另一个逍遥游😂 zcvmkele
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求助,PLA模组在CE下报错红字,好几个下面的错误,应该怎么解决 XML error: Could not find parent node named "BaseBulletCE" for node "ThingDef". Full node: <ThingDef Class="CombatExtended.AmmoDef" Name="Base120mmRocket" ParentName="BaseBulletCE" Abstract="true"><graphicData><shaderType>TransparentPostLight</shaderType></graphicData><projectile Class="CombatExtended.ProjectilePropertiesCE"><speed>100</speed><soundAmbient>RocketPropelledLoop_Small</soundAmbient></projectile></ThingDef> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) XML error: Could not find parent node named "BaseBulletCE" for node "ThingDef". Full node: <ThingDef Name="Base20mmProgrammableGrenadeBullet" ParentName="BaseBulletCE" Abstract="true"><graphicData><texPath>Things/Projectile/Bullet_Big</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><projectile Class="CombatExtended.ProjectilePropertiesCE"><speed>70</speed></projectile></ThingDef> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) XML error: Could not find parent node named "BaseBulletCE" for node "ThingDef". Full node: <ThingDef Class="CombatExtended.AmmoDef" Name="BaseHJ12Missile" ParentName="BaseBulletCE" Abstract="true"><graphicData><shaderType>TransparentPostLight</shaderType></graphicData><projectile Class="CombatExtended.ProjectilePropertiesCE"><soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof><soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate><soundAmbient>MortarRound_Ambient</soundAmbient><flyOverhead>true</flyOverhead><dropsCasings>true</dropsCasings><casingMoteDefname>Mote_BigShell</casingMoteDefname><gravityFactor>20</gravityFactor></projectile></ThingDef> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) XML error: Could not find parent node named "BaseBulletCE" for node "ThingDef". Full node: <ThingDef Class="CombatExtended.AmmoDef" Name="BaseHJ73Missile" ParentName="BaseBulletCE" Abstract="true"><graphicData><shaderType>TransparentPostLight</shaderType></graphicData><thingClass>PLA.CE.ProjectileGuidedBulletCE</thingClass><projectile Class="CombatExtended.ProjectilePropertiesCE"><speed>120</speed><soundAmbient>RocketPropelledLoop_Small</soundAmbient></projectile></ThingDef> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) XML error: Could not find parent node named "BaseBulletCE" for node "ThingDef". Full node: <ThingDef Class="CombatExtended.AmmoDef" Name="Base122mmHowitzerShell" ParentName="BaseBulletCE" Abstract="true"><graphicData><shaderType>TransparentPostLight</shaderType></graphicData><projectile Class="CombatExtended.ProjectilePropertiesCE"><speed>0</speed><soundExplode>MortarBomb_Explode</soundExplode><soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof><soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate><soundAmbient>MortarRound_Ambient</soundAmbient><flyOverhead>true</flyOverhead><dropsCasings>true</dropsCasings><casingMoteDefname>Mote_BigShell</casingMoteDefname><gravityFactor>5</gravityFactor></projectile></ThingDef> (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
终于出发啦,我的小星星! 昨晚一番筹划后,在HIP 1101新买了艘ASPE,把几个已经解开的一级工程师访问了个遍。改到满载59.5ly,空仓63.7ly。 带着满心期望出发了。 计划先去Crescent Sector~~~再去TIR(解锁工程师)~~~最后去银心,然后高速回城。 不喜欢ANA的笨拙,个人特别喜欢全玻璃驾驶舱。感觉一直用着的多功能ASPE不错,特别是比DBE结实一点。飞船具体配置是: 4A Plant 1级增容,带减重。 5A 3级净推,带减重。 5A 5级增程FSD,带多费油额外增程。 4D 生命系统。 3A能量分配器,5级全效率增强,带全8%增容。 5A雷达 3级减重。 原装32T油箱 ······································· 无武装 一个散热片发射器 ································· 6A油勺 瓜族5H FSD Booster 3D护盾 3级降低能量,带减重 3A AFM 3E 8T货仓(带6个无人机) 1D 修复机器人控制器 2G 登陆车库 一个登陆车 DSS 3级增强探测半径 就这。 图上是网上配的,实际没有那么完美。 可喜的是电力足够,可以全开。咱也没出去玩过,没上双AFM,稍微有点担心,其它的情况也没遇到过。 就这样了,59.5ly,目前一级工程师能用的都用了,以后再说吧。 另一个担心的是P元素(磷)只有15个,只够修复15次登陆车,不知道后面去地面时,能不能多采集些。 走了几百光年,感觉6A油勺太实在了,几乎不用等,最多一分钟就充满油箱了。 喜欢按以一油箱的行程规划路径,走走停停。哈哈哈,主要是担心一不小心没油了尴尬
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