Cothurnus
Cothurnus
今天也是好天气
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萤灯恋夜和游夜有可能是同一人吗 发色瞳色身高一样,在档案列表里分别是第一个和最后一个,剧情里的存在方式也很接近,不过没有更有力的证据了
用火车做了一个小超市 因为游戏最大的平台也不够大,于是放火车上了,火车是尊贵的6大槽平台 小中大制造+化学+离心+微型熔炼还多两个大槽,足够把常用资源都放上了 气体用量不多放小罐就行 储罐设置输出的话,制造机换配方拿到的材料会掉下去,太蠢了 所以储罐平时设置拿取,等配方选好了开一下输出,好几把麻烦不知道电路能不能解决这个问题 补原料找空地插上去
单遗物成就也太难了 反复提醒自己不要拿遗物,但不知不觉身上就有两三个遗物了
请问有没有MOD能实现封存分基地的功能 开分基地后太卡了,但主基地分基地都舍不得遗弃,有没有能封存其中一个的MOD SOS2好像能存整个星球,但我刚上天离这个还早
友情提示:幻化用的低等级衣服升满后不要扔 用给其他衣服升级的话退游戏前幻化列表里还在,退游戏重进后就无法幻化了 昨天一下午白干了……
这游戏里的人是豆腐做的吧 共同线砍人丝般顺滑就不说了,枢线拿个小刀就开颅手术也太离谱了,医院都是拿电钻的
我开 教练:左!!!!!!!!!!!!!!右!!!!!!!!!!!!!!!!!!!! 萌妹子开 教练:左,右 萌妹子后来也比较争气地把车开到了前人所未探索的地方,比如草坪 为了防止误会说明一下我和她不认识 之所以我没有勇气奋起反抗教练的压迫 是因为练车场地里,整齐地竖着一排排坟茔(*左边那个弯顶的房子是隧道行驶处)
简易自动风筝无人机 纯自动 正前方两个探头控制距离,旁边的控制角度保持正对 功能非常简陋,还有待改进
蜂群的特殊涂装运输舰 期间限定
1月22日更新日志&新DLC Fields Expansion Fields Expansion and January 22 Update1月23日上午7:32- MANYLEGGEDGet it here! There are also a number of updates in the base game: Tournament * Add free for all tournaments! * Add soft tournament border * fix excessive spread fire * add option to pause between rounds instead of advancing automatically * fix bug where saves slots at end would not appear in tournament screen General * fix long standing memory corruption issue related to strings * fix bug where blocks with ports very close together could corrupt ship state * fix some fleet color import issues * fix a number of subtle threading crashes * update SDL image/ttf and associated dlls * unlocked blocks are added to the palette in order * fix some crashes related to resources Modding * recoil control for cannons * fix crash when prettyingprinting long fragment lists * allow exporting a whole fleet of selected ships using the "export" command * fragment optimizations * new console commands "health" and "credits" * fix bug where ships would mysteriously not attack each other in sandbox * add aihint_range and aihint_muzzleVel to tell the ai how to aim complex weapons * add "extends=BLOCKID" field to copy attributes from another block * fix a number of issues with custom shapes
问下这种情况是显示屏坏了还是连接线坏了 整个屏幕有大量绿点,靠近右侧有大量绿线 显卡肯定没问题。显示器和HDMI线是新买的,这两个是哪个坏了?
【娱】
【娱】圆润哨兵舰队 那两个比较尖的小飞机,本来是打算放到[尖锐的烧饼舰队]里的 结果只做了两个小飞机就坑了……
4月24日更新日志
[娱]100族 没错,一共就俩艘…… 这次尝试把核心发光当花纹用,实践可行 意外收获是用红色核心表现断裂,效果见最后一张右船 那个圆的亮起来太丑,就不开灯了
3月9日更新日志 March 9th 2018 Update3月10日- MANYLEGGEDHello! We are working on a system to allow Reassembly to load code from mods, with the initial version focusing on AI modding. This release is about publishing all the changes that have been languishing in beta so that we can resolve any issues with them before the AI modding stuff comes out. * Update libraries OpenAL and SDL * Update Visual Studio Runtime from 2013 to 2017 (with fallback) * Fix some crash bugs, improve crash reporting messages * Add modding block flags "NORECOLOR" (prevents automatic recoloring of block) and "NOPALETTE" (prevents block from show up in the block databank). * Add CVARs allowing mods to control particle colors: kParticleSmokeTime, "kParticleFireColor0", "kParticleExplosionColor0" etc. AI Mods will be written in C++, just like Reassembly, to allow for maximum performance and flexibility. We plan to publish that update together with documentation in a few weeks. You may be wondering what Anisoptera Games is doing with most of our time these days, now that Reassembly updates have slowed down. I have been working hard on a new game. It's not a sequel but it's also about spaceships. Arthur
【娱】特岑族——枯藤 Withered Vine 一支专注符号学与神秘学的族裔,在世界的边缘挖掘奥秘 后来他们消失了,没有人知道为什么
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