mkm19930608
mkm19930608
不知道为啥那么多人称我全能男神......有电脑问题找我。
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已通过考试,耐心等待鸿蒙6测试版
nova14标准版刚刚收到更新 5.1.0.150SP5
nova14标准版又收到更新推送了
nova14标准版 刚刚收到鸿蒙5.1推送 新功能不少,毕竟标准版不指望加太多东西
东盟二期厂房那个泰盈科技公司纯打字客服有人去做过吗 我明天下午要面试了,问下有做过东盟二期厂房那个泰盈科技公司纯打字客服岗位的人么,,坑不吭??我在网上查了一下,好多差评。。。。但是我也没去过这个公司。纯打字客服有人做过吗
南宁市内,最大最有名的卖香火的地方,卖烧香拜佛用品的在哪里 南宁市内,最大最有名的卖香火的地方,卖烧香拜佛用品的在哪里,谢谢大家
喜欢 KDE plasma 5.23.90(5.24beta) 任务栏的独立程序调节音量
KDE plasma 5.24 beta 版本发布
KDE plasma 5.24 beta 版本发布
KDE 设计师完成了 KDE plasma 5.24 桌面默认壁纸 先睹为快
KDE设计师 Ken Vermette 初步设计的下一代 breeze 图标
Kubuntu22.04每日构建+plasma5.23.4+kde gear 21.12爽
the past within官方预告片发布了 先睹为快! www.bilibili.com/video/BV12q4y137jZ/
官方转载:The Past Within - Official Trailer官方预告片 The Past Within - Official Trailer官方预告片 刚刚发布. 官方转载:The Past Within - Official Trailer官方预告片_哔哩哔哩bilibili 转自:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.bilibili.com%2Fvideo%2FBV12q4y137jZ%2F&urlrefer=e3ef7af9560ad43cf5d108132155d185
官方转载:The Past Within - Official Trailer官方预告片 官方转载:The Past Within - Official Trailer官方预告片_哔哩哔哩bilibili 转自:http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.bilibili.com%2Fvideo%2FBV12q4y137jZ%2F&urlrefer=e3ef7af9560ad43cf5d108132155d185
锈湖官方最新博客the past within devlog2 Thank you so much for your support of our first devlog! Today we will share more about why The Past Within became a multiplayer game and the main inspirations during this process. Although we started very enthusiastically on this project, it took us almost a year to design the first 3D single-player experience with the right structure. With most of the Rusty Lake games, we could always rely on the boundaries of a 2D room together with the core gameplay concept of gathering items and solving puzzles. But when creating a 3D puzzle game we needed a new way of thinking and we had to start from scratch. Of course, we played The Room, Birdcage and similar puzzle games which are designed around 3D objects, but our plan was to intertwine the 3D and 2D world. The shoebox idea (Devlog 1) was the base of this design, and we were eager to prove this could give a unique touch to this genre. While working on the first levels we got the opportunity to showcase a demo of The Past Within at Indie Megabooth, PAX East, March 2020. This event became the perfect milestone for us to finalise and present a version of our first 3D cube game that had enough puzzle and story elements for players to test. For this demo, we created a tombstone-styled cube with a peephole that players could use to get hints from the inside, to solve puzzles on the outside. It was a big challenge to create a 3D cube that had a similar (graphic) style and feeling as a Rusty Lake game. Our usual drawings and designs used in the 2D world didn’t easily translate to the 3D world. However, after playing with different concepts and models, our team came up with a style that, in our opinion, managed to blend in both worlds perfectly. During PAX, fans and players really enjoyed the first demo of The Past Within; interacting with a 3D cube was fun, the puzzles worked well, and everyone confirmed that the style and gameplay maintained the Rusty Lake feel, while also being new and exciting. Unfortunately for us, before and after the event it became clear that the game, in that initial state, was lacking certain elements. The more we brainstormed about creating new levels while keeping the inside (2D) and the outside (3D) gameplay interesting enough, the more we realized that we couldn’t make the puzzles and (the progressing) story for this project as fun and engaging as we normally could. It was a month after the event that we got the idea of separating the rooms completely. What if one player is playing in 2D and the other in 3D? Creating two separate experiences would turn out to be the key for this project. It was not easy to throw almost everything we had in the bin and change the experience completely, but the more we thought about moving from a single-player experience to a multiplayer experience, the more excited we got. We were already big fans of awesome multiplayer escape room games likeTick Tock: A Tale for Two, theWe Were Here seriesand we also had fun playingKeep Talking, Nobody Explodes(all amazing games we strongly recommend to everyone). The idea of having two separate worlds was a much better fit for a 2 player experience, and after a while, it almost felt weird that we never thought of this idea before. The second question we needed to ask ourselves was: should this be an online or offline experience? In the end, we settled on an offline experience and centred the gameplay around the communication between both players, similar to Tick Tock and Keep Talking, Nobody Explodes. As you can see, we had quite the wild ride till this point. After the challenge of creating a Rusty Lake experience in 3D with the right style and an interesting gameplay concept, we were now faced with a new difficulty: creating puzzles for a 2-player experience. We will go more in-depth about creating puzzles for Rusty Lake and The Past Within in the next devlog, so please stay tuned for that! Thank you for reading! We hope to see you in the next one! Rusty Lake
openSUSE Leap 15.3正式发布:搭建前往企业的桥梁 forum点suse点org点c为了分隔自行删掉n斜杠t斜杠topic斜杠13924斜杠2
踏上Kubuntu 21.10每日构建版本之路~爽歪歪
官方博客 the past within devlog1 We’re celebrating Albert’s birthday with our first ever devlog! First of all thank you so much for sharing your burning questions – we will do our best to answer most of them in a series of devlogs about The Past Within. Working on this game has been a long journey (more than 2 years) with a lot of ups and downs – and while we are furiously working towards a release, we’d love to give you a peek inside our development process, our progress so far, and share our struggles along the way. A short history When we finished the Paradox project we knew we had to make something different. We had to improve, innovate and just try out new things. We came up with a lot of prototypes – one of which turned into The White Door! During this period we also explored the possibility of creating a Rusty Lake project in Unity – knowing that Flash will die soon. We teamed up with fellow Dutch developers Luuk and Martijn to explore the capabilities of Unity. We started out with a remake of Samsara Room, and while doing this we investigated the option of adding an extra level with a 3D cube (you might remember the 3D influence when navigating outside the window towards the cube). Months passed and it turned out that creating puzzles around a level with a 3D cube was way more exciting than the 2D remake. At that point we decided to fully commit to creating a new game based around the 3D puzzle cube, rather than it being an extra level in an existing 2D game. The most interesting part of this puzzle cube was the idea of having a peephole. A way to look into the cube, almost like looking into a shoebox. Having a different perspective brought many new opportunities to the table. It would be the first time you could really peek into a 2D Cube Escape-style room from the outside – zoom out and then move around the box with smooth 3D gameplay. Having a lot of elements outside the room that could influence the inside was a new kind of gameplay that made us very excited! From there we made many many iterations in both gameplay and story. But the core remained the same; we wanted to combine the inside (2D) view and the outside of a cube (3D). The most important part to us is that we remained enthusiastic about the project and its main character and that’s also why we released our first teaser on April 26th, exactly 2 years ago:Rusty Lake – 4 Year Anniversary Teaser Trailer. In the next devlog we will share why this new gameplay structure turned out to be both a blessing and a curse! Furthermore we will look into some inspirations for this project. Thank you for reading, hope to see you in the next one! Rusty Lake
官方博客 the past within开发进展一览 Roughly 2 years ago we first got the idea for The Past Within. Since then, the project went through various iterations in both gameplay and style as you can see in the image above. We’d like to share some of our development journey with you through devlogs from the initial stages all the way to the upcoming release of the game. Any burning question or topics you’d like for us to tackle? Let us know in the comments below!
Kubuntu 21.04 beta发布~~
KDE plasma 5.21正式版发布!官方亮点宣传视频抢先看
KDE plasma 5.21正式版发布!官方亮点宣传视频抢先看
KDE plasma 5.21正式版发布!官方亮点宣传视频抢先看
KDE plasma 5.21正式版发布!官方亮点宣传视频抢先看
debian 11 bullseye进入“软冻结”阶段 debian 11 bullseye进入“软冻结”阶段
KDE plasma 5.20.90 左下角 KDE 程序启动器大变脸
KDE plasma 5.20.90 左下角 KDE 程序启动器大变脸
KDE plasma 5.20.90 左下角 KDE 程序启动器大变脸
Debian sid分支已经更新KDE plasma桌面环境至5.20.4版本
Debian官网全新大改版。 66666
Debian testing bullseye明年1月份开始第一阶段冻结 Gevers宣布说Debian正进入一个新的稳定版本的第一阶段。从2021年1月12日开始,Debian的Testing分支将开始“冻结”,这表明开发速度减慢,并将重点放在修复错误和完善发行版软件包上以获取新版本。“ 2021年1月12日,我们达到了Bullseye版本的第一个里程碑:过渡和(build-)Essentials Freeze。如果您为Bullseye版本制定了计划,现在是时候评估是否可行。时间太短了,切记您总是会试验性地进行变更,如果有困扰您的未修复错误,请记住立即(例如通过NMU)进行修复,而不要稍后再进行修复。“尽管Debian项目并没有严格的发布时间表,但最终发布往往会在最初冻结后的五到六个月左右进行。
Debian testing bullseye明年1月份开始第一阶段冻结 Paul Gevers has announced that Debian is entering the first phase of a new stable release. On January 12th 2021 the Testing branch of Debian will begin to "freeze" signaling a slowdown in development and placing a focus on fixing bugs and polishing the distribution's packages for a new release. "On 12 January 2021 we're hitting the first milestone of the Bullseye release: the Transition and (build-)essentials Freeze. If you made plans for the bullseye release, now is the time to evaluate if it's realistic to go ahead or if time is running too short. Remember you always have experimental to stage changes. If there is a unfixed bug that is nagging you, remember to fix it (e.g. via an NMU) now rather than later." Though the Debian project does not stick to a firm release schedule, final releases tend to take place around five or six months after this initial freeze.
Kubuntu 21.04每日构建版已经更新KDE Plasma桌面环境至5.20.3
Kubuntu 21.04每日构建版已经更新KDE Plasma桌面环境至5.20.3
Kubuntu 21.04每日构建版已经更新KDE Plasma桌面环境至5.20.3
锈湖官方博客(疑似新作截图?):THE PAST IS NEVER DEAD
Debian sid分支KDE plasma桌面环境已经更新到5.19.5版本
Debian sid分支KDE plasma桌面环境已经更新到5.19.5版本
Ubuntu 20.10正式版及各大桌面环境衍生版安装ISO下载地址汇总
Ubuntu 20.10正式版及各大桌面环境衍生版安装ISO下载地址汇总
Ubuntu 20.10正式版及各大桌面环境衍生版安装ISO下载地址汇总
Ubuntu 20.10正式版及各大桌面环境衍生版安装ISO下载地址汇总
Ubuntu 20.10正式版及各大桌面环境衍生版安装ISO下载地址汇总
Debian sid不稳定分支Linux内核已经更新到5.9.1版本
Debian sid不稳定分支Linux内核已经更新到5.9.1版本
KDE plasma桌面环境5.19.4进入了debian experimental实验通道
KDE plasma桌面环境5.19.4进入了debian experimental实验通道
KDE plasma桌面环境5.19.4进入了debian experimental实验通道
KDE plasma桌面环境5.19.4进入了debian experimental实验通道
《Cube Escape Collection》现已推出!
KDE Plasma 5.20桌面环境 正式发布 官方的亮点宣传视频 www点bilibili点com斜杠video斜杠BV1Q54y1k7Bu
KDE Plasma 5.20桌面环境 正式发布 官方的亮点宣传视频 www点bilibili点com斜杠video斜杠BV1Q54y1k7Bu
Ubuntu 20.10 beta已发布,附上下载地址(包括各大桌面衍生版) 温馨提示: 因为是刚发布,所以国内镜像站还没更新那么快。这里的地址都是ubuntu官方服务器上的,所以推荐用free download manager或者internet download manager等工具下载 会快很多
Ubuntu 20.10 beta已发布,附上下载地址(包括各大桌面衍生版) 温馨提示: 因为是刚发布,所以国内镜像站还没更新那么快。这里的地址都是ubuntu官方服务器上的,所以推荐用free download manager或者internet download manager等工具下载 会快很多
Ubuntu 20.10 beta已发布,附上下载地址(包括各大桌面衍生版本 温馨提示: 因为是刚发布,所以国内镜像站还没更新那么快。这里的地址都是ubuntu官方服务器上的,所以推荐用free download manager或者internet download manager等工具下载 会快很多。
Fedora 33 Beta发布 Fedora 项目很高兴宣布 Fedora 33 Beta 的立即可用,这是我们计划于 10 月底发布 Fedora 33 的下一步。 从我们的 Get Fedora 网站下载预发行版: 获取 Fedora 33 Workstation Beta 获取 Fedora 33 Server Beta 获取 Fedora 33 IoT Beta 或者,查看我们最受欢迎的变体之一,包括 KDE Plasma,Xfce 和其他桌面环境,以及用于 Raspberry Pi 2 和 3 等 ARM 设备的映像: 获取 Fedora 33 Beta Spins 获取 Fedora 33 Beta 实验室 获取 Fedora 33 Beta ARM **Beta 版本亮点 **** 默认情况下是 BTRFS** Fedora 33 Beta 的所有桌面版本(包括 Fedora Workstation,Fedora KDE 等)都将使用 BTRFS 作为默认文件系统。这是一个很大的转变:自 Fedora Core 1 开始,我们就一直在使用 ext 文件系统。BTRFS 为用户提供了一些真正引人注目的功能,包括透明压缩和写时复制。对于 Fedora 33,我们仅默认使用 BTRFS 的基本功能,但是我们将构建默认功能集,以在将来的版本中包含更多功能。 **Fedora 工作站 ** Fedora 33 Workstation Beta 包含 GNOME 3.38,这是 GNOME 桌面环境的最新版本。它充满了性能增强和改进。GNOME 3.38 现在包括安装后的欢迎浏览,以帮助用户了解此桌面环境提供的所有出色功能。它还改善了屏幕录制和多显示器支持。有关 GNOME 3.38 重要内容的完整列表,请参见 发行说明。 Fedora 33 Workstation Beta 还通过在默认安装中包括散热,在 Intel CPU 上提供了更好的散热管理和最佳性能。而且,由于您的桌面看起来既有趣又易于使用,因此 Fedora 33 Workstation Beta 默认包含动画背景(带有色调变化的每日幻灯片)。 **Fedora 物联网 ** 借助 Fedora 33 Beta,Fedora IoT 现在是正式的 Fedora 版本。Fedora IoT 面向各种硬件平台上的边缘设备。它基于 ostree 技术进行安全更新和回滚。它包括用于安全的平台抽象行动(PARSEC),这是一个开源计划,旨在以与平台无关的方式为硬件安全和加密服务提供通用的 API。 ** 其他更新 ** Fedora 33 Beta 默认使用 nano 作为编辑器。nano 是一种更易于访问的编辑器,它更加欢迎新用户。当然,那些想要使用 vim,emacs 或任何其他编辑器的人仍然可以。 Fedora 33 KDE Beta 默认情况下启用 EarlyOOM,就像 Fedora Workstation 在先前版本中所做的那样。这有助于提高内存不足的系统的系统响应速度。 Fedora 33 Beta 包含许多流行软件包的更新版本,例如 Ruby,Python 和 Perl。除 x86_64 之外,.NET Core 现在将在 aarch64 上的 Fedora 上提供。我们还将删除一些较旧的版本:Python 2.6 和 Python 3.4 已淘汰。httpd mod_php 模块也被删除,因为 php-fpm 是一个性能更高,更安全的 PHP 模块。 ** 需要测试 ** 由于这是 Beta 版,我们希望您可能会遇到错误或缺少功能。要报告测试过程中遇到的问题,请通过邮件列表或 Freenode IRC 上的#fedora-qa 渠道与 Fedora 质量检查团队联系。随着测试的进行,常见问题会在 “常见 F33 错误” 页面 上进行跟踪。 有关有效报告错误的提示,请阅读 如何提交错误。 ** 什么是 Beta 版本?** Beta 版本是代码完整的,并且与最终版本非常相似。如果您花时间下载并试用 Beta,则可以检查并确保对您而言重要的事情正在运行。您发现并报告的每个错误不仅可以帮助您,还可以改善全球数百万 Fedora 用户的体验!在一起,我们可以使 Fedora 坚如磐石。我们具有协调新功能并尽可能将修补程序推向上游的文化。您的反馈不仅改善了 Fedora,而且还改善了 Linux 和自由软件的整体。 ** 更多信息 ** 有关 Fedora 33 Beta 版本的新增功能的更多详细信息,您可以查阅 Fedora 33 变更集。它包含有关此版本附带的新软件包和改进的更多技术信息。
Updated Debian 10: 10.6 released September 26th, 2020 The Debian project is pleased to announce the sixth update of its stable distribution Debian 10 (codename buster). This point release mainly adds corrections for security issues, along with a few adjustments for serious problems. Security advisories have already been published separately and are referenced where available. Please note that the point release does not constitute a new version of Debian 10 but only updates some of the packages included. There is no need to throw away old buster media. After installation, packages can be upgraded to the current versions using an up-to-date Debian mirror. Those who frequently install updates from security.debian.org won't have to update many packages, and most such updates are included in the point release. New installation images will be available soon at the regular locations. Upgrading an existing installation to this revision can be achieved by pointing the package management system at one of Debian's many HTTP mirrors. A comprehensive list of mirrors is available. 更多信息请访问:www点debian点org斜杠News斜杠2020斜杠20200926
Manjaro 20.1 Mikah got released We are happy to publish another stable release of Manjaro Linux, named Mikah.The Xfce edition remains our flagship offering and has received the attention it deserves. Only a few can claim to offer such a polished, integrated and leading-edge Xfce experience. With this release we ship Xfce 4.14 and have mostly focused on polishing the user experience with the desktop and window manager. Also we have switched to a new theme called Matcha. A new feature Display-Profiles allows you to store one or more profiles for your preferred display configuration. We also have implemented auto-application of profiles when new displays are connected. Our KDE edition provides the powerful, mature and feature-rich Plasma 5.19 desktop environment with a unique look-and-feel, which we had completely re-designed in Spring 2020. The full set of Breath2-themes includes light and dark versions, animated splash-screen, Konsole profiles, Yakuake skins and many more little details. We have rounded off text editor Kate with some additional color schemes and offer Plasma-Simplemenu as an alternative to the traditional Kickoff-Launcher. With a wide selection of latest KDE-Apps 20.08 and other applications Manjaro-KDE aims to be a versatile and elegant environment ready for all your everyday needs. With our Gnome edition based on 3.36 series we include visual refreshes for a number of applications and interfaces, particularly noteworthy being the login and unlock interfaces. GNOME shell extensions are now managed using a new Extensions app which handles updating, configuring and removing or disabling extensions. A Do Not Disturb button was added to the notifications popover. When enabled, notifications are hidden until the button is toggled off. By default our own dynamic wallpaper changes its colour theme throughout the day. Additionally we updated GDM and improved our Gnome-Layout-Switcher a lot. We updated our list of pre-installed packages, zsh is the new default shell and applications are now sorted in folders in a clean app drawer. Pamac 9.5 series received a few updates. In this round we optimized internal check dep algorithm for smarter performance, enhanced the alpm error handling, optimized internal search algorithm for better regex support and applied database performance improvements. We also now build AUR packages and install as much as possible of them in a single run. Manjaro Architect supports now ZFS installation by providing the needed kernel modules. Kernel 5.8 is used for this release, such as the latest drivers available to date. Relative to the last installation media release, our tools have been improved and polished. We hope you enjoy this release and let us know what you think of Mikah.
debian sid unstable分支已经更新Linux内核至5.8.0(实则5.8.7)
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