敲鱼汤加鱼圆 cs88502402
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游戏报错求助 显卡驱动已更新至最新版,已下载EOSSDK-Shipping.dll至系统文件夹下 2021-06-17 22:26:58.104 - Thread: 27 -> Exception occurred: System.DllNotFoundException: Unable to load DLL 'EOSSDK-Shipping.dll': 找不到指定的模块。 (Exception from HRESULT: 0x8007007E) at Epic.OnlineServices.Platform.PlatformInterface.EOS_Initialize(IntPtr options) at Epic.OnlineServices.Platform.PlatformInterface.Initialize(InitializeOptions options) at VRage.EOS.MyEOSNetworking.Init(Boolean isDedicated, String clientId, String clientSecret, String productId, String sandboxId, String deploymentId, Boolean verboseLogging, MyServerDiscoveryAggregator serverDiscoveryAggregator, Byte[] channels) at VRage.EOS.MyEOSNetworking.<>c__DisplayClass38_0.<.ctor>b__0() at VRage.EOS.MyEOSNetworking.DispatchCallbacksNetworkThread() at VRage.EOS.MyEOSNetworking.UpdateNetworkThread() at System.Action.Invoke() at Sandbox.Engine.Networking.MyGameService.UpdateNetworkThread() at Sandbox.Engine.Networking.MyNetworkMonitor.UpdateInternal() at Sandbox.Engine.Networking.MyNetworkMonitor.Worker() 2021-06-17 22:26:58.265 - Thread: 1 -> Havok: Physics.Init 2021-06-17 22:26:58.275 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2021-06-17 22:26:58.278 - Thread: 1 -> HkGameName: SpaceEngineers 2021-06-17 22:26:58.286 - Thread: 1 -> MySandboxGame.LoadData() - START 2021-06-17 22:26:58.288 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2021-06-17 22:26:58.291 - Thread: 1 -> db5d3f259d02fd8c5ab31b901787103d30cf37d7 2021-06-17 22:27:02.453 - Thread: 27 -> Exception occurred: System.DllNotFoundException: Unable to load DLL 'EOSSDK-Shipping.dll': 找不到指定的模块。 (Exception from HRESULT: 0x8007007E) at Epic.OnlineServices.Platform.PlatformInterface.EOS_Initialize(IntPtr options) at Epic.OnlineServices.Platform.PlatformInterface.Initialize(InitializeOptions options) at VRage.EOS.MyEOSNetworking.Init(Boolean isDedicated, String clientId, String clientSecret, String productId, String sandboxId, String deploymentId, Boolean verboseLogging, MyServerDiscoveryAggregator serverDiscoveryAggregator, Byte[] channels) at VRage.EOS.MyEOSNetworking.<>c__DisplayClass38_0.<.ctor>b__0() at VRage.EOS.MyEOSNetworking.DispatchCallbacksNetworkThread() at VRage.EOS.MyEOSNetworking.UpdateNetworkThread() at System.Action.Invoke() at Sandbox.Engine.Networking.MyGameService.UpdateNetworkThread() at Sandbox.Engine.Networking.MyNetworkMonitor.UpdateInternal() at Sandbox.Engine.Networking.MyNetworkMonitor.Worker() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2021-06-17 22:27:02.454 - Thread: 27 -> Showing message 2021-06-17 22:27:02.732 - Thread: 27 -> ================================== CRASH INFO ================================== AppVersion: 01_198_033 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: False ProcessRunTime: 12 PCUCount: 0 IsHang: False GCMemory: 50 GCMemoryAllocated: 50 HWAvailableMemory: 11571 ProcessPrivateMemory: 803 AnalyticId: SE ================================== OFNI HSARC ================================== 2021-06-17 22:27:02.732 - Thread: 27 -> Log Closed
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