诗语月♬
guang微尘
希望世界少一半人,我在哪半无所谓
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体量大也能算缺点吗? 这是没有别的方式可以黑了吗? 前有忽视变身玩法针对角色只用棍子来表达动作模组简单且单调,后期容易疲倦。被反驳某个只用刀的游戏角色,又提出因为其体量小所以没等玩家感到无聊就通关了。。 且不说体量小也有人打多周目,体量大你嫌多可以只打一周目主线,同价格同质量二选一我肯定选130g而不是13g,毕竟不少游戏在通关后总让我觉得意犹未尽,没想到体量大居然也能成为某些人口中的缺点。 后有剧情多分支多隐藏被吐槽说逼玩家多开周目浪费大量时间的,那我建议去玩手游呢,怕玩家选错选项都是一句话拆成两个选项的,就算十个选择都和别人不一样也绝对不会让你跟其他人剧情有一点点区别。很何况单机还能备份存档,那么怕干脆一选项一备份。 还有说不看攻略找不到隐藏怪的,你不看攻略你又怎么知道还有隐藏,你知道有隐藏了自己根据提示找不到别人找到了又固执不肯去看攻略。
怎么剧情看不懂还能扣分的,那我法环也看不懂啊,老龙王,死王子 怎么剧情看不懂还能扣分的,那我法环也看不懂啊,老龙王,死王子剧情是啥我也不明白啊,还有各种给龙心的野外龙,熔炉骑士,属于谁的阵容,为什么在那里,守护着什么?这背景难道就解释清楚了?难道就影响我看到怪就杀了? 还有说不懂八戒的,那我也不知道打噩兆的时候叫的帮手是谁。
一半是和黑神话有关的
救命,存档要寄了 Exception in: (MissileLauncher).MissileLauncher.root.Launch.pst. System.NullReferenceException: Object reference not set to an instance of an object at MissileLauncher+Instance.SetOreChunk () [0x0000b] in <ad882e55d8ac49379773540ee16f428f>:0 at MissileLauncher+<>c.<InitializeStates>b__21_14 (MissileLauncher+Instance smi) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <ad882e55d8ac49379773540ee16f428f>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <d2ff0ec32ae74bb091b2c7c87705ee3b>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at StateMachine+Instance.<ScheduleGoTo>b__43_0 (System.Object d) [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at Scheduler.Update () [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 at GameScheduler.Update () [0x00000] in <ad882e55d8ac49379773540ee16f428f>:0 Build: U48-568201-S
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