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【四川】二次机会,四川同学请留意征集志愿! 四川招办鸟蛋速度,大家小心录取状况出来不久征集志愿填报就结束了,呃,睡觉别过头了。 嘻嘻,其实我是想问下征集志愿的准确时间? 附件:(摘自百度百科)      征集志愿概念:      “征集志愿”是指对于第一批至第四批第一志愿录不满额的院校,在每批次第一志愿录退完成后,由省教育考试院向社会公布院校招生缺额计划,考生再根据缺额计划在当地招生办填报“征集志愿”,这样使得第一志愿录取时落选的考生有第二次重新填报志愿的机会.      征集志愿设置:      1.文理科第一批至第五批设A.B.C三所院校及院校服从志愿,每所院校均设3个专业志愿和1个专业服从志愿.      2.文理科提前批次及艺术体育类不进行征集志愿.      征集志愿对象:      1.参与征集志愿的院校为相应批次计划未完成或追加计划的高等院校.      2.参与征集志愿的考生未达到相应批次控制线且未被录取的考生和相应批次线下20分以内的学生.      征集志愿与补录的区别:      [1]征集志愿,是在招生过程中,原报考这个志愿的人数不够,只能通过再征集志愿,才能录取到计划招生的人数。而补录是在开学后,录取的学生放弃这个学校,在校生人数没有达到招生计划,再补充录取学生就叫补录。其实在志愿录取期间,补录志愿与征集志愿的概念基本上是一样的,只是一般在录取结束新生开学时期的的补录,不再使用“征集志愿”的说法。
【推荐】pascal游戏之 红星大逃亡 可能有BUG 本人因为要去赶作业 所以来不及改了~玩法:不要被其他东西碰到 你控制的是小五星 最好开启中文模式!program wxtw;uses crt;type zbdy=record x,y:integer; end;var n,i,x,y,t,sjs:integer; ml:char;zb: array [1..12] of zbdy;begin randomize; sjs:=random(3); zb[1].x:=15; zb[1].y:=15; clrscr; gotoxy(zb[1].x,zb[1].y); write('☆'); delay(100); zb[2].x:=1; zb[2].y:=20; gotoxy(zb[2].x,zb[2].y); write('◎'); zb[10].x:=18; zb[10].y:=20; gotoxy(zb[10].x,zb[10].y); write('◎'); zb[11].x:=36; zb[11].y:=20; gotoxy(zb[11].x,zb[11].y); write('◎'); zb[12].x:=53; zb[12].y:=20; gotoxy(zb[12].x,zb[12].y); write('◎'); zb[3].x:=1; zb[3].y:=5; gotoxy(zb[3].x,zb[3].y); write('◎'); zb[4].x:=18; zb[4].y:=5; gotoxy(zb[4].x,zb[4].y); write('◎'); zb[5].x:=36; zb[5].y:=5; gotoxy(zb[5].x,zb[5].y); write('◎'); zb[6].x:=53; zb[6].y:=5; gotoxy(zb[6].x,zb[6].y); write('◎'); zb[7].x:=1+sjs; zb[7].y:=1+sjs; gotoxy(zb[7].x,zb[7].y); write('△'); zb[8].x:=40+sjs; zb[8].y:=10+sjs; gotoxy(zb[8].x,zb[8].y); write('△'); zb[9].x:=1+sjs; zb[9].y:=20+sjs; gotoxy(zb[9].x,zb[9].y); write('△'); gotoxy(zb[1].x+8,zb[1].y-2); write('五星大逃亡1.0版'); gotoxy(zb[1].x+3,zb[1].y-1); write('回车键开始游戏 作者:千觞醉红尘 QQ:364182027'); gotoxy(zb[1].x+3,zb[1].y); write('操作 上:I 下:K 左:J 右:L '); gotoxy(zb[1].x+3,zb[1].y+1); write('注意:碰到边框程序会自动退出,因为时间原因来不及修复!'); readln; repeat if keypressed=true then begin ml:=readkey; case ml of 'i': begin zb[1].y:=zb[1].y-1; clrscr; gotoxy(zb[1].x,zb[1].y);write('☆'); end; 'k': begin zb[1].y:=zb[1].y+1; clrscr; gotoxy(zb[1].x,zb[1].y); write('☆'); end; 'j' :begin zb[1].x:=zb[1].x-1; clrscr; gotoxy(zb[1].x,zb[1].y); write('☆'); end; 'l' :begin zb[1].x:=zb[1].x+1; clrscr; gotoxy(zb[1].x,zb[1].y); write('☆'); end; end; end else begin clrscr; if zb[2].x<=70 then zb[2].x:=zb[2].x+1 else zb[2].x:=1; gotoxy(zb[2].x,zb[2].y); write('◎'); if zb[3].x<=70 then zb[3].x:=zb[3].x+1 else zb[3].x:=1; gotoxy(zb[3].x,zb[3].y); write('◎'); if zb[4].x<=70 then zb[4].x:=zb[4].x+1 else zb[4].x:=1; gotoxy(zb[4].x,zb[4].y); write('◎'); if zb[5].x<=70 then zb[5].x:=zb[5].x+1 else zb[5].x:=1; gotoxy(zb[5].x,zb[5].y); write('◎'); if zb[6].x<=70 then zb[6].x:=zb[6].x+1 else zb[6].x:=1; gotoxy(zb[6].x,zb[6].y); write('◎'); if zb[10].x<=70 then zb[10].x:=zb[10].x+1 else zb[10].x:=1; gotoxy(zb[10].x,zb[10].y); write('◎'); if zb[11].x<=70 then zb[11].x:=zb[11].x+1 else zb[11].x:=1; gotoxy(zb[11].x,zb[11].y); write('◎'); if zb[12].x<=70 then zb[12].x:=zb[12].x+1 else zb[12].x:=1; gotoxy(zb[12].x,zb[12].y); write('◎'); gotoxy(zb[1].x,zb[1].y); write('☆'); sjs:=random(11); if sjs=2 then begin if zb[7].x zb[1].x then zb[7].x:=zb[7].x-1; if zb[7].y zb[1].y then zb[7].y:=zb[7].y-1; gotoxy(zb[7].x,zb[7].y); if ((zb[8].x=zb[7].x)) and ((zb[8].y=zb[7].y)) or ((zb[9].x=zb[8].x) and (zb[9].y=zb[8].y)) or ((zb[7].x=zb[9].x) and (zb[7].y=zb[9].y)) then gotoxy(zb[7].x-1,zb[7].y-1); write('△'); end else begin gotoxy(zb[7].x,zb[7].y); write('△'); end; sjs:=random(11); if sjs=0 then begin if zb[8].x zb[1].x then zb[8].x:=zb[8].x-1; if zb[8].y zb[1].y then zb[8].y:=zb[8].y-1; gotoxy(zb[8].x,zb[8].y); if ((zb[8].x=zb[7].x)) and ((zb[8].y=zb[7].y)) or ((zb[9].x=zb[8].x) and (zb[9].y=zb[8].y)) or ((zb[7].x=zb[9].x) and (zb[7].y=zb[9].y)) then gotoxy(zb[8].x-1,zb[8].y-1); write('△'); end else begin gotoxy(zb[8].x,zb[8].y); write('△'); end; sjs:=random(11); if sjs=5 then begin if zb[9].x zb[1].x then zb[9].x:=zb[9].x-1; if zb[9].y zb[1].y then zb[9].y:=zb[9].y-1; gotoxy(zb[9].x,zb[9].y); if ((zb[8].x=zb[7].x)) and ((zb[8].y=zb[7].y)) or ((zb[9].x=zb[8].x) and (zb[9].y=zb[8].y)) or ((zb[7].x=zb[9].x) and (zb[7].y=zb[9].y)) then gotoxy(zb[9].x-1,zb[9].y-1); write('△'); end else begin gotoxy(zb[9].x,zb[9].y); write('△'); end; for i:=2 to 12 do if (zb[1].x=zb[i].x) and (zb[1].y=zb[i].y) then begin clrscr; writeln('逃亡失败!回车键退出'); readln; halt; end; delay(20); end; until ml='q'; end.
最经典的PASCAL游戏!300行程序代码,超爽! program joyxy; typeplayer = record level:integer; gjl:integer; fyl:integer; xue:integer; money:integer; maxxue:integer; map:integer; jy:integer; end;bag = record red:integer; back:integer; sl:integer; ttl:integer; end;monster = record gj:integer; fy:integer; xt:integer; jyz:integer; end;gjfs = record gj:integer; fy:integer; bx:integer; jb:integer; end;pet = record gj:integer; jx:integer; nm:string; live:integer; level:integer; end;var i,m,sjs,rsx,gsx,pd,qk,dqgj,dqfy,jnxz,rys:integer; role:player; bao:bag; ms:array[1..100] of monster; dqgw:monster; ml:string; jn:array [1..100] of gjfs; bb:pet;procedure js; begin role.level:= 1; role.gjl:=26; role.fyl:=20; role.maxxue:=100; role.xue:=100; role.map:=0; bao.red:=2;end;procedure gw; begin ms[1].gj:=21; ms[1].fy:=0; ms[1].xt:=100; ms[1].jyz:=12; ms[2].gj:=25; ms[2].fy:=10; ms[2].xt:=80; ms[2].jyz:=15; ms[3].gj:=45; ms[3].fy:=0; ms[3].xt:=250; ms[3].jyz:=45; ms[4].gj:=65; ms[4].fy:=20; ms[4].xt:=230; ms[4].jyz:=50; ms[5].gj:=250; ms[5].fy:=75; ms[5].xt:=500; ms[5].jyz:=90; ms[6].gj:=320; ms[6].fy:=83; ms[6].xt:=450; ms[6].jyz:=93; ms[7].gj:=1000; ms[7].fy:=400; ms[7].xt:=5000; ms[7].jyz:=120; ms[8].gj:=1000; ms[8].fy:=800; ms[8].xt:=8000; ms[8].jyz:=150; ms[9].gj:=10; ms[9].fy:=10; ms[9].xt:=5000; ms[9].jyz:=50;end;procedure skill; begin jn[1].gj:=0; jn[1].fy:=0; jn[1].bx:=0; jn[1].jb:=1; jn[2].gj:=10; jn[2].fy:=-5; jn[2].bx:=0; jn[2].jb:=1; jn[3].gj:=0; jn[3].fy:=0; jn[3].bx:=0; jn[3].jb:=1; jn[4].gj:=0; jn[4].fy:=0; jn[4].bx:=0; jn[4].jb:=1;end;procedure baobao; begin bb.gj:=3; bb.jx:=15; bb.live:=1; bb.nm:='红尘猪'; bb.level:=1;end;procedure cwgj; begin sjs:=random(10); if sjs=0 then begin if role.xue+bb.jx>role.maxxue then role.xue:=role.maxxue else role.xue:=role.xue+bb.jx; writeln('你的宠物 ', bb.nm ,' 为你加血',bb.jx,'点'); end else begin rys:=bb.gj+random(3)-1; dqgw.xt:=dqgw.xt-rys; writeln('你的宠物 ', bb.nm ,' 攻击怪物',rys,'点血'); end;end;procedure sj; begin role.level:= role.level+1; role.gjl:= role.gjl+10; role.fyl:= role.fyl+5; role.maxxue:=role.maxxue+25; role.xue:=role.maxxue;end;procedure hqwp; begin sjs:=random(20)+1; case sjs of 1: begin bao.red:=bao.red+1; writeln('获得金创药1个'); end; 6: begin role.xue:=role.maxxue; writeln('获得神佑,生命值回复到最大'); end; 7: begin role.gjl:=role.gjl+1; writeln('获得神佑,攻击力+1'); end; 8: begin role.fyl:=role.fyl+1; writeln('获得神佑,防御力+1'); end; 3: begin role.money:=role.money+sjs*10; writeln('获得金币',sjs*10); end; 9: begin role.money:=role.money+sjs*10; writeln('获得金币',sjs*10); end; 12: begin role.money:=role.money+sjs*10; writeln('获得金币',sjs*10); end; 13: begin bao.ttl:=bao.ttl+1; writeln('获得饕餮料1块'); end; 14: begin bao.ttl:=bao.ttl+1; writeln('获得饕餮料1块'); end; 15: begin bao.ttl:=bao.ttl+1; writeln('获得饕餮料1块'); end;
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