frozencookie
frozencookie
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哪里找融合文化? 我是文化领袖了,为啥找不到融合文化的地方啊?
请问怎么同时装两个mod啊? RT.
这个牌组如何啊? 上手找复制、肌肉和重击,复制三个肌肉出来,最好再double一下力量,那酸爽
有上海的3V3工会么? RT 不知道有木有面杀的工会啊?
求教,拍闪电的时候怎么对焦啊? 我手动对焦,弄了半天还是有些虚,大半夜的外面也没参照物......
求教,新神杀怎么获得拼点牌啊? 求教!!!!!我想设计一个类似制霸的技能,出牌阶段,拼点,如果赢就获得拼点牌,但是我现在只能获得拼点目标角色的拼点牌,自己拼点的那张牌还是被丢掉,求教这是啥原因啊?下面是触发代码 dhi_yilang = sgs.CreateTriggerSkill { name = "dhi_yilang", events = {sgs.Pindian}, frequency = sgs.Skill_NotFrequent, view_as_skill = dhi_yilang_vs, on_trigger = function(self, event, player, data) local room=player:getRoom() if event == sgs.Pindian then if player:hasSkill(self:objectName()) then local pindian = data:toPindian() local fromcard = pindian.from_card local tocard = pindian.to_card if pindian.reason == "dhi_yilang" then if fromcard:getNumber() > tocard:getNumber() then room:moveCardTo(fromcard, player, sgs.Player_PlaceHand, false) room:moveCardTo(tocard, player, sgs.Player_PlaceHand, false) end end end end end }
求教新神杀下如何实现避免伤害的技能? RT,我想实现类似不装防具的时候自带白银狮子的技能,求教怎么实现避免额外的伤害啊?
求教,怎么做一个在获得牌的时候的触发? RT,现在是要在除摸牌阶段外的得到牌,包括摸牌,刘备嘉嘉的给牌,五谷等都要触发,我用的是alpha版的神杀,我用的是CardsMoveOneTime事件,判断是这样写的 if event == sgs.CardsMoveOneTime then local cardsMoveOneTimeData = data:toMoveOneTime() if cardsMoveOneTimeData.to:hasSkill(self:objectName()) and cardsMoveOneTimeData.to:getPhase() ~= sgs.Player_Draw and cardsMoveOneTimeData.to_place == sgs.Player_PlaceHand then 但是完全没有有,求教哪里写错了额?
还是木有看到签到嘛 RT,就是木有看到签到
求教,enabled_at_play好像没有效果 想做一个这样的技能:猛虎:出牌阶段,你可以选择任意一名角色拼点,若你赢,则这回合内,你每对其他角色造成一点伤害,你摸一张牌,若你输,则你立刻失去一点体力;每回合限用一次。 用的版本是alpha版,其他的都实现了就是“每回合限用一次”这个..... x_menghu_card = sgs.CreateSkillCard{ name="x_menghu_card", target_fixed=false, will_throw=false, filter = function(self, targets, to_select, player) if #targets > 0 then return false end if to_select:objectName() == player:objectName() then return false end if to_select:isKongcheng() then return false end return true end, on_use = function(self, room, source, targets) if source:hasFlag("menghu_used") then return nil end local room = source:getRoom() local target = targets[1] local success = source:pindian(target, "x_menghu_card", Null) source:setFlags("menghu_used") if success then source:setFlags("menghu_success") else room:loseHp(source,1) end end,} x_menghu_vs = sgs.CreateViewAsSkill{ name="x_menghu_vs", n=0, view_filter=function(self,selected,to_select) return false end, view_as = function(self, cards) return x_menghu_card:clone() end, enabled_at_play = function(self,player) return not player:hasFlag("menghu_used") end, } x_menghu = sgs.CreateTriggerSkill{ name = "x_menghu", view_as_skill = x_menghu_vs, events = {sgs.Damage}, frequency = sgs.Skill_NotFrequent, on_trigger = function(self, event, player, data) local room = player:getRoom() local damage = data:toDamage() if event == sgs.Damage and damage.from:hasSkill(self:objectName()) and player:hasFlag("menghu_success") then for var = 1, damage.damage, 1 do player:drawCards(1) end end end }
新神杀里的askForSkillInvoke怎么使用? 请问新神杀里的askForSkillInvoke(const char *skill_name, const QVariant &data = QVariant())第二个参数是做什么用的?
怎么做类似袁绍的血裔技能? 在新版神杀里面,怎么做类似袁绍血衣这种改变手牌上限的技能?我找到了getMaxCards,但是好像没有setMaxCards这个函数哎....求指导
求教关于新神杀里面CreateProhibitSkill 我想做一个类似陆逊的技能,但是没有效果,代码如下,求教有啥错误啊? x_1 = sgs.CreateProhibitSkill{ name = "x_qianlao", is_prohibited = function(self, from, to, card) if to:hasSkill(self:objectName()) then return (card:inherits("Snatch")) end end}
有关SP貂蝉的离魂技能 在看LUA教程里的SP貂蝉的离魂技能时测试发现技能无效,经过实验,发现是: room:throwCard(self) local handcards = effect.to:getHandcards() for _,cd in sgs.qlist(handcards) do room:moveCardTo(cd, effect.from, sgs.Player_Hand, false) 这段无效,请问该怎么修改?
求教,关于设置PlayerFlag,怎么清除这个Flag? 在教程中看到像离间这种每回合限用一次的技能,要使用room:setPlayerFlag(effect.from,"lijian_used")这样的语句来设置一个flag,但是这个flag在回合结束后会自动清除么?如果要用一个语句来清除这个flag使技能可以再次使用要怎么做呢?
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