xiaoxuan1991 xiaoxuan1991
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进游戏提示错误,不影响进,就是经常闪退,这是那个MOD的影响? [object Object] NullReferenceException: Object reference not set to an instance of an object at Colossal.IO.AssetDatabase.PrefabAsset+PrefabReferenceResolver.TryResolveReference (System.String id, System.Object& value) [0x00052] in <57b5f3e4302043fda596a7ba689e15a7>:0 at Colossal.OdinSerializer.DeserializationContext.GetExternalObject (System.String id) [0x00033] in <5fbd906329d843a4a9e7066a41ace735>:0 at Colossal.OdinSerializer.AnySerializer.ReadValueWeak (Colossal.OdinSerializer.IDataReader reader) [0x006df] in <5fbd906329d843a4a9e7066a41ace735>:0 at Colossal.OdinSerializer.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Colossal.OdinSerializer.IDataReader reader) [0x0013d] in <5fbd906329d843a4a9e7066a41ace735>:0 Colossal.Logging.CustomLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Colossal.OdinSerializer.CustomLogger:LogException(Exception) Colossal.OdinSerializer.DebugContext:LogException(Exception) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjectInfo&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ArrayFormatter`1:DeserializeImplementation(ObjectSubObjectInfo[]&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjects&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(StaticObjectPrefab&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext) Colossal.IO.AssetDatabase.PrefabAsset:Load() Colossal.IO.AssetDatabase.PrefabReferenceResolver:TryResolveReference(String, Object&) Colossal.OdinSerializer.DeserializationContext:GetExternalObject(String) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjectInfo&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ArrayFormatter`1:DeserializeImplementation(ObjectSubObjectInfo[]&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjects&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(BuildingPrefab&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext) Colossal.IO.AssetDatabase.PrefabAsset:Load() Colossal.IO.AssetDatabase.PrefabReferenceResolver:TryResolveReference(String, Object&) Colossal.OdinSerializer.DeserializationContext:GetExternalObject(String) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ArrayFormatter`1:DeserializeImplementation(BuildingPrefab[]&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ServiceUpgrade&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(BuildingExtensionPrefab&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext) Colossal.IO.AssetDatabase.PrefabAsset:Load() AssetPacksManager.<LoadAssets>d__30:MoveNext() (at C:\Users\Konsi\Documents\CS2-Modding\CS2-AssetPacksManager\AssetPackLoaderSystem.cs:462) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
这是什么MOD? [object Object] NullReferenceException: Object reference not set to an instance of an object at Colossal.IO.AssetDatabase.PrefabAsset+PrefabReferenceResolver.TryResolveReference (System.String id, System.Object& value) [0x00052] in <e66680e7306049079c91ae638009acfe>:0 at Colossal.OdinSerializer.DeserializationContext.GetExternalObject (System.String id) [0x00033] in <7f4145983d5a43808a2e0fedb2fdaa82>:0 at Colossal.OdinSerializer.AnySerializer.ReadValueWeak (Colossal.OdinSerializer.IDataReader reader) [0x006df] in <7f4145983d5a43808a2e0fedb2fdaa82>:0 at Colossal.OdinSerializer.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Colossal.OdinSerializer.IDataReader reader) [0x0013d] in <7f4145983d5a43808a2e0fedb2fdaa82>:0 Colossal.Logging.CustomLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Colossal.OdinSerializer.CustomLogger:LogException(Exception) Colossal.OdinSerializer.DebugContext:LogException(Exception) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjectInfo&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ArrayFormatter`1:DeserializeImplementation(ObjectSubObjectInfo[]&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjects&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(StaticObjectPrefab&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext) Colossal.IO.AssetDatabase.PrefabAsset:Load() Colossal.IO.AssetDatabase.PrefabReferenceResolver:TryResolveReference(String, Object&) Colossal.OdinSerializer.DeserializationContext:GetExternalObject(String) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjectInfo&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ArrayFormatter`1:DeserializeImplementation(ObjectSubObjectInfo[]&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjects&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(BuildingPrefab&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext) Colossal.IO.AssetDatabase.PrefabAsset:Load() Colossal.IO.AssetDatabase.PrefabReferenceResolver:TryResolveReference(String, Object&) Colossal.OdinSerializer.DeserializationContext:GetExternalObject(String) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ArrayFormatter`1:DeserializeImplementation(BuildingPrefab[]&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ServiceUpgrade&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(BuildingExtensionPrefab&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext) Colossal.IO.AssetDatabase.PrefabAsset:Load() AssetPacksManager.<LoadAssets>d__21:MoveNext() (at C:\Users\Konsi\Documents\CS2-Modding\CS2-AssetPacksManager\AssetPackLoaderSystem.cs:378) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
没买新的DLC ,进不去游戏,退订了一些MOD后进游戏报错 The Mod E:\SteamLibrary\steamapps\workshop\content\255710\502750307 [NaturalResourcesBrush.dll] has caused an error [ModException] Details: System.MissingMethodException: Method not found: 'GeneratedScrollPanel.SpawnEntry'. at (wrapper managed-to-native) System.RuntimeMethodHandle:GetFunctionPointer (intptr) at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.RedirectionHelper.RedirectCalls (System.Reflection.MethodInfo from, System.Reflection.MethodInfo to) [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo detour, Boolean reverse) [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo method, System.Collections.Generic.Dictionary`2 redirects, Boolean reverse) [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.RedirectionUtil.RedirectMethods (System.Type type, System.Type targetType, System.Collections.Generic.Dictionary`2 redirects, Boolean onCreated) [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.RedirectionUtil.RedirectType (System.Type type, Boolean onCreated) [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.Extensions.TypeExtension.Redirect (System.Type type) [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.Redirector`1[NaturalResourcesBrush.Detours.LandscapingPanelDetour].Deploy () [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.LoadingExtension.OnCreated (ILoading loading) [0x00000] in <filename unknown>:0 at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0 这是什么问题,进游戏图标可以点,其他画面都是空的
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