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【自翻】【转TPU】DX12真的值得么? 原文标题Is DirectX 12 Worth the Trouble? 我们在2017年游戏开发者大会上,被邀请参加一项有许多启发性的技术会议。Nixxes公司CEO Jurjen Katsman写下了“DX 12值得么?”的标题,该公司是成功的创造了许多PC游戏的控制端口。 在过去的18个月里,DX12已经成为面向PC游戏玩家的一个卖点,从Windows 10(免费升级)到新的显卡,甚至游戏,缺乏DirectX 12支持,甚至游戏开发组被要求添加新API补丁对DirectX 12的支持,才能让新的3A大作发售。 基本点是,它不是开发人员能突破技术壁垒的穿甲弹,开发商必须投入相当大的努力才能获得相应的性能提升。 We are at the 2017 Game Developers Conference, and were invited to one of the many enlightening tech sessions, titled "Is DirectX 12 Worth it," by Jurjen Katsman, CEO of Nixxes, a company credited with several successful PC ports of console games. Over the past 18 months, DirectX 12 has become the selling point to PC gamers, of everything from Windows 10 (free upgrade) to new graphics cards, and even games, with the lack of DirectX 12 support even denting the PR of certain new AAA game launches, until the developers hashed out support for the new API through patches. Game developers are asking the dev community at large to manage their expectations from DirectX 12, with the underlying point being that it isn't a silver-bullet to all the tech limitations developers have to cope with, and that to reap all its performance rewards, a proportionate amount of effort has to be put in by developers.
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