamingAssets\Json文件夹下 的Equipment.json中将"isUnique":"1"替换为"isUnique":"0" 取消唯一性这样大商家就可以出青龙刀方天戟这类武器,Book.json 书籍,HeroWarSoul.json HeroDebateSoul.json HeroBattleSoul.json 这些是军魂武魂类的,Drug.json是 药品 也是同理,其他的卡片还有 武技 消耗品可以自己查找我就不整理了。有些书籍阅读可以获得武魂改出来挺好用的叫 《英雄立志传》还有一本《太平清道术》可以获得仙蕴都是游戏自带估计是任务获得的这样修改后可在大商家购买 第二种修改 改称号 正常像飞将这种称号是无法获得的因为被设置为不可获取状态,修改HeroTitle.json 将"getType":"0" 全部替换为"getType":"1" 这样就可以在彩礼中获得。 如果嫌这样获取太慢可以通过书籍奖励自行修改获得。这里输入一个例子,这种修改建议修改前和修改后的文件都备份一下。修改Book.json在最后 的物品后面,也就是在最后的 】号 前面加上: ,{"userIndex":"9","id":"SJ1000000","name":"称号大全","nameTc":"","nameEn":"","nameJp":"","nameKr":"","icon":"书5","type":"0","level":"3","sendDisable":"0","ruleRequire":"80","forceRequire":"80","wiseRequire":"80","politicsRequire":"80","charmRequire":"80","willRequire":"80","quantity":"2000","isUnique":"0","price":"30000","description":"亲手书写你的传奇!","descriptionTc":"","descriptionEn":"","descriptionJp":"","descriptionKr":"","effectStr":"","effectStrTc":"","effectStrEn":"","effectStrJp":"","effectStrKr":"","phaseEffectStr1":"智魂点↑;良好智略话题×1","phaseEffectStr1Tc":"","phaseEffectStr1En":"","phaseEffectStr1Jp":"","phaseEffectStr1Kr":"","phaseEffectStr2":"军魂点↑↑↑;优异统率话题×1","phaseEffectStr2Tc":"","phaseEffectStr2En":"","phaseEffectStr2Jp":"","phaseEffectStr2Kr":"","phaseEffectStr3":"智魂点↑↑;良好智略话题×1","phaseEffectStr3Tc":"","phaseEffectStr3En":"","phaseEffectStr3Jp":"","phaseEffectStr3Kr":"","phaseEffectStr4":"武魂点↑↑↑;传奇武勇话题×1","phaseEffectStr4Tc":"","phaseEffectStr4En":"","phaseEffectStr4Jp":"","phaseEffectStr4Kr":"","aryGetWayStr":""} 这里我是复制了立志传只是改了id 和 name 这样就有了一本新书其他的我这就不改了,当然也可以修改旧有的书籍添加event效果这里先按这种方法说明 然后打开BookEC.json 在最后的物品后面添加注意格式和上面相同: ,{"bookID":"SJ1000000","type":"3","else":"0","once":"0","condition":"","event":"1000000"} 这里SJ1000000是我们之前添加的书籍id ,"event":"1000000"是我们接下来要添加的效果id 最后打开BookEvent.json在最后加上(注意每一条数据前面有逗号隔开,最后那条后面是没有逗号的): ,{"userIndex":"9","eventID":"1000000","eventType":"3","option":"0","valueType":"0","value":"0","mission":"","missionState":"0","ignoreCondition":"1","getAssign":"0","getItemType":"6","getItemDType":"15","getLevel":"0","getNum":"10","getLack":"0","aryGetItem":"","unstop":"0","durationType":"0","costDay":"1","strengthType":"0","strength":"0","strengthFormula":"","mentalType":"0","mental":"1","mentalFormula":"","moodType":"0","mood":"0","moodFormula":"","inputNumIntent":"-1","selItemIntent":"-1","isAssign":"0","itemType":"0","itemDType":"0","minVal":"0","minLevel":"0","minNum":"1","maxNum":"1","arySelItem":"","character":"-1","internalAffair":"0","formula":"","useItemIntension":"-1","useItemType":"1","useItemID":"","useItemNum":"1","randomNPC":"","randomPlace":"","battleID":"","battleSide":"-1","battleEnd":"-1","variant":"","eventNPCType":"0","eventNPCDetail":"0","eventNPCIndex":"-1","eventNPCID":"","eventNPC":"","floatValue":"0.5","aryEvent":"","showText":"","showTextTc":"","showTextEn":"","showTextJp":"","showTextKr":"","textTitle":"","textTitleTc":"","textTitleEn":"","textTitleJp":"","textTitleKr":"","textSubtitle":"","textSubtitleTc":"","textSubtitleEn":"","textSubtitleJp":"","textSubtitleKr":""} 这样就行了进入游戏购买到这个书籍阅读就可以刷出称号了当然你如果认为刷书籍麻烦也可以改自己已经有的书籍只要到book.json中找到他的id 再在BookEC.json中将他的id 和 新添加的event id 互相关联就行了如修改为<青囊书>这本书拥有该效果在BookEC.json中就改成,{"bookID":"SJ1004901","type":"3","else":"0","once":"0","condition":"","event":"1000000"} 让他和新效果关联. 目前是阅读进度为100获取一次称,号如果想要修改获取间隔在BookEC.json中修改该条的 "type":"3", 0为25进度奖励 1为50 2 为75 3为 100 4为每阅读进度近1 就触发 想改一次获取数量就改BookEvent.json 该event 的 getNum":"10"这句 1 为获取1件 10 为获取10件不要太大超过所有物品类别会报错获得的是灵心丸 value值的我测试了改了似乎没有用"userIndex":"9" 和"eventType":"3","option":"0","valueType":"0",照抄就行是管理获取事件的没有过多测试其他无所谓但是"getItemType":"6","getItemDType":"15"这里要改成我这个样子 getItemType为大类这里是6 为武技称号一类物品 getItemDType为小类 15是称号 1-7可以输入 10-15可以输入 8我试了不行输入0为随机所有大类物品,getLevel":"3"为星级 4 为传说3星级别 0为随机 以此类推.我不知道怎么放图一会儿看看能不能放张效果图
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