mwiwyx002 mwiwyx002
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***了这无限loading 一直听闻这游戏好评如潮、今天总算想起来入手 结果就一直loading、找到贴吧发现很多一样的人、结果一看人家报时区问题。***看了半天时区没问题 再跟着路径查bug日志……好家伙我就压根没报时区错误 大过年的碰上这事真的脑壳疼 Initialize engine version: 2018.4.24f1 (5ebab45375c4) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6036 MB Driver: 27.21.14.6079 D3D shader create error for vertex shader [0x80070057] Default GameObject BitMask: worldMap already registered (Filename: Line: 126) <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.200296 ms DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 581) Plugins: Failed to load 'E:/SteamLibrary/steamapps/common/Ori and the Will of the Wisps/oriwotw_Data/Plugins/grdkWrapper.dll' with error '找不到指定的模块。 '. Grdk.Wrapper:IsGRDKCompatible() OutputFolder:get_BuildOutputPath() LoadingBootstrap:CheckForContentPackage() <Start>d__25:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line 247] (Filename: Line: 247) : Exception System.DllNotFoundException: Unable to load DLL 'grdkWrapper': The specified module could not be found. at Grdk.Wrapper.IsGRDKCompatible () [0x00000] in <00000000000000000000000000000000>:0 at OutputFolder.get_BuildOutputPath () [0x00000] in <00000000000000000000000000000000>:0 at LoadingBootstrap.CheckForContentPackage () [0x00000] in <00000000000000000000000000000000>:0 at LoadingBootstrap+<Start>d__25.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 thrown during GRDK compatibility check. Disabling further GRDK checks. : UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Grdk.Wrapper:IsGRDKCompatible() OutputFolder:get_BuildOutputPath() LoadingBootstrap:CheckForContentPackage() <Start>d__25:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\mba\ba3\w\b4d4788e024a0db9\Runtime/Export/Debug.bindings.h Line: 45) E:/SteamLibrary/steamapps/common/Ori and the Will of the Wisps/oriwotw_Data\output UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LoadingBootstrap:CheckForContentPackage() <Start>d__25:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\mba\ba3\w\b4d4788e024a0db9\Runtime/Export/Debug.bindings.h Line: 45) D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] <RI.Hid> Failed to create device file: 3 系统找不到指定的路径。 (Filename: Line: 56)
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