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【水】1.05版改进生肉 Borderlands: The Pre-Sequel Update Coming Soon3月20日- GBX_JwhiteComing March 24, 2015 Version 1.0.5 Patch Notes The following bosses will now respawn when a player exits and re-enters a map: Tiny Destroyer Boomer Rabid Adams Giant Shuggarath Bruce Rooster Booster Even-More-Disgusting Tork Drongo Bones Meg CLAP-L3K Lost Legion Powersuit Noob Meat Head (Note: Col. Zarpedon's loot pool has been added to the Sentinel since Zarpedon cannot respawn.) General Adds support for upcoming downloadable content. Added support for Nvidia Surround Fixed an issue where certain sound effects could fail to play. Addresses an issue where certain skills were not being correctly modified by class mods. Fixed an issue where certain customizations would not be dropped in-game. Col. Zarpedon's loot pool can now be dropped from the Sentinel since Zarpedon cannot respawn. Addressed a rare issue where Wilhelm's robotic voice failed to replicate for clients. Users will no longer experience a rare crash while listening to ECHO recordings in Serenity's Waste. Players will no longer receive an "All Players Needed" message after using Digi-Jacks in a single player game. Stopped the "All Players Needed" message from appearing if a player goes back to the entrance of Deadlift's lair. Increased the rate at which the game checks to see if the player is looking at a usable object. Various CPU performance optimizations. Fixed an issue where grinding 3x purple items could result in a crash. The grinder can now produce items above level 50 in Normal and True Vault Hunter modes. Fixed an issue where the trophy "I Welcome Your Attack, Fool" could fail to unlock. Sterwin will no longer die from Guardian attacks during the "Sterwin Forever" mission. Fixed an issue where weapons could lose functionality after Claptrap's "Meat Unicycle" action package expired. Aurelia players will no longer crash after joining a game hosted by a player playing as the Doppelganger. Cleaned up graphical oddities that occurred after shooting certain frozen enemies. Players can no longer use moonstones to grind 3x very rare (purple) items unless they are class mods. Players will no longer retain "slowed" state when taking cryo damage from multiple sources. Jack's Indistinguishable Projection class mod texture now appears correctly when viewed in inventory. Players will no longer get stuck after saving and quitting during the "Science and Violence" mission. The Chronicler of Elpis class mod will now show all of its Freeze Chance and Shield Capacity bonuses on the item card. Fixed an issue where the player could lose weapon functionality if entering “Fight for Your Life” while the “Medi-bot” action package is active. Improved stability when playing the “Digistructed Madness” missions in the Holodome DLC. Fixed a possible progression blocker in the mission “A New Direction". Fixed an issue where Dr. Spara’s dialogue was inaudible for clients. Wilhelm’s ShockAbsorber footstep audio can now be heard by online clients. Fixed an issue where Hanna would react erratically for client players after death in the mission “Don’t Shoot the Messenger”. Fixed an issue where Eghood’s dialogue could play after he had been killed. Addressed a possible progression blocker in the Holodome DLC that could occur when client players save and quit. Kills made by Digi-Jacks now count toward the increased action skill duration of the skill “Best Foot Forward”. Fixed a Doppelganger issue where the player could still fire his/her weapon while entering the “Fight for Your Life” animation. Reduced frequency of “critical hit” callout audio. The challenge “Big Game Hunt” will now only increment once for each kraggon killed. Jack's Indistinguishable Projection Class Mod will now correctly increase his slam damage. Addressed a rare issue where the Host player could be invisible for clients. Updated an improper texture on the “Smasher” loyalty reward pistol. Addressed a rare crash that could occur when fighting Flame Knuckle. Permanent Hot Fixes The Doppelganger will now get the appropriate amount of free grenades while airborne with a Bomber Oz kit equipped. The Doppelganger's Projection class mod will now provide the correct gun damage bonus. Aurelia’s “Privileged” class mod will now apply the correct reload speed bonus. Fire rate and reload speed bonuses from Aurelia’s “Privileged” class mod will now properly apply when the mod is equipped from the backpack. Bonus sniper rifle damage from Aurelia’s “Big Game Hunter” will now properly apply when the mod is equipped from the backpack. A bullet will no longer be added to the currently equipped weapon when a player with Aurelia’s Silver Lining skill kills an enemy with a melee critical hit. Chronicler of Elpis class mod now displays the correct shield capacity increase on its item card. Aurelia’s “High Definition” class mod will now properly apply its gun damage bonus when the mod is equipped from the backpack. Jack's Indistinguishable Projection class mod description now correctly indicates that the damage bonus only applies to Hyperion guns. The geyser will now fire automatically when Iwajira is killed. Added the Hail assault rifle to Iwajira's loot pool. Addressed certain "Cult of the Vault" symbols not displaying properly for clients. Adjusted Flying Sera Guardian enemies to properly award experience, activate skills and trigger second wind upon defeat. Fixed a bug that allowed Nisha to dual wield weapons that weren't pistols. Addressed an issue where some types of ice damage were being incorrectly resisted. The Rosie's continuous damage bonus has been reduced. Miss Moxxi's Probe's lifesteal bonus and critical modifiers have been reduced. Fixed an issue where the “Building a Robot Army” mission could fail to advance at the “Destroy Powersuits” objective. The Hellfire, Magma, and Hail splash damage DoT status effect will now tick for the correct amount of damage. Players can now discover the ‘Cult of the Vault’ symbol in Titan Robot Production Plant. 'Tread Carefully' challenge - Players can now successfully complete the challenge by destroying five power suits without triggering any power cores. 'Death from Above' challenge - Players will now be alerted that they have unlocked a customization head after completing tier five of the challenge. The effective range of the ‘Blaster’ and ‘Spitter’ type laser guns has been increased. The Holodome overchargable jump pad will now be able to be overcharged if the player shoots the overcharger before activating the optional jump pads. Hot Fixes Fixed an issue where the bridge could disappear after the “Cross bridge” objective is completed in the mission “Cluster 00773 P4ND0R4”. Improved performance for the host player in an online game when engaging in combat during “Cluster 99002 0V3RL00K” . Fixed a progression blocker when the player allows multiple viruses to attack the firewall during “The Psychology of A Claptrap” mission. Character audio will no longer go silent after killing Shadow Trap. 先看看吧
【水】说到BGM…… 小白最近才去听了一下2和tps的bgm,发现作者都是同一个人,叫Jesper Kyd。著名作品有AC系列。 既然2和tps的作者都是同一个人,那么为什么tps给人的感觉完全比不上2呢。 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.xiami.com%2Falbum%2F798183939%3Fspm%3D0.0.0.0.PtbAMl&urlrefer=7d4b7205bf33bced0f3bacfd09be990f,这个是二代后期的音乐包,22首歌。最后一首是山顶竞技场,虽然是后期音乐包,但一些本体当中早就有的地图音乐,却在这么个包中出现了。比如三角冰原和保护区。 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.xiami.com%2Falbum%2F1512826317%3Fspm%3D0.0.0.0.9L1ZX7&urlrefer=4e9f78b33981cee9e22e968346e08965,前传的,31首歌。对比龙堡dlc包的数量上 来看,这个包的bgm数仅仅只能作为2个dlc的bgm量。完全不足以支撑一个所谓“新游戏”的数量。而且仔细听下来就会发现,从火箭被炸到Helios时,到大炮射向月球那一段的bgm,并非排在前列,而是在第10首Arrival。 而且对比一下就会发现,Holodome的bgm也排在它之前,在第9首。作为一个dlc音乐,却排在了本体第一场景bgm之前。 那么我们就来做个不靠谱的推测。 其实前传的BGM早就已经从作曲家那里交货了,只不过哪一首用在哪里,完全是靠当时连游戏都没做好的2KA或者GB的喜好。但是在给作曲家签数量的时候,估计是以一个超大型DLC的量和价格来做。但是后来丧心病狂的公司决定更改计划,把他作为一个“新游戏”来处理。但是作曲家已经交货,而且风格也比2完全不相像,单独放在2里的话也会和龙堡dlc一样独树一帜。但是如果整个游戏bgm都是这种以形容月球的安静和真空环境的风格的话,就会让人觉得bgm特别无聊。缺少2里面的激昂和紧张。而且为了弥补数量上的不足,只能在一些小地图中重复使用bgm。比如在拿石中剑的斯坦顿肝脏,有人一定会想到是研发中心的bgm。 所以说,游戏差评,只能说是坑钱上脑的GB,2KA,这两个B*TCH的错。
【水】嘴上说着不想杀人,做起来就嗜血得很。 为了完成护送机器人的挑战,就那一小段路我就升了四级。 一开始想着卡位顶着幸福机甲不让走,尝试一下不修改能不能过。没射死几个就被射跪地,机甲去抢人头了。 然后锁定弹药,拿出V厂手雷扔,人都没电死呢幸福就从我头上爬过一个铁山靠一群人死光了。 接着来个冰奇点雷配一把SE核子尝试,卧槽第一段路过了!然后走人吧,转了个弯出了三台动力机甲, 喂你开修改器的吗跑那么快!我喷气都追不上你啊。一个铁山靠加地震,干你娘又白干了! 好不容易卡位把第二场战斗打过了,松了一口气,赶紧趁杰克调侃之际跑去Z型楼梯卡位啊。 喂你开的是动力机甲啊不是疾速眼镜蛇啊,你转弯的时候能不能被我卡一下! “呃,我觉得我好脏啊,希望他没有家人,你就是为此而生的吗。” 你这么不想杀人就别他妈杀啊!还他妈用铁山靠地震升龙拳干什么! 经过了一晚上忍无可忍的战斗,在逐一尝试修改器的功能之后,终于找到了克制这个臭婊子的方法了。 把幸福机甲的血量锁定只有1之后,跑路瘸了!腰板弯了!敌人打她不费劲了!痛快! 接着我拿出了我的RPG!给各位经验值送最后一程。 终于完成了这个挑战,然后用售卖机送走了各位SE出来的战友。为了庆祝这一时刻,我要刷你刷到出长弓类星体为止,Felicity The Bitch! 杰克和幸福真是天生一对。
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