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分享一下在外网看到的一些firefall游戏客户端改造方案 1楼防抽
在外网找到一个关于firefall本地客户端改造的项目 原文: There was a mission statement but I think it's mostly the same as: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fthemeldingwars.com%2Fabout.html&urlrefer=e0d9b58b438b9ec12e302ab4146a0b61 There's no overall roadmap, some of our repos do have github issues for wants though. Overall status I'd say while there's still gaps here and there we are quite well off on the network proto since some time, and we can parse the visuals of the world so some (albeit very expensive) collision checking can be done. So as far as I know at the moment, some major remaining obstacles apart from finding the time, is implementing simulation for different weapon types and mechanics so the server side checks out with the client visuals, more work on abilities that need server-side data to work, AI, and of course implementing the content like encounters / missions etc. And of course, to build it off a somewhat stable server base that can be flexed into different versions of the game in the future :P As for an overview of what's available If you want to go in-game there's currently two public "PoCs": Arcporter - http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FArcporter&urlrefer=329c2d9a68c81c332005d2cf1b994c3e Which uses the games replay feature to allow you to load into any zone and fly around with the camera. Compatible with many builds of the game. PIN - http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FPIN&urlrefer=a0f95fc44cbd89c15b7a95409f9c482a Which sets up a local 'server' allowing you to log in and run around with a predefined character. Compatible with the last build on Steam (1962), the protocol parsing is dated compared to AeroMessages. If you are interested in the network protocol: AeroMessages - http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FAeroMessages&urlrefer=5ee10618fc038b9cc3917d3bab9a60fc Which contains definitions for a code generator and produces parsers for essentially the whole 1962 protocol. PacketPeep - http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FPacketPeep&urlrefer=981f4e4ef951de1d70688a14fd5c8a08 Which you can set up with the AeroMessages.dll to explore the network captures with our parsers (http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FDocumentation%2Fblob%2Fmaster%2FCaptures%2F2016-11-15%2520-%2520Gameplay.pcapng.gz&urlrefer=b03ac91256e7416eefe1900b759b239a) or any replays you have from 1962. Sift - http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FSift&urlrefer=7ead3f2fdfd199950db5e7f86c9c5672 Which contains view and message ids from the different versions of the network protocol used in different builds of the game. And the relevant primers from the documentation wiki which should be mostly up to date: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FDocumentation%2Fwiki%2FMatrix-Connection-Test&urlrefer=36bcc6cf49d961031ef83c86cb5f3385 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FDocumentation%2Fwiki%2FGame-Server-Protocol-Overview&urlrefer=c60d1f22e38a5d3b0d7292e30fe1ae87 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FDocumentation%2Fwiki%2FViews%252C-Updates-and-Keyframes+&urlrefer=eabaacc7cf0d173b30542b4451315153 If you are interested in the game files: SDBrowser - http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FSDBrowser&urlrefer=1d20439c3e48163edc3f7300750546ff Which allows you to explore the client.sdb2 database that contains data for npcs/items and more. It displays all the table and column names even though they are not actually in the database. Compatible with many builds of the game. NSRViewer - http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FNSRViewer&urlrefer=cb1b3082c14ad540ec22a02e85991579 Which can display info and decompress replay .nsr files. 010 Templates (in Documentation repo) - http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FDocumentation%2Ftree%2Fmaster%2F010%2520Templates&urlrefer=8b640b8f50a7ab385cc5e00937392713 These are effectively the documentation for the formats, the templates are used with http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fwww.sweetscape.com%2F010editor%2F&urlrefer=e3aad217f08a2d091937e87c36b00d97 . Some files have compressed aspects in them and in some cases we have templates for the decompressed parts (payload) but you'll need some other method to aquire the decompressed files. FauFau - http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FFauFau%2Ftree%2Fmaster%2FFauFau%2FFormats&urlrefer=65133200386de38ccbe20d8cb7e5944c A shared library with parsers for some of the formats, for example SDBrowser depends on this. It may not be completely up to date with the 010 templates. And often we have more info about the formats in the documentation wiki: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FDocumentation%2Fwiki%2FFormats&urlrefer=abcdca57fb89226d38bdde4db71a149a http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FDocumentation%2Fwiki%2FSettings&urlrefer=1cff2419de6cf56ee09a3fafdcfe0818 Finally, if you are diving into the executable, there's a setup for documenting function names: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FFirefall-DISASM-Name-Manager&urlrefer=02e591739329de1d17f164301576ecac http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FNameManagerDatabases+&urlrefer=6fdec304e7dc5b15272740a11eacc483
在github里面看到了一个本地端的插件 http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fgithub.com%2Fthemeldingwars%2FPIN&urlrefer=a0f95fc44cbd89c15b7a95409f9c482a
问一下,声音的bug什么时候修复呀 经常在qq或微信语音接通后喇叭就开始出现电流声,而且有时候软件关了都还有那种声音,只有关机才能停下来。 另外,其他一些应用里也会出现一些小的电流声,只有清掉后台的其他程序,才可能不发出电流声,比如米游社里的那个网页小活动,背景音里就有这个问题
我觉得黑鲨4那个79的散热壳设计不合理 中间这个位置的缝隙实在是太大了,容易掉东西进去
mhy以次充好就没人管了吗,很多玩家连公子都不要就想要个nb岩神 结果mhy出了一个垃圾钟离,难道没人能管了吗
别吃mhy内鬼的瓜了,这和加强钟离有什么关系呢 就算mhy内部不和,但是大家现在已经不关心钟离了吗,应该继续要求mhy加强钟离才对
突然想明白了一件事,mhy敢为了黑红路线去碰瓷塞尔达 它就敢借大家伙黑钟离的热度做病毒营销,大家吵得这么欢,mhy也只出来说不会加强,来继续添油加醋。那么它肯定是这次风波中获得了更多的游戏的曝光度,省掉了一部分广告费
有没有氪金抽公子的? 要是到时候mhy只加强钟离不加强公子,大伙是不是应该把公子的发票也开了
我觉得能量系统有问题,为什么不能直接吃能量呢 原神这游戏用e技能能打出对应元素属性的能量球给角色的大招充能,但是球是从怪物身上飞出来的,而且同时在场的能量球数量有限。比如,我用带祭礼弓的diona,重e打重敌人后能出5个能量球,这时如果我再次重e,且只吃到一个能量球时,技能集中敌人,那么我就只能再得到一个能量球,导致我丢失了4个能量球。 那么如果改了能量恢复机制,直接获得能量球不就好了吗。这样还能变相的加强钟离,钟离的e攻击频率那么高,妥妥的演戏充电宝了
把这把祭礼剑给77用,岂不是能常驻冰环 77放冰环,然后重置cd后换人输出,冰环没了又可以继续放让七七放冰环,再也不需要担心技能那15s的真空期了
我觉得男女驾驶员的关系是这样的 女驾驶员相当于中枢神经系统(或者是大脑),控制机体的基本运动。 男驾驶员相当于意识(或者是灵魂),可以控制机器人进行复杂运动。 所以第一集失去了“意识“的机器人会进入兽化状态。 第二、三集里“中枢神经“"瘫痪"导致机器人无法行动。 可能男女驾驶员越匹配,机器人的能力应该会越强?
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