Tu-4
egnbv
吔我3吨大地瓜啦,吔我23炮啦~~
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emui10.1怎么搞google服务? Gaijin Pass是刚需啊
问个问题,这次拼多多活动10.5号结束之后就不能买材料来拼了么? 如果可以的话我先肝着,到最后买齐剩下的材料就好了
梅卡瓦3D,M325的数据
发现T-55AM进不去全真T7了? 怪不得,苏系胜率这么高
!!!【锅 盖 头巨 大 BUFF】!!! 伪装草的问题修好了,我给重新贴了下
【飞 得 高 杂 波 少,麻 雀 锁 了 跑 不 了】 抓直升机不用拼机炮真的是挺安全的
到底是谁在赢? 排队10分钟,白给3分钟,局局这样
死🐴BVVD不知道整了些什么神奇的BUG 贴完的草,换个车切回来位置会变,而且会少几块
重看之前的测试服拆包内容,发现了滑点 ???掉落机会
【*,关于测试服57护卫战车的弹药携带数量,破案了 研发弹在装填机制改版之后,需要重新购买弹药,不然默认只给你10发 你需要话费30000左右的狮子头去重新补满你的弹药 MD,吓我一跳
飞🐴尼科夫啊咱整点阳间的活行不? 制导距离30米,打你🐴呢?
【二测拆包】英文原文,凑合看吧~ 1.101.0.13 → 1.101.0.18 changes: New controls: "hotkeys/ID_SWITCH_SHOOTING_CYCLE_BOMB";"Switch selected weapon to bombs" "hotkeys/ID_FIRE_COMMON_HELICOPTER";"Fire selected weapon" "hotkeys/ID_EXIT_SHOOTING_CYCLE_MODE_HELICOPTER";"Exit selected weapon mode" "hotkeys/ID_SWITCH_SHOOTING_CYCLE_CANNON_HELICOPTER";"Switch selected weapon to guns" "hotkeys/ID_SWITCH_SHOOTING_CYCLE_ROCKET_HELICOPTER";"Switch selected weapon to missiles" "hotkeys/ID_SWITCH_SHOOTING_CYCLE_BOMB_HELICOPTER";"Switch selected weapon to bombs"re primary weapons " "hotkeys/ID_FIRE_PRIMARY_HELICOPTER";"Fire primary weapons " "hotkeys/ID_SWITCH_SHOOTING_CYCLE_PRIMARY";"Swith primary weapons " "hotkeys/ID_SWITCH_SHOOTING_CYCLE_SECONDARY";"Swith secondary weapons " "hotkeys/ID_SWITCH_SHOOTING_CYCLE_PRIMARY_HELICOPTER";"Swith primary weapons " "hotkeys/ID_SWITCH_SHOOTING_CYCLE_SECONDARY_HELICOPTER";"Swith secondary weapons" New menu lines: "item/chance";"Drop chance" "item/chance/low";"Low" "item/chance/average";"Average" "item/chance/high";"High" New events: "missions/tank_event_in_random_battles_arcade";"Ground Arcade Battles" "missions/tank_event_in_random_battles_arcade/desc";"Tank Arcade Battles is a mode that includes ground vehicles and the possible use of aviation through a system of game events. Markers are used in this mode above both allies and enemies. Vehicle mobility characteristics are better than in Realistic mode. Vehicles of any nation may be present in a team. The maximum number of respawns in a battle is 3." "missions/tank_event_in_random_battles_historical";"Ground Realistic Battles" "missions/tank_event_in_random_battles_historical/desc";"Ground Vehicle Realistic Battles is a mode that includes both ground vehicles and aviation. Special spawn points are used in this mode, which are accrued for successful actions in a battle and are spent on subsequent respawns on ground vehicles or aircraft. The number of points received at the beginning of the battle allows you to run ground vehicles. Markers are only used to indicate allies. Vehicle characteristics are as close as possible to the real ones. Vehicles of one or more nations may be present in a team, only the battles with two participating nations are possible." "missions/tank_event_in_random_battles_historical";"Ground Realistic Battles" "missions/tank_event_in_random_battles_historical/desc";"Ground Vehicle Realistic Battles is a mode that includes both ground vehicles and aviation. Special spawn points are used in this mode, which are accrued for successful actions in a battle and are spent on subsequent respawns on ground vehicles or aircraft. The number of points received at the beginning of the battle allows you to run ground vehicles. Markers are only used to indicate allies. Vehicle characteristics are as close as possible to the real ones. Vehicles of one or more nations may be present in a team, only the battles with two participating nations are possible." "missions/tank_event_in_random_battles_simulator";"Ground Simulator Battles" Aleutian Islands added to lang files. New UI messages: "HUD/TXT_WEAPON_LOCK_NO_WEAPON";"No self-homing missiles " "HUD/TXT_WEAPON_LOCK_SESOR_LOCK_REQUIRED";"Radar lock is required" "HUD/WEAPON_SELECTION_OFF";"Weapon selection off" "HUD/CURRENT_SELECTED_WEAPON";"Weapon Cycle Mode is now: " New vehicles: P-40F-5 Lafayette (FR) Tier II 2.3 / 2.3 / 2.7 850 GE Jaguar A (FR) Tier VI 10.0 / 10.0 / 9.7 After the Étendard. 11x 250 kg SAMP Type 25 bomb 8x 400 kg SAMP Type 21 bomb 2x Matra R550 Magic 1 AAM 2x AS.30 Nord ASM 108x SNEB Type 23 rocket 144x SNEB Type 23 rocket 9x 250 kg SAMP Type 25 bomb + 2x Matra R550 Magic 1 AAM 8x 400 kg SAMP Type 21 bomb + 2x Matra R550 Magic 1 AAM 72x SNEB Type 23 rocket + 2x Matra R550 Magic 1 AAM 72x SNEB Type 23 rocket + 2x Matra R550 Magic 1 AAM 16x TBA DEM rockets 16x TBA ECC rockets 8x TBA DEM rockets + 2x Matra R550 Magic 1 AAM 16x TBA Multi-Dart 100 AB rockets 8x TBA Multi-Dart 100 AB rockets + 2x Matra R550 Magic 1 AAM New loadouts: Jaguar GR.1 6x Bomb, 1000lb, GP, Mk. I + 2x AIM-9G 2x AIM-9G Sidewinder AAM (instead of AIM-9B) 7x Mk.M1 540 lb bomb 6x Mk.M1 540 lb bomb + 2x AIM-9G 38x CRV7 M247 + 2x AIM-9G MiG-21SMT 2x R-3R + 2x R-3S 2x R-3R + 2x R-60 New modifications: "modification/type_86_turret_improvement";"ZBD86 Late" "modification/uk_mk_n1_540lb";"Mk.N1 540lb" "modification/uk_mk_10_1000lb";"Mk.10 1000lb" "modification/fr_lr_100_4";"LR 100-4" "modification/uk_lau_5003b_a";"LAU-5003 B/A" "modification/us_aim_9g";"AIM-9G" New weapons: "weapons/uk_540lbs";"Mk.M1 540 lb bomb" "weapons/fr_tba_ecc";"TBA ECC rockets" "weapons/fr_tba_multidart_ab";"TBA Multi-Dart 100 AB rockets" "weapons/us_aim9g_sidewinder";"AIM-9G Sidewinder air-to-air missiles" "weapons/125mm_HJ_73_rocket_launcher_user_cannon" "125mm_hj_73";"HJ-73" "125mm_hj_73e";"HJ-73E" "weapons/120mm_10th_Year_type_user_cannon";"120 mm 12th Year Type cannon" New attachables: akms_premium helmet_m1_late sports_balls New game setting: pc_xboxOne_only_events, unavailable on PS4 and Android. New game setting: ShowDropChanceInTrophy, only visible to devs and testers. PBJ-1J and H switched places. Jaguar GR. 1 – statcard fixed. Thunderbolt Mk. I – engine model fixed. T-69 II G is now from Bangladesh. Statcard fixes to ships. Strv 104 – received its statcard and tech tree image. Dead tanks no longer remain on the battlefield. New sounds: mineInView mineInViewLeft mineInViewRight mineInViewRear A-4B, B-57B, Bf 110G-2, Do 217E-2, Do 217E-4, Do 217K-1, Do 217M-1, F-4E, F-4EJ, G.91 r/3, G8N1, Ki-67-I ko, Ki-67-I otsu, Super Mystére, P-108 (both), PBY-5, A 32A, J 29B, J 28B, Vautour 2A (both), Sea Hawk Mk. 100, Wellington (GER), Z.1007 (both) – icons on the loadout screen fixed. Both Jaguars received CCIP for rockets, bombs and guns. R-3R nerfed. AIM-7C – max mach: 2.0 → 3.0, max range: 12 km → 15 km, max launch angle: 15° → 25°. AIM-7D – max distance: 26 km → 45 km, max mach 2.0 → 4.0, max range: 12 km → 20 km, max launch angle: 15° → 45°. AIM-7E – max mach 2.0 → 4.0, max range: 12 km → 30 km, max launch angle: 15° → 45°. Added ammo DMs to almost all of the tanks. CM-25 – now can't shoot with a broken barrel. US tank horsepower nerf reverted. Chi-Ha LG – gun rotation speed: 6°/s → 10°/s, elevation speed: 4°/s → 6.5°/s, gun depression: -10° → -8° They screwed up the Type 90's smokes the same way as the last time. CV 90120 – received LWR as Tier IV mod. Strv 104 – MG changed: 8 mm Ksp m/39B → 7.62 mm Ksp m/39, horsepower: 650 → 750, max RPM: 2550 → 2400, last forward gear is now longer. T-72B3 – ERA is now hidable in X-ray, MG changed: 12.7 NSVT → 12.7 mm 6P50 Kord. 顺便,可能二测要开了
???????? 苏 联
现在,所有的同轴机枪都变成了航向机枪
满配鬼怪
麻雀锁不上目标,射不出去 我只带了麻雀
麻雀射不出去 ?!!!
话说强5都出了,这个版本会不会有低配的A-10和Su-25 容我去吃几斤桃
绝版隐藏吧主?! @三国中郎将
26生日快乐
服务器又爆炸啦? ???
【醒目】【F-89D的新用途】 这直升机直接躲不掉啊
毒 刺 超 级 好 用 的 这波铝合金削弱之后毒刺很少火花了
【醒目】对于飞机装甲削弱的测试 优点: 毒刺全方位一击必杀目标,没有出现火花。比较上个版本追尾射击试飞场的靶机需要3发才能击落,命中后击杀率有了显著提升。 目测所有导弹和和破片杀伤弹火花概率骤减。 缺点: 我用测试的AH-64D,被机场AA命中一发中距离空爆,直接黑烟+漏油。比较之前用直升机冲机场还能全身而退,只是浑身金黄,目测所有飞行器都变脆了。 现在陆历的直升机机场AA有无敌属性切比较靠前,平原图建议固定翼不要去尝试冲机场,很可能直接暴毙。
气 到 骂 街
?????令人吃惊????? http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fstore.steampowered.com%2Fapp%2F1240440%2FHalo_Infinite%2F&urlrefer=42555985a6709a7c445aabd858798943 我以为只有win10商店
不知道中系的武直会不会有这玩意 中苏组合,配合卡52,无敌了
【磁 悬 浮 战 车】
树树树树树树树树树树树树树树树树树树树 房子房子房子房子房子房子房子房子房子房子房子房子房子房子房子房子房子房子房子房子
毒刺buff了一下下,加入了高抛弹道!! 虎直的空空弹瞄准具也修正了,目前毒刺对头能打中憨憨固定翼了
世 界 大 战(不 对 称 战 争)
崔格特比毒刺好用哦 毒刺只能打固定翼的屁股,但是崔格特能打看到的一切 这俩卡50和一个米格21就是崔格特打的
这俩有啥不一样么?!
这米24P没什么不能打的 管你是什么牛鬼蛇神,都给你扬咯 atgm可以增加r60m对于低速目标的射程,尤其是直升机
这张 太像战争之人的感觉了 ←_←
就为了删个这玩意给了个小版本
【醒目】金米24P目前开线体验良好 由于安东把无标记模式(陆历)的导弹提示给彻底删除了(不影响导弹告警配件),现在可以用r60m教那些固定翼做机 尤其是夜战,固定翼死都不知道怎么死的 小提示:R60系列导弹的射程极近,追尾超过3km就不要打了,导弹追不上的
新的导弹识别机制实装之后,帅弟弟首战 菜鸡路过
【更新拆包】1.99.0.51 转自Reddit 一个成员组技能(空空弹视觉检测距离)由于测试活动已经结束,已经从成员组技能中删除。 "库尔斯克英雄 "称号,新增了需要库尔斯克地图的解锁条件。 "1943-1944年意大利战役勋章"和 "意大利之星"勋章,新增了需要意大利地图的解锁条件。 文本更改:↓↓↓ "short_range_sight "现在被称为 "Alternative grid sight(备用网格瞄具)" "Aircraft repaired(飞机维修)" → "Vehicle repaired(载具维修)" "Aircraft rearmed(飞机重装弹药)" → "Vehicle rearmed(载具重装弹药)" "Aircraft refueled(飞机加油)" → "Vehicle refueled(载具加油)" "hud/textMissile": "Ракета" → "MSL" 新文本:↓↓↓ "hud/textRocket";"Rocket" 标枪:收到了2个新的spars(这个词不懂)。 BMP-2M:9M133"短号"现在属于副武器而非特殊武器,不再被视为弹药带(???)。AGS-30现在属于特殊武器而非次要武器。 9M133"短号"弹药:-1 → 8 "火光"空空弹新增了"targetDesignator(雷达联动准星机制)"。 罗马尼亚EULA +∞ -----本文由谷歌+DeepL机翻,并经过人工校对。
有没有乌克兰老哥? 乌克兰区最便宜,没有更便宜的了
这次测试没收益,但是扣弹药费哦 安东母翔
通古斯卡 阿达茨 罗兰1 的导弹弹速 罗兰的雷达锁不到5km的导弹,只能看4.5km的了,推测5km处存速和阿达茨差不多。 通古斯卡的存速最好,虽然射程近了点 星光我没有,所以测不了
【苏维埃时刻】全真T7赢了一晚上 没出过车,收益还很高,效率打钱
百杀纪念
地狱火Buff了? 随便玩了一把高达,找找👴的青春。然后用地狱火怼爆了两只卡莫夫 一个飞奔的卡52,一个悬停射我的卡50 按理说,以前的情况下,卡52是根本不可能打到的啊
局势开始好起来了 刚开服连输了好几局,现在局势开始正常了 目前开线体验比无间断好多了 这版本r60m真杀🐴弹
全真T7的北约真的惨 苏系的胜率有70%
f104 = 会飞的喷气发动机
能进二测的有没有人去试试CCRP功能? 我这边的CCRP按键和直升机的稳定炮手视角按键是一个,改不了
这个功能测试服有人试过没? Added 2 blocks of code on gameplay.blk: radarDetectRockets:b=yes and radarDetectBombs:b=yes 雷达可以检测到来袭的 炸弹 和 火箭弹\导弹
我觉得空空弹的无烟发动机有必要还原下
想给德系直升机开线么?拿上你的金米24p,挂4个r60m去射固定翼 r60 r60m aim9l也30过载了哦 肩扛弹没改,阿帕茶依旧没法好好用
希望今晚来个直10礼包
什 么 场 面 我 没 见 过?! *,这场面我真没见过 北约那么多系,人呢?
【氵水 氺】精 苏 狂 喜【氵水 氺】
现在全真可以出两架空中单位了哦,爽到 希望全真T7可以常开,这样又有地方爽直升机了
防 空 压 制 真™的刺激
苏系T7全真的胜率 73% 全程卡52,不需要出坦克,会飞的会跑的一起扬咯
无法换档?! 按L Shift 鼠标指针就出来了
陆历德系9.0找回了我的快乐 G91舔地***爽
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