伟大的钱博斯
伟大的钱博斯
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新人关于翻转方向的问题 4.4的翻转scale更新了吗?为什么设置了scale.x = -1翻转过之后会重新归为1,然后就会导致不停地左右翻转。 如果增加了缓存oldfacing,记录先前的方向,那么就会导致翻转的同时把场景节点的左右判定也给翻转一遍,导致翻到左朝向之后直接向右不能翻到右朝向,而是再次点击左移动的时候翻转到右朝向。 AI教程翻大半天了,怎么都搞不好。
新人问题 关于函数内的timer计时器
新人问题 关于如何在另一个节点里访问其他节点声明的变量
问一点关于喂奶培养二代的较为深度的问题 1,产奶目标产的奶和它的属性有关系吗?为啥我身上养的寄生国王全魅力产的奶还是体质更多? 2,孵化的后代能力值和蛋的等级有没有关系?是不是品质更高的蛋产的后代更吊一点? 3,奶可以教会宝宝它没有的技能吗? 4,目前有培养价值的伙伴有哪些,理想状态下的最强配种有哪些?(特制不寄生不骑乘,跟着帮忙打架的那种) 5,同上,最强的坐骑,黑猫还是约恩马?我怎么看还有骑妹猫的?我脱光了不超重骑妹猫速度不如黑猫和马。 6,同上,最强的召唤,纱布还是国王厉害?新出的小鬼王和兽人督军有培养的意义吗?
没啥事,就是挂一下家里的孽畜 小B宅汁,你爹我活的好好的!
想要石材咋办? 有个问题,现在在建家,需要大量的白色大理石和黑色的玄武岩,怎么入手快?
这乐器认真的吗? 我去最高级的聚会里……敲木鱼?
新的炼金术,门槛有一点但是可以无中生有 攒了一点家底开始装修(顺带刷媚药)的时候发现的。 首先是我们的主角,药品商人(DUFAN)我们可以看见,商人这里的低价药水不少,致盲还有盐水,若是有诅咒的更便宜,价格在60以下的都可以买。买来之后,就可以用树叶或者花和药水一起磨成空瓶,顺带练手工。接下来是最有意思的,用颜料锅煮颜料,因为奥伦是金子做的,因此我们可以批量煮金染料(顺带练练炼金技能,谁知道以后会出什么逆天玩法)然后绝了,金染料哪怕是在家里商人卖也有57块,花时间练技能然后纯赚钱。出货箱卖63一个,无本买卖。 更重要的是,非魅魔角色完全依靠药贩子买春药,本身就需要刷药贩子的商品,双赢(指PC赢两次)!
建筑党关于建造的一点点小问题 1,怎么把在建筑后面隐藏墙壁的距离调远一点,只有贴着墙根才能看见脚下的日子实在是太痛苦了。 2,怎么建二层,就像斯普瑞那个大树屋一样?我看那里还有个升降机,真的羡慕嫉妒恨。 3,怎么把两个房间的高度和外观分开,我想要两个连在一起的房间一个在外面看上去高大且有屋顶做大厅,另一个是低一点平房做仓库,能不能做到?
破事水 看看保安们的坚定友谊
为啥我下不了第三层矿洞啊? 这一直提示封闭的道路,点也没用,周围还一直刷怪
救,旋风怎么装都装不好SKSE64 RT,游戏版本特别版1.6.1170.0,修复和什么乱七八糟的全都下载全都安了,但就是不行,SKYUI进游戏就报错说SKSE64没有工作,错误1,求懂哥救
没什么事,只是发一张吊图,来自我的天才朋友
写小说被⑧友发现了 #MOD#有没有牛逼轰轰的mod,我给主角上点强度
动了动了! 兄弟们,排队的数字动了!萌新刚买游戏半小时后总算能玩了
我宣布平民做菜流天下无敌! 在2剑冢的时候劝退门主,五仙教教主直接变大理的医生了,直接拉进同道队伍,然山派也是变医生,只要注意留时间拉好感不要让人跑了(15天劝退15天内拉同道,过月会乱跑),直接在2剑冢时期学全套宗门武学
sac012,重装没用,有没有解决办法啊
恭喜你猎人~ 你获得了一张涩图~?
DE的爆率是不是假的啊? 三天了,打完突击就在赏金4,没有总图
稳定版打不开,最新版打开就无限报错,咋整? 报错1 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <2857828c91ae4d2f8f69f65efd8d87ec>:0) UnityEditor.GameView.DoToolbarGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.GameView.OnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.OldOnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) Rethrow as ImmediateModeException UnityEngine.UIElements.UIR.RenderChain.Render () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.Panel.UpdateForRepaint () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <7d516ef400dc4126ba8d375408620e0c>:0) 报错2 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <2857828c91ae4d2f8f69f65efd8d87ec>:0) UnityEditor.GameView.DoToolbarGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.GameView.OnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.OldOnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) 报错3 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <2857828c91ae4d2f8f69f65efd8d87ec>:0) UnityEditor.GameView.DoToolbarGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.GameView.OnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.OldOnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.ProcessEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.ExecuteDefaultActionAtTarget (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.CallbackEventHandler.UnityEngine.UIElements.IEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.OpenGate () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <7d516ef400dc4126ba8d375408620e0c>:0) 报错4 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <2857828c91ae4d2f8f69f65efd8d87ec>:0) UnityEditor.GameView.DoToolbarGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.GameView.OnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.OldOnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.ProcessEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.ExecuteDefaultActionAtTarget (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.CallbackEventHandler.UnityEngine.UIElements.IEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <7d516ef400dc4126ba8d375408620e0c>:0)
新版本怎么删除存档啊 如题,怎么找都找不到存档位置
微发电机千万不能买 微发电机:在你的生命值降到15%的时候释放一道电击,造成20/40/60%目标生命值的伤害 首先它是在你脚底下释放电击,如果你脸上没人就直接电你自己(实测脸贴脸才能电到人), 那么15%的血哪怕是白色装备也是20%的伤害,意味着你自己把你自己补了, 好家活,我TM直接好家活, 攒了一下午的钱给自己上了个冰魂大还行,现在已经困在乱刀会出不去了
索坦到底要不要宣战 如题,我打不过遗物舰队准备在宇宙边缘发育一波,建了78个空间站,结果好不容易来了点商船,被索坦入侵一波全带走了,我本来还看戏挺开心的,捡捡尸体好几个橙色红色,但家里却变成战乱区2小时不会来npc商船,这可咋整,到底要不要宣战,我愁死了,工资都发不起
新人求助坦克履带建模 直接绑定曲线会变形,做了三角形绑定父级又直接变成管风琴了,做平面绑定父级更可怕,一万个正方体糊一起,明明都是照着教程做的,偏偏就是不想,救救孩子,哪里错了
你们目前找到的神都在哪? 我找到亡灵圣地顶上有个盘腿的,港口下面有个八臂的,都能进冥界对话,亡灵圣地的要你打10个恶魔碎片,刷长戟怪就能拿,必掉,八臂老哥要执政官肉体我是真的犯难,执政官都被我搞死过了会重新刷吗??
这统帅到底怎么练的? 统帅perk就是个**perk,也不加队伍上限,也不知道怎么练习技能,天天士气70也不见经验条动一动,特效还巨牛逼,服了,通宵到现在也只有21。我……&*¥#%&
冲你个大头鬼哦冲 mike01,就知道冲冲冲
emmm,我的电脑撑不住了 炮塔触发电吉他加锁链,挂粘单,出导弹。boss巨肉,8个小鬼首领站一块互相弹,从原来的每秒120帧瞬间掉到10帧。不敢接着打了
有没有想做游戏的程序员缺美工的? 动画系毕业生,想进游戏行业,找工作前想找个合伙人做个小游戏好找工作,有愿意一起的吗?
求助一下吧里的大佬,迎宾踏垫在哪啊?找不到撒 就是传送回camp,直接出现在踏垫上的那个踏垫,我印象中是有的,以前有个废掉的50级号能做(瞎加的点,已经删了)。现在新号怎么找都找不到,每次回家直接从悬崖豪宅掉下去。。。。。
分享卡牌到底是什么个意思啊? 组队分享卡牌,3点魅力分享,每三点魅力可以增加1级卡牌分享等级,这分享之后呢?是给被分享的人一张卡还是只有组队的时候能用?
1.12.2林业自动农场不自动了? 辛辛苦苦摆出来的农场???种菜种不进去,直接掉出来?!??一块耕地拆了放放了拆?!?拆下来的泥土和种子掉出来就直接进出货箱了???附上我的mod截图。问下各位大佬这是哪里出了问题了?
急躁啊,为什么一点捡起赏金就未响应啊 难道是姿势不对?DLc都有,只打了个汉化,捡赏金就未响应然后停止工作
板子用好久舍不得换啊,能修吗? 在下的pth—651板子用了快两年了,这次回家放书包里貌似挤坏了,怎么连电脑都连不上,线子也换了新的就是没用,看看换个好点的板子又要大几千有点心疼,就来问问这玩意现在还能送到哪里去修啊?
来一波好友,要长久玩的😘 来一波好友,要长久玩的 😘
大学生暑期打零工赚零花钱接装修墙绘工作啦~ 大学生团体暑期打工,承接各种墙体绘画,不限题材不限大小,价格依据图画大小定(简笔画100/平米,其它200/平米,特殊题材如国画等按题材难度价格有所提升,门框美化200~400每个,插座等小型美化50一个) 适合各种情调酒吧,咖啡奶茶,棋牌桌游室,点心甜品点,网咖水吧,已有大型作品已经附上,具体位置在银泰后方竟界网咖 有意者请联系电话:15527356757
为什么官方下载器是14年版本的游戏?!!! 如图,刚刚下载好的时候确实是显示2017.7.11版本,但是无法更新 我一开始也没觉得什么,但是下载了手动补丁包也是没法更新,显示版本错误 我照着帖子的介绍把游戏版本文件删掉重新检测版本 就发现这个了,我就觉得很难受,不知道为什么 有人知道到哪里下载能用的ff14吗?
承接各种墙体绘画 大学生团体暑期打工,承接各种墙体绘画,不限题材不限大小,价格面议 适合各种情调酒吧,咖啡奶茶,棋牌桌游室,点心甜品点,网咖水吧 联系电话:15527356757
新人求个助 那个,各位大佬,我问下白老鼠的地图是怎么打开的啊
新年最开心的事情 就是用海盗战把对面打死然后发个新年快乐
新的gem有什么用啊 如题,看见有槽但是怎么装备啊
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