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业余抽象模组制作党
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20210901本周资讯(没错!官方鸽了) Weekly Feedback/Discussion: 8/31 - 9/6FEEDBACK Hello everyone! As always, we'd like to hear your feedback on Mordhau - any comments, critiques, suggestions, whatever comes to mind - your input is super helpful for us in continuing development! Like usual, please keep things on-topic and be respectful to other folks :) As for this week, again we're gonna skip meeting notes - most of our time this week was spent testing and finalizing for the update, although we have been putting in more work on maps, animations, and other long-term goals. As for the update, we expected to be done by today - unfortunately, estimates are estimates, and sometimes we're off by a bit. We ran into a few issues with some map geometry which have been fixed, but this requires us to rebuild the HLOD (hierarchical level of detail) for a map. This needs to be done we make any 'physical' changes to a level, since without HLOD being in place, your computer renders pretty much the entire map at once and you'd get something around single-digit FPS. This takes a few days, to do, pretty much a level designer clicks a button and leaves their computer on to crunch numbers and generate the needed data. Aside from this, we did quite a bit of testing today, and aside from a few simple issues that should be fixed, we're aiming for a release next week. This will give us enough time to do some final testing and make sure no unwanted changes have snuck into the build. We know that this update has taken quite a while, and we'd like to thank you all for your patience. <3
20210803本周资讯 Weekly Feedback/Discussion: 8/3 - 8/9 FEEDBACK Hey all,As usual, we'd like to hear your thoughts on Mordhau and what you'd like to see in the game. We're aware of the general sentiment around here, and we're absolutely trying our best to get more content out to players as soon as we can. We've been talking quite a bit on how to get more information out about what's coming next, and I'll try my best to keep you all in the loop. Thanks for being patient, and we're exciting about what's coming for Mordhau in the future <3 Good news! We have brought on a new developer, Jonathan, as the Development Director. He'll be assisting with the day-to-day stuff , organization, etc. and having him on the team should help to boost our productivity :) SDK update: we've heard back from Epic, and they have verified the mod tools! Unfortunately, we're not out of the woods yet - we still need to optimize a few things and squash a few bugs. At the moment we're figuring out those problems, and we may be deciding on bundling the SDK with the upcoming update (mostly timing based). More work on SDK stuff; loading errors/misc. bugs are being squashed. Work on extra functionality and fixes for the upcoming player reporting tools. Some more work regarding console ports - fixing some gamepad issues, optimization, etc. Most of these fixes will also help with problems that are on PC as well :) Some more backend work on reporting, and fixing exploits. Some general polish and fixes for maps, eliminating some stuck spots and fixing minor issues that have been around for ages. Some work on our new brawl map (game mode setup), and then some more design changes for Castello. We've fixed some pretty gnarly bugs we've found during testing, and some decent progress is being made there. Work continues on upcoming maps, as usual! Zocky, the level designer who we brought on last week, is now up to speed and he's helping to speed up map creation.
20210728本周资讯 Weekly Feedback/Discussion: 7/27-8/3DISCUSSIONHey all!As always, we'd love to hear what you all have to say about Mordhau. Any suggestions / comments / critiques are welcome, as long as they're constructive! As for a general update, not too much is changed. We're mostly focusing on getting some last-minute improvements in, fix issues, and fix bugs that pop up from the fixes we do. Anyway, here are some notes from this week's meeting:Right now, our main focus is testing and bug fixes. recent changes have introduced some bugs which we're smashing.In terms of the mod SDK, we've heard back and the verification process should hopefully start this week!As for these bugs, we've found quite a few navigation issues on the new Brawl map, so we're getting that sorted. Should be pretty simple to fix those issues.Some work on console stuff is ongoing. (Side note: one of our dev's main responsibility is to do console stuff, so this doesn't detract from PC development.)New mortar impact and firing sounds have been tweaked and improvements are being made.Some new audio attenuation/mixing is in progress, as well as some misc. audio additions.Some RCON fixes are done, which should help with server management.The catapult was nerfed a bit too much, so we're re-balancing. It should strike a good balance between being powerful and not being untouchable in the next update.Misc. UI fixes for the scoreboard not responding at high ping.Some experimentation with matchmaking tweaks that should prioritize filling servers is underway. Our planned solution didn't pan out, so we're looking into different methods to fix things.We're working on some tools that improve standardization for map assets, allowing us to optimize levels even further.Bug fixing for issues that have arisen on the test branch has been ongoing.
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