贴吧用户_0aQZCQ1 -
关注数: 9 粉丝数: 43 发帖数: 12,564 关注贴吧数: 4
拳头:游戏多样性什么的吔屎啦,我们主业是卖皮肤 在北美的官网看到的文章。摘了一段原文,英文十级的可以看一下 Most importantly, we’d rather have a fun, healthy game than a diverse game. Buffing very frustrating champions just to increase their play rates is irresponsible for developers who are supposed to care about the player experience. It has an icky “meeting quotas” feeling. On the other hand, the right solution is to address the source of their frustration, not just to leave them weak. So there will definitely be cases where we have to take a step backwards in diversity in order to achieve other goals. As an example, we made some turret changes pretty late in the pro season to discourage lane swapping as a strategy. We knew that change would hurt diversity and we knew we wouldn’t have any patches left to try and get some champs back into pro play. But we still felt like that change was worth it so that Worlds would be a good viewing experience (and I for one, feel like it really was). 大意是说拳头觉得我们现在首要的目标是游戏的健康性和趣味性,所以你们别换线了,换线不健康不利于比赛的趣味性,都来对线吧,最好还能多出点单杀。前面还有说到我们除了平(xue)衡(ruo)英雄还有很多其他的事要做,比如 做新英雄啊, 重做旧英雄啊, 卖皮肤啊, 卖皮肤啊, 卖皮肤啊, 总之我们好忙的,你们这些凡人不懂的。 反正拳头再怎么改,韩国爹还是统治了召唤师峡谷,S6和最近的IEM还不是把别的队支配的瑟瑟发抖。而且也没觉得这个版本adc站在后排瑟瑟发抖哪里健康了。倒是没了换线局,很多东西比如选手的对线能力和打野的节奏反而就凸显出来了。之前妖姬刚改的时候大家都说司马英雄,最近ban率一举超过狮子狗登顶了
1 下一页