小N呀那个小N 小N呀那个小N
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还是忍不住... Channel All 事件 Unit - A unit 开始一种技能的效果 环境 (Ability being cast) 等于 通魔 (All) 动作 Trigger - Turn off (This trigger) -------- Begin -------- Set a_HLW_untHero = (Casting unit) Set a_HLW_ptSrc = (Position of a_HLW_untHero) Set a_HLW_fFace = (Angle from a_HLW_ptSrc to (Target point of ability being cast)) -------- Start -------- For each (Integer a_HLW_iLoop) from 0 to 12, do (Actions) Loop - 动作 Set a_HLW_fPos = 0.00 For each (Integer iLoop) from 0 to 10, do (Actions) Loop - 动作 -------- 当fPos超过范围时退出循环 -------- Custom script: exitwhen udg_a_HLW_fPos > 1800 -------- Angle -------- Set fAngle = (((Real(a_HLW_iLoop)) * 30.00) + (180.00 * (a_HLW_fPos / 600.00))) -------- Dist -------- Set X = (0.00 + a_HLW_fPos) Set Y = (240.00 * (Sin(fAngle))) -------- Location -------- Custom script: set udg_ptTemp = PolarProjectionExBJ(udg_a_HLW_ptSrc, udg_a_HLW_fFace, udg_X, udg_Y) -------- Effect -------- Special Effect - Create a special effect at ptTemp using Abilities\Spells\Other\Doom\DoomDeath.mdl Special Effect - Destroy (Last created special effect) -------- Free -------- Custom script: call RemoveLocation(udg_ptTemp) Custom script: set udg_ptTemp = null -------- Next -------- Set a_HLW_fPos = (a_HLW_fPos + 60.00) -------- Loop -------- Set iLoop = 0 Wait 0.20 game-time seconds -------- Free -------- Custom script: set udg_a_HLW_untHero = null Custom script: set udg_a_HLW_ptSrc = null -------- End -------- Trigger - Turn on (This trigger)
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