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【1.87公测】1.2版发布 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.mediafire.com%2Ffile%2F41l8bswcmsj8g2j%2FROTR_187_PB_1_2.zip&urlrefer=a5d95362c35bd92cba30da845e95c95c 体积越来越大了呢...... ---------Bug Fixes--------- -Pavelow will no longer triggering its dismiss ability when near enemies -Pavelow can no longer be dismiss when only pilots are on-board -Oil Refineries now properly provide their cost reduction bonus after being reconstructed from the rubble -Munitions Bunker will no longer kill the infantry inside of it when sold -Acolyte Tanks airdropped will no longer regain all their health after touching down if damaged mid air -Fennek airdropped will no longer regain all its health after touching down if damaged mid air -ECA Supply Tracks (and Munitions Tracks) no longer have odd visual errors on night maps -Resolved a mismatch error that would sometimes occur when a sentinel fired at a target close to its self -Russian incorrect health/hitpoint values corrected for recovered vehicles -Black Market Merchants will no longer get killed/destroyed/removed by neutron based weapons -Gun Turret will no longer turn red at random without the munition bonus -Gun Turret will now be able to properly force fire at all times -Stinger Sites will no longer mismatch the game when rapidly alternating between ground and air attacks -Emergency Power will no longer be shutdown when a command center is hit by a high area damage weapon -Combat drugs cooldown is now correctly at 2:00 instead of 3:00 ---------Global Changes/Additions--------- -Oil Derricks Have been replaced with Oil Wells on most maps (only those that are on uncontested areas remain) -Tech buildings no longer auto-repair -Super Heavy Tanks and Vehicles (Sentinel, Overlord, Nuke Cannon ect.) can now move through building rubble left by destroyed civilian structures -Barracks cost restored to 500 for all factions ---------USA Changes/Additions--------- -Pavelow Replaced by Drone Airlifter (has exactly the same stats and abilities) -Chinook hitpoints decreased from 300 to 250 -Chinook weapon range decreased from 250 to 220 (this is for all of its weapons) -Chinook now gains 50 hitpoints from the counter measure upgrade (bringing it back to 300) -Drone Hive now requires a line of sight before it can designate a target for its drones -Drone Hive now has a visual effect showing which enemy object its actively targeting -Drone Hive attack drones life time decreased from 45.0 to 25.0 seconds -Drone Hive drone reload time decreased from 45.0 to 25.0 seconds -WASP Hive will now deploy its drones only when ordered to attack (exactly like drone hives do) -WASP Hive Drones will now self destruct after 25.0 seconds (after which it will deploy new drones if needed) -WASP Hive now has a visual effect showing which enemy object its actively targeting -Predator Drone now available after building either a Detention Camp or Drone Control Center -Ambulance will no longer be auto selected when pressing Q to sellect all combat units on screen -Stealth Coating moved from Drone Control Center to Strategy Center -Missle Defender Laser Lock relay range increased from 45 to 60 -Missle Defender Laser Locked rate of fire increased from 2.0 to 1.4 ---------China Changes/Additions--------- -Mig Bomber drops both bombs at the same time when attacking -ParaBombs nuclear bombs secondary damage decreased from 400 to 300 -Cluster mines are now much easier to clear -Cluster mines are now alot less random and more accurate ---------GLA Changes/Additions--------- -GLA Defence structures will now show an icon for the camo netting upgrade (cannot be purchased but tooltips will show its requirements) -Scorpion Tank cost increased from 600 to 700 -Quad Cannon cost increased from 700 to 800 -Marauder cost decreased from 1200 to 1100 -Hook now has a bombard button to uses its rockets outside of normal attacks -Recycler upgraded with tier 1 USA tech will now deploy its drones only when ordered to attack (exactly like drone hives do) -Plague duster anti air missile primary damage increased from 20.0 to 30.0 -Anarchist improvised Mine will now automatically detonate after 30 seconds if not triggered beforehand -Anarchist may now be mounted on combat cycles -Workers can no longer be mounted on combat cycles -Demotrap cost increased from 200 to 300 -Black Market Merchants delay between money ticks decreased from 2.0 to 1.8 -Black Market Merchants money granted per tick increased from 20 to 25 -Hyena rocket payload standardised to be 16 for all levels of veterancy -Hyena now available at the first rank of the airforce unlock -Vulture now available at the second airforce unlock -Vulture cost increased from 1400 to 1600 ---------Russia Changes/Additions--------- -Blackbear now has a permanent decal to make it easier to identify -Blackbear cost increased from 4000 to 5000 -Blackbear Experience required to gain veterancy levels increased -Shock Trooper Telsa gun now has a small area effect -BRDM renamed to Weasel -Boris with machinegun loadout air bonus damage removed ---------ECA Changes/Additions--------- -Added Solar Power Relay structure -Pandur hitpoints decreased from 350 to 250 -Pandur hitpoints gained from armour skirts increased from 75 to 175 -Pandur now directly available from the Vehicle Depot -Manticore no longer loses its ability to attack when its nano shield is actively -Manticore Nano Shield duration decreased from 15.0 to 8.0 seconds -Grenadier primary damage decreased from 17.0 to 10.0 -Grenadier secondary infantry damage weapon for its default attack removed -Grenadier damage type change from "INFANTRY_MISSILE" to "AURORA_BOMB" -Telecom Tower health increased from 500.0 to 650.0 -Telecom Tower delay between money ticks decreased from 2750 to 2500 -Tank Buster Battlegroup removed -Clearsky Battlegroup added (includes several Wotans) -Supply Tack Chaff reload time increased from 7.0 to 15.0 -Munitions Track Chaff reload time increased from 7.0 to 15.0 -Armory expansion cost decreased from 1000 to 750 -Bomblet Strike cooldown decreased from 5:00 to 4:30
这个没人注意么? 1.87公测版更新了。 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.mediafire.com%2Ffile%2Fo38brw9d3kgoyrl%2FROTR_187_PB_1_1.zip&urlrefer=76a14a9c91e25944479bfe0241c28ed2 Public Build Version 1.1 now available from the first post. 1.1 Changelog: ---------Bug Fixes--------- -Pavelow will no longer triggering its dismiss ability when near enemies -Pavelow can no longer be dismiss when only pilots are on-board -Oil Refineries now properly provide their cost reduction bonus after being reconstructed from the rubble -Munitions Bunker will no longer kill the infantry inside of it when sold -Acolyte Tanks airdropped will no longer regain all their health after touching down if damaged mid air -Fennek airdropped will no longer regain all its health after touching down if damaged mid air -ECA Supply Tracks (and Munitions Tracks) no longer have odd visual errors on night maps -Resolved a mismatch error that would sometimes occur when a sentinel fired at a target close to its self -Russian incorrect health/hitpoint values corrected for recovered vehicles -Black Market Merchants will no longer get killed/destroyed/removed by neutron based weapons -Gun Turret will no longer turn red at random without the munition bonus -Gun Turret will now be able to properly force fire at all times -Stinger Sites will no longer mismatch the game when rapidly alternating between ground and air attacks -Emergency Power will no longer be shutdown when a command center is hit by a high area damage weapon -Combat drugs cooldown is now correctly at 2:00 instead of 3:00 ---------Global Changes/Additions--------- -Oil Derricks Have been replaced with Oil Wells on most maps (only those that are on uncontested areas remain) -Tech buildings no longer auto-repair -Super Heavy Tanks and Vehicles (Sentinel, Overlord, Nuke Cannon ect.) can now move through building rubble left by destroyed civilian structures -Barracks cost restored to 500 for all factions ---------USA Changes/Additions--------- -Pavelow Replaced by Drone Airlifter (has exactly the same stats and abilities) -Chinook hitpoints decreased from 300 to 250 -Chinook weapon range decreased from 250 to 220 (this is for all of its weapons) -Chinook now gains 50 hitpoints from the counter measure upgrade (bringing it back to 300) -Drone Hive now requires a line of sight before it can designate a target for its drones -Drone Hive now has a visual effect showing which enemy object its actively targeting -Drone Hive attack drones life time decreased from 45.0 to 25.0 seconds -Drone Hive drone reload time decreased from 45.0 to 25.0 seconds -WASP Hive will now deploy its drones only when ordered to attack (exactly like drone hives do) -WASP Hive Drones will now self destruct after 25.0 seconds (after which it will deploy new drones if needed) -WASP Hive now has a visual effect showing which enemy object its actively targeting -Predator Drone now available after building either a Detention Camp or Drone Control Center -Ambulance will no longer be auto selected when pressing Q to sellect all combat units on screen -Stealth Coating moved from Drone Control Center to Strategy Center -Missle Defender Laser Lock relay range increased from 45 to 60 -Missle Defender Laser Locked rate of fire increased from 2.0 to 1.4 ---------China Changes/Additions--------- -Mig Bomber drops both bombs at the same time when attacking -ParaBombs nuclear bombs secondary damage decreased from 400 to 300 -Cluster mines are now much easier to clear -Cluster mines are now alot less random and more accurate ---------GLA Changes/Additions--------- -GLA Defence structures will now show an icon for the camo netting upgrade (cannot be purchased but tooltips will show its requirements) -Scorpion Tank cost increased from 600 to 700 -Quad Cannon cost increased from 700 to 800 -Marauder cost decreased from 1200 to 1100 -Hook now has a bombard button to uses its rockets outside of normal attacks -Recycler upgraded with tier 1 USA tech will now deploy its drones only when ordered to attack (exactly like drone hives do) -Plague duster anti air missile primary damage increased from 20.0 to 30.0 -Anarchist improvised Mine will now automatically detonate after 30 seconds if not triggered beforehand -Anarchist may now be mounted on combat cycles -Workers can no longer be mounted on combat cycles -Demotrap cost increased from 200 to 300 -Black Market Merchants delay between money ticks decreased from 2.0 to 1.8 -Black Market Merchants money granted per tick increased from 20 to 25 -Hyena rocket payload standardised to be 16 for all levels of veterancy -Hyena now available at the first rank of the airforce unlock -Vulture now available at the second airforce unlock -Vulture cost increased from 1400 to 1600 ---------Russia Changes/Additions--------- -Blackbear now has a permanent decal to make it easier to identify -Blackbear cost increased from 4000 to 5000 -Blackbear Experience required to gain veterancy levels increased -Shock Trooper Telsa gun now has a small area effect -BRDM renamed to Weasel -Boris with machinegun loadout air bonus damage removed ---------ECA Changes/Additions--------- -Added Solar Power Relay structure -Pandur hitpoints decreased from 350 to 250 -Pandur hitpoints gained from armour skirts increased from 75 to 175 -Pandur now directly available from the Vehicle Depot -Manticore no longer loses its ability to attack when its nano shield is actively -Manticore Nano Shield duration decreased from 15.0 to 8.0 seconds -Grenadier primary damage decreased from 17.0 to 10.0 -Grenadier secondary infantry damage weapon for its default attack removed -Grenadier damage type change from "INFANTRY_MISSILE" to "AURORA_BOMB" -Telecom Tower health increased from 500.0 to 650.0 -Telecom Tower delay between money ticks decreased from 2750 to 2500 -Tank Buster Battlegroup removed -Clearsky Battlegroup added (includes several Wotans) -Supply Tack Chaff reload time increased from 7.0 to 15.0 -Munitions Track Chaff reload time increased from 7.0 to 15.0 -Armory expansion cost decreased from 1000 to 750 -Bomblet Strike cooldown decreased from 5:00 to 4:30
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