伟大的钱博斯 伟大的钱博斯
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稳定版打不开,最新版打开就无限报错,咋整? 报错1 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <2857828c91ae4d2f8f69f65efd8d87ec>:0) UnityEditor.GameView.DoToolbarGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.GameView.OnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.OldOnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) Rethrow as ImmediateModeException UnityEngine.UIElements.UIR.RenderChain.Render () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.Panel.UpdateForRepaint () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <7d516ef400dc4126ba8d375408620e0c>:0) 报错2 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <2857828c91ae4d2f8f69f65efd8d87ec>:0) UnityEditor.GameView.DoToolbarGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.GameView.OnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.OldOnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) 报错3 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <2857828c91ae4d2f8f69f65efd8d87ec>:0) UnityEditor.GameView.DoToolbarGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.GameView.OnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.OldOnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.ProcessEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.ExecuteDefaultActionAtTarget (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.CallbackEventHandler.UnityEngine.UIElements.IEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.OpenGate () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <7d516ef400dc4126ba8d375408620e0c>:0) 报错4 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <2857828c91ae4d2f8f69f65efd8d87ec>:0) UnityEditor.GameView.DoToolbarGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.GameView.OnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.DrawView (UnityEngine.Rect dockAreaRect) (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEditor.DockArea.OldOnGUI () (at <92d11d32988e4d2fbdcd51893918acc8>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.ProcessEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.IMGUIContainer.ExecuteDefaultActionAtTarget (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.CallbackEventHandler.HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.CallbackEventHandler.UnityEngine.UIElements.IEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <3652aa4b6cef409086f6fbb71f5dec60>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <7d516ef400dc4126ba8d375408620e0c>:0)
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