百里紫萧
百里紫萧
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正式版挂掉退回,点开始游戏出现红字 2022-10-14 04:50:49.0023|ERROR|Main|GameData.Program|System.Exception: dataSize must be less than 64KB at GameData.Utilities.RawDataPool.AllocateWithHeader(Int32 dataSize, Byte** ppData, UInt32 header, Boolean checkMaxSize) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Utilities\ThreadUnsafe\RawDataPool.cs:line 399 at GameData.Serializer.Serializer.Serialize(ArchiveInfo[] item, RawDataPool dataPool) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Serializer\Serializer.cs:line 13719 at GameData.Serializer.SerializerHolder`1.Serialize(T item, RawDataPool dataPool) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Serializer\SerializerHolder.cs:line 39 at GameData.GameDataBridge.GameDataBridge.TryReturnPassthroughMethod[T](UInt32 archiveOperationId, T returnValue) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 433 at GameData.Domains.Global.GlobalDomain.ProcessGlobalArchiveResponse(OperationWrapper operation, Byte* pResult) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Global\GlobalDomain_Calc_Archive.cs:line 63 at GameData.Domains.Global.GlobalDomain.ProcessArchiveResponse(OperationWrapper operation, Byte* pResult) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Global\GlobalDomain_Interface.cs:line 357 at GameData.ArchiveData.ArchiveDataManager.GetResponse() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\ArchiveData\ArchiveDataManager.cs:line 100 at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 135 at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 64 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602) GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30) (Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602) Outgoing message: Disconnect WriteInterProcessMessages thread is about to exit.
登录武将一并编辑的功能不存在了 需要一个一个改好麻烦QAQ
AI破坏事件太严重了 说的就是六角,分分钟吃完伊势推掉浅井。浅井有朝仓援军也没用,浅井几乎不抵抗……
新手教学有毒( 选的信秀。完成内政任务之后,平手建议说边上清州一战可下,就果断带全家四千人去打了,打到一半斋藤道三出兵五千直接来偷安详城。这边先把清州拿下了之后火速回援,两千打五千,靠夹击干掉了他两队,林秀贞队剩200人,信秀队剩1500,觉得夹击剩下来的道三1800绰绰有余,结果这人不讲武德,被夹击的状态连续放蝮蛇。 信秀只会一个断腿战法拿头跟道三碰啊……
AI武丁怎么那么猛 玩赫德拉姆,全程手动开船,一年半收了北海地中海非洲所有人灭了埃斯皮诺莎,用他的三桅方帆船组了五条船,全改成443+4水4炮,存了档去索格德拉,正好碰上武丁冲上来就要打架。还没反应过来,我船马上沉了两条,赶紧贴上去近战,29级斗牛士+残月弯刀打49级武丁?? 武丁那船应该是大阿拉伯吧,怎么炮击这么厉害……巴士拉武装度才3600,应该没连射炮啊
第一次进入小凉山怎么探索地图? 进去之后除了我在的区域之外全是黑的,下面也没有“探索”的按钮,也点不动。
噗……给郑姜的两个特殊兵种加了虎豹骑,真·步坦协同
对面不停地换人是怎么回事? 打一个魔人。 唤目被打下场之后不停地再次被叫上来。 打一下暂停一次。 现在我已经全身破绽和点穴了。
有人试过拿PSV玩PSP版的2代和3代吗? 想在明年3月入手4代之前玩通这两代,但不晓得这两作在PSV上表现如何。
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