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【整合全部mc媒体,列出20+条你没注意的细节】 一楼一条 说在前面的是其中不少媒体看得出是真玩家评论,也没有偏见,大概有5家左右提到了他是年度游戏的竞争者 以下是纯客观搬运观点和细节,不欢迎引战,想单纯发泄情绪的别看 首先是boss难度,总结就是:基本不难 With that said, while we make the comparison to Souls games,?Black Myth: Wukong?is much easier than what you might expect. There were only a handful of bosses that we ran into any sort of trouble, namely taking five or more attempts, with the majority of the encounters taking one or two tries. The normal enemies do get progressively more advanced as the campaign progresses, and there are the staple traps that will send you over the edge of a cliff, but for the most part,?Black Myth: Wukong?rarely puts you up against more than one or two enemies at a given time. We found the balance of difficulty good, though, as learning patterns is enjoyable and never feels like they punish too harshly. You can die from a couple of hits, but most of the time it’s easy to recover. 话虽如此,虽然我们与魂类游戏进行比较,但《黑神话:悟空》比您想象的要容易得多。我们遇到的麻烦只有少数 Boss,即需要尝试五次或更多,而大多数遭遇都需要尝试一到两次。随着战役的进行,普通的敌人确实会变得越来越先进,并且有一些主要陷阱会让你跌入悬崖边缘,但在大多数情况下,?《黑神话:悟空》很少会让你对抗超过一两个特定时间的敌人。不过,我们发现难度的平衡很好,因为学习模式很有趣,而且从来不会让人觉得惩罚太严厉。你可能会死于几次打击,但大多数时候很容易恢复。
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