待眠◆ 节操未隧
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mod红字求助,帮看下,sos加载不出来 Mono path[0] = 'D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/Managed' Mono config path = 'D:/SteamLibrary/steamapps/common/RimWorld/MonoBleedingEdge/etc' Initialize engine version: 2019.4.30f1 (e8c891080a1f) [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 (ID=0x2184) Vendor: VRAM: 5991 MB Driver: 30.0.15.1277 Begin MonoManager ReloadAssembly - Completed reload, in 0.121 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.761700 ms RimWorld 1.5.4104 rev435 Tried loading mod with the same packageId multiple times: ZH.ChinesePack.HARSaclean. Ignoring the duplicates. D:\SteamLibrary\steamapps\workshop\content\294100\2946350234 D:\SteamLibrary\steamapps\workshop\content\294100\2939935199 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mod im fish is missing packageId in About.xml! (example: <packageId>AuthorName.ModName.Specific</packageId>) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mod Harmony <packageId> (brrainz.harmony_copy) is not in valid format. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mod Mod Manager <packageId> (Fluffy.ModManager_copy) is not in valid format. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Tried loading mod with the same packageId multiple times: ZH.ChinesePack.HARSaclean. Ignoring the duplicates. D:\SteamLibrary\steamapps\workshop\content\294100\2946350234 D:\SteamLibrary\steamapps\workshop\content\294100\2939935199 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) ReflectionTypeLoadException getting types in assembly TDFindLibRule: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 Loader exceptions: => System.TypeLoadException: Could not resolve type with token 0100001a (from typeref, class/assembly TD_Find_Lib.SearchEditorRevertableWindow, TD_Find_Lib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Fallback handler could not load library D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001DE0BF54430.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001DE0E23C0F0.dll [HugsLib] version 11.0.4 Fallback handler could not load library D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001DE11700F60.dll [Analyzer] ========================================================================== [Analyzer] Analyzer Running In Debug Mode [Analyzer] ========================================================================== Parsed 0.25 as int. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Parsed 0.25 as int. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Parsed 0.5 as int. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Parsed 0.5 as int. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Parsed 0.06125 as int. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Parsed 0.06125 as int. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Parsed 0.25 as int. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Parsed 0.25 as int. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Implied generation for vehicles is incomplete. Please define the VehicleBuildDef separately to avoid improper vehicle generation. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Config error in ArchotechRepairGel: is haulable, but does not have an authored mass value (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Config error in ArchotechRepairGel: is haulable, but does not have an authored mass value (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Key binding conflict: MainTab_kNumbersOverviewTab and OpenMapSearch are both bound to Z. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Key binding conflict: OpenMapSearch and MainTab_kNumbersOverviewTab are both bound to Z. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) <color=orange>[VehicleFramework]</color> Importing additional assets from vehicleassets. UnityVersion=2019.4.30f1 Status: <color=#008000FF>successfully loaded.</color> Translation data for language Simplified Chinese has 389 errors. Generate translation report for more info. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Damage Indicators initialized. Alien race successfully completed 251 patches with harmony. [MarkThatPawn]: Found 20 icons for GDI [MarkThatPawn]: Found 8 icons for Ideology [MarkThatPawn]: Found 19 icons for Jobs [MarkThatPawn]: Found 8 icons for Militar [MarkThatPawn]: Found 20 icons for Nod [MarkThatPawn]: Found 8 icons for Numbers [MarkThatPawn]: Found 17 icons for Skills [MarkThatPawn]: Found 16 icons for Symbols [MarkThatPawn]: Found 13 icons for Weapons [MarkThatPawn]: Found 8 icons for WOW Style [MarkThatPawn]: Found 18 icons for XCOM [MarkThatPawn]: Found 13 icons for XCOM 2 [MarkThatPawn]: Found 9 icons for XCOM Medieval [MarkThatPawn]: Found 90 loaded weapons, 6 explosive weapons and 25 thrown projectiles [MarkThatPawn]: Found 105 loaded apparel, 35 armored apparel, 11 royal apparel, 11 psycast apparel, 7 enviromental protection apparel, 6 mechanator apparel and 52 basic apparel [MarkThatPawn]: Found 0 automatic rules defined [MarkThatPawn]: Vehicle Framework detected, adding compatility patch MMP: Smart Medicine not detected Adding Basegame medsList Adding mod medicines Setting up textures Sorted meds list: 草药 医药 闪耀世界医药 Patching Mod Medicines... MMP: Pharmacist not detected Note: No modded medicines found (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mohar CSSU - Found no definition with CompSpawnSubplant, nothing to be done MoharFW.MoharGfx patched Mote.SpawnSetup successfully. MoharFW OHFP - CompEggLayer_Patch applied MoharFW YAHA - successfuly completed 7 harmony patches. PickUpAndHaul v1.1.2¼ welcomes you to RimWorld with pointless logspam. [SmashPhil.VehicleFramework] Successfully applied compatibility patches for <color=#008080FF>Save Our Ship 2</color> <color=orange>[VehicleFramework]</color> version 1.5.1587 <color=orange>[VehicleFramework]</color> <color=#008000FF>178 patches successfully applied.</color> SOS2 SteamV2.7.1 active Type Patch_UI_BackgroundMain_DoOverlay probably needs a StaticConstructorOnStartup attribute, because it has a field bgTexture of type Texture2D. All assets must be loaded in the main thread. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [HugsLib] initializing DefensivePositions, com.github.alandariva.moreplanning Starting patches: 1706 - 6/3/2024 10:20:13 AM Tried loading mod with the same packageId multiple times: ZH.ChinesePack.HARSaclean. Ignoring the duplicates. D:\SteamLibrary\steamapps\workshop\content\294100\2946350234 D:\SteamLibrary\steamapps\workshop\content\294100\2939935199 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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