糖糖推漫画😍 显微望远镜
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苦难PATCH 2.0.1 VISUAL FIXES / UPDATES • Improved textures for 2 “PM Makarov” profiles • Optimized textures and bumpmaps for all AKM profiles • Implemented titles and descriptions to The beak (drink + crow beak mutant part) • Pseudogiant hand icon • Improved visuals for rain, fog and flashlight • Written new description for SIG 550 SNIPER • Added ‘dusk vision illumination’ to PSO-1-1 special-purpose scope • Reduced the chance of player playing all ‘getting hit’ animations by 25% regardless of animation level and PC class • Fixed missing upgrade icons for some profiles of PM and PROTECTA • Added fix for boar leg mesh • Fixed repair window GUI • Added usage sequences to ‘glucose shot’ and ‘small glucose shot’ • Fixed name and description of ‘pseudogiants eye’ • Disabled environment props temporarily for development testing purposes - – - – - – - – - – - – - – - – - – - – -AUDIO FIXES / UPDATES • Improved sfx for 545x39mm + 762x39mm suppressed version • Improved sfx for PM Makarov + AKM profiles • New unique drinking sfx for consuming The Beak (crow drink) • 30% volume decrease for lots of random ambient background sfx • Muted many distant gunfire sfx and added a new jet fighter sfx • Restored old Radio Mod to maintain music in bases despite disabling of dynamically spawned props - – - – - – - – - – - – - – - – - – - – -ECONOMY FIXES / UPDATES • Reduced selling prices of artifacts by 30% • Increased ammo drops by 50-100% (depending on type) and reduced trading prices of all ammo types 2x • Reduced trading prices of all explosive items by 30-50% • Reduced selling prices of all mutant parts by 20-40% • Fixed all reported trade exploits (UPD, IEDs, detectors and mutant parts) • Reduced trading prices of all ammo types 4x - – - – - – - – - – - – - – - – - – - – -REPAIR FIXES / UPDATES • Lowered minimum item condition requirements of most repair items by 10-25% (depending on type) also increased base effectivity and price accordingly • Increased condition of looted weapons by 15% by average (but there is a chance for being lucky and finding a quite well maintained one – especially on higher NPC ranks) • Added, described and balanced new item: HELMET REPAIR KIT • All weapons get worn 30% slower and have 30% smaller chance to jam regardless of condition • Disabled helmet upgrades for exoskeleton - – - – - – - – - – - – - – - – - – - – -DAMAGE FIXES / UPDATES • Slightly lowered overall damage protection of NPCs in heavier armors • Lowered NPCs resiliance to piercing damage by 15% • Increased overall damage taken by all PC classes from bullets by ~10% • Changed all anti-damage upgrades of suits to display the property with positive values instead of negative one • Reduced anti-damage effectivity of ‘kevlar plates’, ‘steel plates’ and all mutant skins 4x. Artifacts got it lowered only 2x so they are now 2x more effective in comparison to above-mentioned attachements (modified descriptions accordingly) • reduced anti-bleeding upgrades for all armor upgrades 4x • reduced anti-damage effectivity of all artifacts 2x • Increased damage dealt by all knives by 50% • Bandits in trench coates now have only little more protection than leather jacket-wearing ones • Made some NPC meshes properly use ‘no helmet’ protection config • Bleeding rate for all PC classes is now the same – they of course still differ in overall damage taken • Reduced actor bleeding rate and wound scale by 60% sed the odds • Overall damage increased by 1.5-2.0x depending on mesh + extra 1.5x damage factor increase to head shots + extra 20% increase to piercing damage - – - – - – - – - – - – - – - – - – - – -BUG FIXES • Mosin Nagant + Obrez rechambered for 7.62x54mm caliber • NPCs, mutants and animals will explode during a Blowout • 1 skybox seamline fixed • Worn PM Makarov profile silencer disabled • Added title + descriptions to sako m95 • Gsh-18 now rechambered for 9x19mm + uses corresponding type of silencer • EXO-SKELETON dont have helment upgrades any more * Fixed some amount of save corruptions connected with faulty ‘mechanic repair delay’ feature • Fixed flashlight positition and animation which makes it work properly on all resolutions - – - – - – - – - – - – - – - – - – - – -WPN CALIBER FIXES • All profiles of DESERT EAGLE now fires the .357 ammo • MOSIN-NAGANT and OBREZ now use the cheap 7.62×54 R ammo (which now has new, dedicated description and icon). Honorary Mosin can be upgraded to also use SVD / SVU 7.62×54 H1 and H14 rounds making it a choice also very late in-game • Fixed numerous problems with DESERT EAGLE sometimes trying to spawn with 3rd ammo type on NPCs – DE has only two ammo type • Fixed description and icon to 7.62×54 R rounds fired by MOSIN-NAGANT - – - – - – - – - – - – - – - – - – - – -WEAPON FIXES / UPDATES • VAL, GROZA and VSK are now able to equip dedicated PSO-1-1 scope • Russian KSVK 12.7 rifle added to the game • Fixed zoom rate for GSH-18 • Made assaulter again spawn with 9x19mm ammo which matches updated ammo type for GSH-18 • Fixed descriptions of AKM profiles • Made ‘unique military knife’ to go into the normal slots as other knives do • Fixed all remaining upgrade trees for new weapons: (availabillity icons / tool restrictions) • Made LR300 ‘Modern’ able to also take ‘tier 3′ upgrades • Fixed zoom rates for all remaining guns which had it on default level. Also did so for Sniper class with greater zoom • Increased ammo drops by 50-100% (depending on type) • New improved bore animation for VSK-94 • Silencers now increase accuracy by 15% instead of lowering it by 40% as it was before - – - – - – - – - – - – - – - – - – - – -A-LIFE FIXES / UPDATES • Completely disabled ‘automatic detection range’ for: humanoid mutants, psy-mutants and giants • Slightly increased ‘automatic detection range’ for: chimeras, dogs, pseudodogs, cats, boars and fleshes (listed by increasing range) • Made final balance tweaks to ammo counts and dropped weapons conditions • Made drops more diversified by ranks and overally more random • Npcs can now additionally drop ammos other than for the weapons they had on them • Added numerous quest NPC profiles to ‘combat_ignore’ override list to make their behaviours more predictable and in-line with quest lines • Attempted to fix Shevchenko and Ranger Station missions work properly in every instance * Fixed ‘Monolith recruitment’ mission in Jupiter - Monolithians will no longer attack Duty / Freedom emisarries • Disabled DESERT EAGLE, MOSIN-NAGANT and OBREZ to spawn on NPCs with incompatible ammo types • Temporarily disabled artifact orders quests from Beard for development testing purposes • Made NPCs somewhat less perceptive and locating the player slower over the long distances and at nights * Disabled all spawning on smrter smart_terrains to prevent mutant multi-spawns. * Reduced max_population on zat_b5 smart_terrain and zat_b52 to vanilla • Disabled zaton_smrter_sim_8 and 9 from a-life • Disabled the ‘target_smart’ entry for all human squads • Prolonged body stay time in release body manager to 1 hour – additionally bodies will not disappear if closer than 200 to actor * Blowout will now happen every 84 hours by average • increased chances of finding medicaments on NPCs corpses (risen 5x) • Made Mercs at Water Plant in Zaton spawn in much higher rank (basically a dozen of heavy-armored freaks) - – - – - – - – - – - – - – - – - – - – -PERFORMANCE UPDATES • Decreased overall RAM consumption with 100 MB • Lag and stutter reduction due to file optimization • Disabled ‘sun quality’ and ‘sun shafts quality’ settings reverting to ‘high’ on game start • Switch_distance is now 300 by default • Lowered maximum body count on level to 100 - – - – - – - – - – - – - – - – - – - – -CTD (CRASH) FIXES • Fixed crash with missing rank for ‘wpn_m1891_alun’ • Fixed crashes with missing meshes: ‘stalker_merc_10′ and ‘stalker_duty_sargant’ • Fixed crashes related to VSK94 wrong anim assigment • Fixed crashes when trying to upgrade GALIL • Fixed crashes with recoil upgrades for M21 and M24 • Fixed crashes with ‘inventory upgrades’ mentioned in log when trying to upgrade certain weapons (like SPAS-12) with certain upgrades (like increased ammo count) • Fixed crashes when trying to upgrade / repair ‘rusty’ profiles of many weapon - – - – - – - – - – - – - – - – - – - – -MISC UPDATES • New overcoats have upgrade trees • Updates to weather cycles
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