章华 死神and阎王
最终,他打赢了对抗自己的战争
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大概类似劣质旅游指南的一类的玩意吧。陌城(延烧都市),在正式 大概类似劣质旅游指南的一类的玩意吧。 陌城(延烧都市),在正式版砍了很多很多,主要是砍了死抗。怪物特点是会给自己上buff,清不掉的那种(血条左边的黄色增益,不是Token)。区域boss开局站4,技能给自己加闪避,给你上目盲,烧书加压,AOE乱位(吃减益抗),AOE伤害+燃烧,一轮3个回合。书烧完了普攻就是AOE,曾经很强,正式砍了。产出大部分饰品适合高速英雄和波尼。 旅馆建议给英雄加燃烧抗性。 死港(迷雾海港),敌人乱位技能多,流血技能多,可以给你上debuff,又是清不掉的那种(藤壶),正式版小砍了海雾,需要注意正式版鱼贩的磨刀和船长的全员就位只能在4号位用。区域boss会召唤小手拉人,小手20来血可以用直伤速杀,拉人吃位移抗性,拉人效果是直接消失,boss一轮一个回合两个动作,所以只吃一次dot伤害。第一章没有。产出大部分饰品适合流血英雄和前排坦克。 旅馆建议给英雄加点血抗、位移抗。资金充裕的话还可以上眩晕抗性和疾病抗性。 乱冢(低语森林),正式版喜迎加强,步兵对T很不友好,概率减益禁止获得格挡(盾),鼓手可以让队友使用AOE技能,如果鼓手的回合没有队友会自杀给全员加压。骑士濒死加伤害,牧师开局加压清正面标记(Token),牧师还会复活。区域boss梦寐将军在正式版迎来加强,蓄力技能伤害提高还会挂流血,第一回合全力输出将军,之后分配出来2个输出打根,根给你上的标记达到3英雄的回合只会给你加压,不能使用其他技能,树根每次受击会消除一个根标记,标记至少为1。俩个猎获都非常非常好用。产出饰品通常适合低速英雄。 旅馆建议买投掷物品(打根清标记) 水闸(闸门水道,下水道),奖励关卡,第一章没有,小猪会隐身,导致患病。投矛猪全员腐蚀,有眩晕有击退。大猪前排AOE,眩晕,加压。威尔伯额外有全员aoe。产出的大部分饰品有高光减益,或者低光才有完全增益,所以说收益不算很高,但是概率产出保险柜,打开后给一个增加40货币堆叠的大保险箱,还给48遗物和随机道具。 旅馆建议资金充裕的话给英雄加疾病抗性,眩晕抗性。因为闸门水道很短,投入太多不是很划算。 所有巢穴boss均有不俗压力伤害,注意合理分配减压技能和减压道具,避免进4人疯5的惨剧。
发一份暗黑地牢2的修改笔记 随手记的,现在没创意工坊更新之后就要重新改。 把editor_prefs.txt内容修改为 ENABLE_CHEATS-true 即可开启控制台 buff效果位置 位置:buff_data_export.Group stagecoach_upgrades_export.Group.csv 宠物位置,宠物wolf 宠物buff element_start,宠物名字,ActorDataExternalBuffs buffs, element_end 宠物效果 element_start,宠物名字,ActorDataEffects on_kill_as_performer_to_performer_effects,heal_15pct_target_is_corpse,add_1_block_target_is_corpse, 杀尸体给盾加血 on_kill_as_performer_to_performer_effects,add_pet_tick_loot, 击杀给血酿 move_effects,add_pet_croc_dmg_buff, 移动加攻击 element_end 宠物侦查概率 element_start,宠物名字,RunDataStats key_map,Scout_Chance,torch_drain_between_nodes,侦查概率,马车火焰 add_stats,1,-1, sub_stat,scout_chance,1, 侦查概率 sub_stat,loot_qty,BAUBLES_QTY,2, 珠宝掉落+2 sub_stat,loot_chance,ROAD_DEBRIS_CHC,10, 碎片掉落几率 sub_stat,item_max_qty,contraption,2, 饰品掉率 sub_stat,item_max_qty,gold,40, 遗物堆叠 sub_stat,item_max_qty,faction,40, 珠宝堆叠 sub_stat,item_max_qty,combat,2, 战斗物品堆叠 element_end 放在这段上面 element_start,pet_wolf_buy_cost,Cost m_ItemId,gold, m_ItemQty,1, element_end 宠物buuf翻译 buffs,quirk_deadly暴击怪癖,quanhulue全属性抗性忽略,quankangxing全属性抗性,piaomiao虚弱和致盲,buff_item_guided_meditation战斗开始随机buff,chaofeng减负面调侃,chouhen减负面关系,xinzhi加坚定减崩,shengyan火炬,caifu_01,caifu_02, 宠物标签,污物 m_tags,armor,weapon,serrated,flammable,noxious,stained,heal,medicinal_herbs,fishermans_net,food_gear,luxury_gear,medicine_gear,tinkers_gear,road_gear,urgent_repairs_hidden, 放在m_rewardLinkedTooltipVisible,False,上面 不好用buff 152_trinket_cultist_silent_treatment_01回合开始概率隐身, 货币堆叠 位置:item_data_export.Group.csv 搜索 m_maxQty,40, 自写buff 位置:buff_data_export.Group.csv element_start,kangxing,Buff 抗性 m_DurationType,infinite, element_end element_start,kangxing,ActorDataStats sub_stat,resistance,blight,0.5, 腐蚀 sub_stat,resistance,bleed,0.5, 流血 sub_stat,resistance,burn,0.5, 燃烧 sub_stat,resistance,doom,0.5, 憎恶 sub_stat,resistance,disease,0.6, 疾病 sub_stat,resistance,debuff,0.6, 减益 sub_stat,resistance,stun,0.8, 眩晕 sub_stat,resistance,death,1, 死门 sub_stat,resistance,move,2, 位移 element_end element_start,quanhulue,Buff 忽略抗性 m_DurationType,infinite, element_end element_start,quanhulue,ActorDataStats sub_stat,resistance_ignore,stun,0.1, 眩晕 sub_stat,resistance_ignore,blight,0.1, 腐蚀 sub_stat,resistance_ignore,bleed,0.1, 流血 sub_stat,resistance_ignore,burn,0.1, 燃烧 sub_stat,resistance_ignore,move,0.1, 位移 sub_stat,resistance_ignore,debuff,0.1 减益 sub_stat,resistance_ignore,death,0.1, 死门 element_end element_start,chaofeng,Buff 调侃 m_DurationType,infinite, element_end element_start,chaofeng,RunDataStats key_map,affinity_tick_trigger_negative_chance_multiplier,affinity_tick_trigger_positive_chance_multiplier, 负面和正面调侃 add_stats,-1,0.1 数值 element_end element_start,xinzhi,Buff 压力检定 m_DurationType,infinite, element_end element_start,xinzhi,ActorDataStats sub_stat,overstress_chance_modifier,meltdown,-1, 崩溃概率 sub_stat,overstress_chance_modifier,resolute,1, 坚定概率 sub_stat,affinity_relationship_tag_chance_modifier,negative,-1, 负面关系 sub_stat,affinity_relationship_tag_chance_modifier,positive,0.1 正面关系 element_end element_start,shengyan,Buff 火焰消耗 m_DurationType,infinite, element_end element_start,shengyan,RunDataStats key_map,torch_drain_between_nodes, 火焰消耗 multiply_stats,-1, element_end element_start,licai,Buff 降低开支 m_DurationType,infinite, element_end element_start,licai,RunDataStats sub_stat,store_cost_buy_multiplier,trinket,-0.4, 饰品 sub_stat,store_cost_buy_multiplier,combat,-0.4, 战斗道具 sub_stat,store_cost_buy_multiplier,stage_coach_upgrade,-0.4, 马车道具 sub_stat,store_cost_buy_multiplier,rest,-0.4, 旅馆道具 element_end element_start,caifu,Buff 额外遗物和珠宝 m_DurationType,infinite, element_end element_start,caifu,RunDataStats sub_stat,loot_qty,RELICS_QTY,5 额外遗物 sub_stat,loot_qty,BAUBLES_QTY,3, 额外珠宝 element_end element_start,piaomiao,Buff 挨打增益 m_DurationType,infinite, element_end element_start,piaomiao,ActorDataEffects on_attack_as_target_to_performer_apply_limit_effects,add_2_blind_50pct,add_2_weak_50pct, on_attack_as_target_to_performer_apply_limit,4, element_end 挨打增益的buff 注册位置:effect_data_export.Group.csv element_start,add_1_blind_25pct,Effect 25概率添加一个虚弱 m_Chance,0.25, 概率 m_TokenAddId,blind, 效果 m_TokenAddAmount,1, 数量 m_ShowValue,False, element_end 自写治愈概率 位置:effect_data_export.Group.csv element_start,zhiliao,Effect 名字 m_Chance,1, 几率 m_HealthHealPercent,0.75, 治疗百分比 m_CritChance,0.05, 暴击几率 m_CritMultiplier,0.5, 暴击倍数 element_end 偷窃标记 位置:effect_data_export.Group.csv element_start,steal_10_positive_tokens,Effect m_Chance,1, m_TokenStealTags,positive, m_TokenStealAmount,10, element_end 自写忽略buff 位置:token ignore_data_export.Group.csv element_start,hulue_01,TokenIgnore m_IgnoredTokenIds,block,block_plus,dodge,dodge_plus,riposte,guard,taunt,stealth, element_end 翻译 element_start,hulue_01,TokenIgnore 忽略敌人正面标记 m_IgnoredTokenIds,block盾,block_plus大盾,dodge闪避,dodge_plus大闪,riposte反击,guard守护,taunt嘲讽,stealth隐身, element_end element_start,hulue_02,TokenIgnore m_IgnoredTokenIds,block,block_plus,dodge,dodge_plus,riposte,guard,taunt,stealth, element_end 翻译 element_start,hulue_02,TokenIgnore 忽略自己负面标记 m_IgnoredTokenIds,weak虚弱,blind目盲, element_end 马车维修价格降低 位置:run_levels_data_export.Group.csv sub_stat,store_cost_buy_multiplier,inn_wainwright,-0.125是降低的数量, 职业标记获得 修女标记修改 位置:effect_data_export.Group.csv element_start,add_1_conviction_if_glimmer,Effect m_Chance,1, m_TokenAddId,conviction, m_TokenAddAmount,1, 标记数量 m_ShowValue,False, all_conditions,performer_has_glimmer, element_end element_start,add_1_conviction_p1,Effect m_Chance,1, m_TokenAddId,conviction_p1, m_TokenAddAmount,1, 标记数量 m_ShowValue,False, element_end element_start,add_1_conviction_p3,Effect m_Chance,1, m_TokenAddId,conviction_p3, m_TokenAddAmount,1, 标记数量 m_ShowValue,False, element_end element_start,add_1_conviction,Effect m_Chance,1, m_TokenAddId,conviction, m_TokenAddAmount,1, 标记数量 m_ShowValue,False, element_end 忏悔修改 element_start,ves_wanderer,ActorDataPath m_ActorClassIds,vestal, m_ViewedByDefault,True, element_end element_start,ves_wanderer,DataExternalBuffs buffs,ves_conviction_generation, element_end 术士道途 位置:actor_paths_data_export.Group.csv element_start,path_effect_occ_warlock_power_on_turn_start,Effect m_Chance,0.33,概率 m_TokenAddId,unchecked_power, m_TokenAddAmount,1,数量 m_ShowValue,False, element_end 流浪者道途修改 位置:actor_paths_data_export.Group.csv element_start,wanderer,DataExternalBuffs buffs,dreaming_general_nightmare_failsafe,buff_item_guided_meditation,150_trinket_cultist_selfish_motivation_01,round_end_each_friendly_heal_2_33pct,herald_inversion_buff, element_end 喘息修改 位置:buff_data_export.Group.csv element_start,hellion_winded_damage_debuff,ActorDataStats 喘息伤害降低 key_map,health_damage_dealt_percent, 伤害降低 add_stats,-0.33, 数值 element_end element_start,hellion_winded_speed_debuff,ActorDataStats 喘息速度降低 key_map,speed, 速度 add_stats,-3, 数值 element_end 技能修改 位置:hero_英雄_data_export.Group.csv 瘟疫医生:镁雨 pd_magnesium_rain 老兵:怒吼 maa_bellow 逃亡者:炉火光芒 run_hearthlight 修女:神圣抚慰 ves_divine_comfort element_start,run_hearthlight_u,ActorDataSkill 技能名字 m_IsFriendly,False, 是否对我方释放 m_IsFriendlySelfTargetValid,True,是否对自己释放 launch_ranks,1,2,3,4, 可用位置 target_ranks,1,2,3,4, 目标位置 m_IsMultiHit,True, 是否是aoe m_Limit,3, 使用次数 m_Cooldown,1, 冷却时间 m_CanBeRiposted,True, 可用反击 m_AverageRankIgnored,False, 友好动作(可以拉关系) m_ValidActOutTypes,skill_before,skill_after,skill_additional, token_ignores不触发标记,til_ignore_guard守护,til_ignore_block_plus大盾,til_ignore_dodge_plus大闪,til_ignore_stealth隐身,til_ignore_crit暴击,til_ignore_blind目盲,til_ignore_riposte反击,til_ignore_weak虚弱,til_ignore_vulnerable脆弱,til_nondamaging_attack力量虚弱脆弱双盾,til_standard_riposte守护反击嘲讽,til_harvest_hunger,til_damaging_combat_item忽略反击, m_Tags,run_hearthlight, 技能标签 m_ConditionIdOverride,run_hearthlight, m_SkillHistoryIdOverride,run_hearthlight, m_IsStallInvalidating,False, m_SkillModifierChanceModifiers,curse,3, element_end element_start,run_hearthlight_u,ActorDataStats 技能数据 key_map,health_damage技能伤害,health_damage_range造成伤害次数,crit_chance暴击率, add_stats,10,3,0.15, 数值 element_end element_start,run_hearthlight_u,ActorDataEffects 技能效果详细 performer_effects对自己效果,remove_all_移除出血,remove_all_blight移除腐蚀,remove_all_burn移除燃烧,add_1_strength添加力量,remove_all_blind移除目盲,remove_all_daze移除小晕,remove_all_stun移除大晕,remove_all_weak移除虚弱,remove_all_vulnerable移除脆弱,remove_all_combo_visible移除标记,add_1_Speed添加速度,add_1_block添加盾牌,add_1_dodge添加闪避,add_2_ranged_dodge绝对闪避,add_1_riposte添加反击,add_2_taunt_nr添加嘲讽,move_forward_3前进3,move_backward_3后退3,add_1_immobilize_permanent固定,torch_heal_15提高亮度15, 常用对自己效果:performer_effects,add_2_taunt_nr,move_forward_3,add_3_immobilize_permanent, target_effects对目标效果,target_effects,instant_kill秒杀,prime_combo添加标记,steal_2_positive_tokens偷窃2个正面标记,destroy_all_positive_tokens移除所有正面标记,add_2_barnacle添加藤壶,add_1_controlled_burn_u添加一个控制燃烧, 常用对目标效果:target_effects,steal_2_positive_tokens, friendly_team_effects对友方效果,convert_all_weak_to_strength转换虚弱变力量,convert_all_vulnerable_to_block转换脆弱变盾牌,convert_all_blind_to_dodge转换目盲变闪避,remove_all_combo_visible移除标记,clear_skill_cooldowns技能冷却清零,add_1_blessing_of_light_p2_u添加一个圣光奉献,add_1_blessing_of_fortitude_p2_u添加一个坚韧奉献,heal_percent_massive治疗75%生命, 常用对友方效果:friendly_team_effects,convert_all_weak_to_strength,convert_all_vulnerable_to_block,convert_all_blind_to_dodge,remove_all_combo_visible,clear_skill_cooldowns, target_apply_limit_effects随机应用标记,add_2_strength,add_2_crit,add_2_block_plus,add_2_ranged_dodge,add_2_riposte, target_apply_limit应用数量,2, target_team_effects对敌方效果,clear_corpse清理尸体,remove_all_worship移除崇拜,destroy_all_positive_tokens移除所有正面标记, 常用对敌方效果:target_team_effects,clear_corpse,remove_all_worship,destroy_all_positive_tokens, element_end element_start,run_hearthlight_u,Unlock m_RequirementIds,run_hearthlight, m_CostId,hero_skill_upgrade, element_end 道途 actor_paths_data_export.Group.csv 瘟疫道途buff 建议改Alchemist buffs,path_buff_plg_alchemist_blight_chance_up,path_buff_plg_alchemist_blight_skill_crit_up,path_buff_plg_alchemist_stun_resist_up,path_buff_plg_alchemist_blight_resist_up,path_buff_plg_alchemist_bleed_resist_up,path_buff_plg_alchemist_burn_resist_up,path_buff_plg_alchemist_debuff_resist_up,path_buff_plg_surgeon_hp_up,path_buff_plg_surgeon_melee_dmg_up,path_buff_plg_surgeon_healing_skills_up, 盗墓道途buff 建议改Nightsworn buffs,path_buff_grv_venomdrop_stealth_blight,path_buff_grv_nightsworn_stealth_dmg_up, 强盗道途buff 建议改Sharpshot buffs,path_buff_hwy_rogue_rank_1_dmg_up,path_buff_hwy_sharpshot_ranged_dmg_up,path_buff_hwy_sharpshot_speed_up,path_buff_hwy_yellowhand_hp_up, 老兵道途buff 建议改Sergeant buffs,path_buff_maa_sergeant_move_res_up,path_buff_maa_bulwark_shield_dmg_up,path_buff_maa_bulwark_shield_stun_penetration,path_buff_maa_hp_vanguard_up,path_buff_maa_vanguard_riposte_dmg_up,path_buff_maa_vanguard_crush_dmg_up, 恶女道途buff 建议改Ravager buffs,path_buff_hel_ravager_hp_up,path_buff_hel_ravager_rank_1_dmg_up,path_buff_hel_berserker_deathblow_res_up,path_buff_hel_berserker_bleed_chance_up,path_buff_hel_berserker_bleed_skill_crit_up,path_buff_hel_carcass_crit_stress_heal, 逃亡者道途buff 建议改Arsonist buffs,path_buff_run_arsonist_burn_chance_up,path_buff_run_arsonist_burn_skill_crit_up,path_buff_run_survivor_heal_skills_up,path_buff_run_survivor_heal_skills_up_HOTS,path_buff_run_orphan_rank_3_burn_up,path_buff_run_orphan_rank_4_burn_up,path_buff_run_orphan_rank_1_dmg_up,path_buff_run_orphan_rank_2_dmg_up, 小丑道途buff 建议改Soloist buffs,path_buff_jes_virtuoso_hp_up,path_buff_jes_virtuoso_speed_up,path_buff_jes_soloist_dmg_up,path_buff_jes_soloist_bleed_chance_up,path_buff_jes_soloist_bleed_skill_crit_up, 麻风道途buff 建议改Monarch buffs,path_buff_lep_tempest_chop_dmg_up,path_buff_lep_tempest_debuff_res_up,path_buff_lep_tempest_disease_res_up,path_buff_lep_poet_heal_skills_up,path_buff_lep_poet_stun_res_up,path_buff_lep_poet_move_res_up, 神秘学者buff 建议改Warlock buffs,path_buff_occ_ritualist_healing_skills_up,path_buff_occ_warlock_ranged_dmg_up,path_buff_occ_aspirant_hp_up,path_buff_occ_aspirant_melee_dmg_up,path_buff_occ_aspirant_anamnesis_dmg_up,path_buff_plg_alchemist_burn_resist_up, 怪癖 位置:quirk_data_export.Group.csv m_TagGenerations,pos_start,1,neg_start,1, pos_start初始正面neg_start初始负面 m_TagLimits,positive,3,negative,3,disease,1, positive正面negative负面disease疾病 希望祭坛马车库存格子 位置:run_levels_data_export.Group 希望祭坛马车 key_map,player_inventory_max_slots, add_stats,数量, 马车装备获得额外库存格子 element_start,player_inventory_improvement_1,RunDataStats key_map,player_inventory_max_slots, add_stats,2,改为add_stats,数量 马车装备格子 位置:stage_coach_rules_data_export.Group.csv element_start,stage_coach,Rules m_GeneralNumberOfSlots,1,马车装备 general_slot_unlocks,stagecoach_2,stagecoach_8,stagecoach_12, m_TrophyNumberOfSlots,1,猎获装备 trophy_slot_unlocks, m_PetNumberOfSlots,2, 额外宠物槽 pet_slot_unlocks,pet_1,宠物槽 element_end 饰品槽 位置:hero_rules_data_export.Group.csv element_start,hero,Rules m_TrinketNumberOfSlots,2,饰品槽 trinket_slot_unlocks, m_MemoryNumberOfSlots,5, m_CureQuirkByTagCosts,disease,1,治病 m_RemoveQuirkByTagCosts,negative,1,祛怪癖 m_LockQuirkByTagCosts,positive,1,锁怪癖 m_HireTypicalBiomesMin,0, m_HireTypicalBiomesMax,3, m_HireChance,1,赏金出现 element_end 马车装备效果 位置:stagecoach_upgrades_export.Group.csv 例子: element_start,merchants_guild_seal,Item m_type,stage_coach_upgrade, 类型 m_tags,luxury_gear, 标签 m_slot,General, m_maxQty,1, 数量 sub_type,rare, 品质 m_DiscardGameScorePerQty,1, m_possessionLimit,1, 数量限制 m_buyCostId,merchants_guild_seal_buy_cost, 购买价格位置 element_end 格式尾 element_start,merchants_guild_seal,RunDataStats 效果名 sub_stat,store_cost_buy_multiplier,trinket,-0.5,效果 sub_stat,store_cost_buy_multiplier,combat,-0.5,效果 sub_stat,store_cost_buy_multiplier,stage_coach_upgrade,-0.5,效果 sub_stat,store_cost_buy_multiplier,rest,-0.5,效果 element_end 格式尾 element_start,merchants_guild_seal_buy_cost,Cost 消费格式头 m_ItemId,gold, 货币类型 m_ItemQty,50, 货币数量 饰品位置:trinkets_data_export.Group.csv 饰品buff位置:buff_data_export.Group.csv actor_effect_triggers,combat_start_each_enemy_shuffle, 战斗开始时敌人乱位 turn_start_effects,extra_action_50pct, 每轮50%概率额外回合 turn_end_apply_limit_effects,extra_action_50pct,add_1_stun_50pct, actor_effect_triggers,on_dot_resist_heal_20pct_as_target_to_target,抵抗dot伤害回20%血 憎恶等级效果 位置:doom_levels_data_export.Group.csv element_start,doom_badstuff_1等级效果名,RunDataStats key_map,torch_drain_between_nodes类型,battle_modifier_chance类型, multiply_stats,0.2数值,0数值, add_stats,0数值,0.2数值, element_end 起始物品 位置:inventory_rules_export.Group element_start,inventory,Rules m_goldId,gold, m_defaultSize,20,马车格子 m_startingGold,41,遗物 m_lootInventoryIgnoresMaxQty,False, m_minItemsForLootNarration,8, m_minHeroPointsForLootNarration,1, m_minRelicsForLootNarration,24, m_minStagecoachUpgradesForLootNarration,1, m_minTrinketCountsForLootNarration,1,1, m_minCandlesForLootNarration,1, element_end 山谷旅馆珠宝 位置:loot_data_export_CURRENCIES.Group.csv element_start,baubles_valley_boost_2,LootTable m_chances,1, m_qtys,20, 数值 m_ids,valley_baubles, m_types,item, element_end 马车火焰等级效果 位置:torch_levels_data_export.Group.csv element_start,torch_heroes_1,TorchLevel 火焰等级 m_Tags,hero, m_TorchMin,81, 最低火焰 m_TorchMax,100, 最高火焰 m_ShakeRatio,0, element_end element_start,torch_heroes_1,ActorDataExternalBuffs 详细buff buffs,torch_buff_speed_hero_lvl1,torch_buff_resist_deathblow_lvl2, 效果buff element_end element_start,torch_heroes_1,RunDataStats 详细效果 key_map,affinity_tick_trigger_positive_chance_multiplier, 效果类型 add_stats,0.1, 效果数值 element_end 蜱虫概率 位置:effect_data_export.Group.csv element_start,add_pet_tick_loot,Effect m_Chance,0.05, 概率 m_LootIds,SC_PET_TICK_LOOT, m_LootReasonId,pet_tick, all_conditions,target_is_not_corpse_hidden, element_end 旅馆物品修改 位置:item_data_export.Group.csv element_start,roast_pig,Item 项目烤猪 m_type,rest, 类型旅馆物品 m_tags,roast_pig, 标签烤猪 m_useTagLimit,1, 可以使用次数 m_maxQty,1, 堆叠数量 m_DiscardGameScorePerQty,1, 丢弃加分,大概是蜡烛 m_combinable,True, 可以和食物一起吃 m_usedInCombat,False, 是不是战斗物品 m_usedInDriving,False, 不懂 m_usedInInn,True, 是不是在旅馆使用 m_isConsumable,True, 是不是消耗品 m_numberOfTargets,4, 目标人数 m_effectIds,stress_heal_2,rest_item_quirk_pig, 效果类型,治疗压力和烤猪加关系 m_combinationEffectIds,affinity_1_100pct, 100%1关系 m_buyCostId,roast_pig_buy_cost, 烤猪价格 element_end element_start,roast_pig_buy_cost,Cost 烤猪价格详细 m_ItemId,gold, 货币类型 m_ItemQty,16, 货币数量 element_end 坚定和崩溃的几率与效果 位置:overstress_data_export.Group.csv element_start,meltdown,Overstress m_Chance,0.8, 崩溃几率 effects,meltdown_quirk,meltdown_stress,meltdown_health,meltdown_db_resist_debuff_effect, 崩溃效果 m_LeaningChange,-4, 关系效果 element_end element_start,resolute,Overstress m_Chance,0.2, 坚定几率 effects,resolute_quirk,resolute_stress,resolute_health,resolute_db_resist_buff_effect, 坚定效果 m_LeaningChange,2, 关系效果 element_end element_start,meltdown_stress,Effect m_StressHealDownFromMax,8, 崩溃压力恢复 element_end element_start,meltdown_health,Effect m_HealthDamageDownToPercent,0.1, 生命降低至 element_end element_start,meltdown_quirk,Effect 负面怪癖给予 m_QuirkAddTag,meltdown, m_QuirkAddAmount,1, 数量 m_Chance,0.4, 几率 element_end element_start,resolute_stress,Effect m_StressHealDownFromMax,10, 坚定压力恢复 element_end element_start,resolute_health,Effect m_HealthHealPercent,0.5, 生命恢复 element_end element_start,resolute_quirk,Effect 正面怪癖给予 m_QuirkAddTag,resolute, m_QuirkAddAmount,1, 数量 m_Chance,0.4, 几率 element_end element_start,meltdown_db_resist_debuff_effect,Effect m_Chance,1, m_IgnoreResist,True, buffs,meltdown_db_resist_debuff, element_end element_start,meltdown_db_resist_debuff,Buff m_DurationType,inn_start, m_DurationAmount,1, m_Tags,debuff, element_end element_start,meltdown_db_resist_debuff,ActorDataStats sub_stat,resistance,death,-0.15, 降低15%死抗 element_end element_start,resolute_db_resist_buff_effect,Effect m_Chance,1, buffs,resolute_db_resist_buff, element_end element_start,resolute_db_resist_buff,Buff m_DurationType,inn_start, m_DurationAmount,1, m_Tags,buff, element_end element_start,resolute_db_resist_buff,ActorDataStats sub_stat,resistance,death,0.15, 提高15%死抗 element_end element_start,toxic,Overstress 苦修的狂喜 m_Chance,1, effects,toxic_stress,toxic_health_down,toxic_health_up,clear_skill_cooldowns,flg_scourge_toxic_blight_bonus_e,add_1_virulent_blight,flg_toxic_dbr_penalty_e,toxic_health_down_scourge,toxic_health_up_scourge,add_1_virulent_blight_manager, m_LeaningChange,5, element_end element_start,herostory_toxic,Overstress m_Chance,1, effects,toxic_stress,add_1_logic_a,herostory_flg_toxic_res_break_e,herostory_flg_toxic_stress_res_e,herostory_flg_1_bark_gone_toxic, element_end 马车火炬 位置:stagecoach_upgrades_export.Group.csv element_start,infernal_torch_5,Item 渊狱马车火炬5号,有_L的是明耀火炬,明耀的标号是L1到L4 m_type,stage_coach_upgrade, 类型马车装备 m_tags,lair_heal_blocker_hidden, m_slot,Flame, 火炬槽 m_maxQty,1, 最多叠加一个 sub_type,infernal, 渊狱火炬,明耀火炬是radiant m_DurationType,inn_end, m_DurationAmount,1, m_UnlockId,infernal_flame_5, 祭坛第五个解锁 m_DiscardGameScorePerQty,1, m_possessionLimit,1, m_IsUnequipInvalid,True, element_end element_start,infernal_torch_5,ActorDataExternalBuffs buffs,infernal_debuff_maxHP,infernal_debuff_neg_rel_chc,infernal_debuff_pos_rel_chc, 都是buff,分别是减少20%HP,提高10%负面关系几率,降低10%正面几率 element_end element_start,infernal_torch_5,ActorDataEffects on_overstress_effects,add_1_weak_if_meltdown,add_1_vulnerable_if_meltdown,add_1_crit_if_resolute, 崩溃时候给虚弱易伤,坚定时给暴击 element_end element_start,infernal_torch_5,RunDataStats sub_stat,torch_remove_percent,driving,0.2, 火炬消耗 key_map,battle_modifier_chance, 敌方战斗优势 add_stats,1, 数值 element_end 修改希望希望祭坛的护甲和车轮加成。 位置:run_levels_data_export.Group.csv 装甲 element_start,stage_coach_default_armor_increase_1,RunDataStats key_map,stage_coach_armor_max_value,stage_coach_armor_default_value, 最大上限,额外数量 add_stats,1,1, 数值 element_end 车轮 element_start,stage_coach_default_wheels_increase_1,RunDataStats key_map,stage_coach_wheels_max_value,stage_coach_wheels_default_value, 最大上限,额外数量 add_stats,1,1, 数值 element_end 记忆修改 位置:memory_data_export.Group.csv element_start,memory_01,Item 记忆1号,记忆有20个 m_type,memory, m_profileLevel, m_possessionLimit,1, 可以携带几个这样的记忆,大概 m_maxQty,1, m_combinable,False, m_isConsumable,False, m_buyCostId,memory_01_buy_cost, 记忆1的购买花费 element_end element_start,memory_01,ActorDataExternalBuffs 记忆效果 buffs,memory_buff_01, 效果名字,具体效果去buff_data_export.Group.csv下面改,这个效果是10%生命 element_end element_start,memory_01_buy_cost,Cost 记忆1的购买花费效果 m_ProfileValueType,candles, 蜡烛购买 m_ProfileValue,5, 需要5个 element_end memory_01 难得的款待 10%最大生命值 memory_02 无害的玩闹 1速度 memory_03 铭记的教训 3%暴击 memory_04 信守的承诺 10%伤害 memory_05 最爱的玩具 1点dot伤害 记忆修改 修改前备份存档 位置:C:\Users\Administrator\AppData\LocalLow\RedHook\Darkest Dungeon II\SaveFiles\steam版是乱码\profiles\旅途编号\存档编号\回合存档编号\actors m_ActorDataIds里面是英雄名字 回忆填在 "memory_inventory": { "m_acceptsOverflow": false, "m_items":的大括号里 格式是 { "def": "memory_05",回忆编号 "qty": 1, "pQty": 0, "duration_amount_remaining": 0, "name": "最爱的玩具" 游戏内名字 }, 记得加逗号,最后一个回忆不加逗号,每个回忆替换一个null key_map,health_max,speed,stress_max,deaths_door_chance,speed_number_of_turns,health_heal_percent_between_nodes,route_choice_chance, 生命值,速度,压力上限,空,每轮回合数,节点之间回血,路线选择选项出现几率 路线选择偏好 解锁技能 位置:C:\Users\Administrator\AppData\LocalLow\RedHook\Darkest Dungeon II\SaveFiles\乱码\profiles\profile_1_runs\有个文件夹\Save_数字编号_英文地点,选日期最新的\actors actors里面应该最多有12个文件,对应当前版本的12个英雄。点开一个文件,m_ActorDataIds是职业m_CombatSkills里面是技能,格式如下 { "m_SkillId": "hwm_wicked_slice", 技能名字 "m_SourceType": "inn", "m_IsAlwaysEquipped": false, "m_IsEquipped": false, 是否升级 "m_IsUnlocked": true, 是否解锁 "m_SkillModifier": null }, 开局满好感(不是一家人,不坐一辆车 位置:affinity_rules_export.Group.csv element_start,affinity,Rules m_LeaningStart,9, 初始好感度 m_LeaningStartReserve,7, m_LeaningMin,0, 最低好感度 m_LeaningMax,20, 最高好感度
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