xiaoxuan1991
xiaoxuan1991
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100万人口纪念
更新后 人口减少不增加的问题,临时解决方法 官方这次更新无家可归并未修复这个问题,我48万人口,更新前我用的Bye Bye Homeless MOD,所以没有无家可归者,更新后无家可归者在8000多,数据显示是迁入多的,但是人口一直在缓慢下降, 方法就是使用Bye Bye Homeless MOD 旧版本、新版是作者关闭功能了, 从网页打开MOD页面选择1.2.2版本安装,进游戏会同步下载,之后每次进游戏会提示MOD本地和云端不同步,选择本地就不会更新这个MOD, 这个的作者在论坛表示了会更新重启MOD的功能,暂时将就用一下吧。
玩了好久,结果已更新人口只减不加了,一直在跌,
这两种高速匝道那种通行效率更高,车流较多的情况下, 这两种高速匝道那种通行效率更高,在直行和虾高速的车流较多的情况下,有做过这两种喇叭立交的大神吗? 一种是5分3+2,直行车道由5条变为3条,直行少了2个车道 另一种是5变7,再分5+2,这种就是直行保留5车道不影响直行,
天际线2,为什么公共交通那么多了还是很多人长距离的在路上走, 是规划路线不合理吗?有没有大神分享一下建筑布局和交通规划经验,
进游戏提示错误,不影响进,就是经常闪退,这是那个MOD的影响? [object Object] NullReferenceException: Object reference not set to an instance of an object at Colossal.IO.AssetDatabase.PrefabAsset+PrefabReferenceResolver.TryResolveReference (System.String id, System.Object& value) [0x00052] in <57b5f3e4302043fda596a7ba689e15a7>:0 at Colossal.OdinSerializer.DeserializationContext.GetExternalObject (System.String id) [0x00033] in <5fbd906329d843a4a9e7066a41ace735>:0 at Colossal.OdinSerializer.AnySerializer.ReadValueWeak (Colossal.OdinSerializer.IDataReader reader) [0x006df] in <5fbd906329d843a4a9e7066a41ace735>:0 at Colossal.OdinSerializer.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Colossal.OdinSerializer.IDataReader reader) [0x0013d] in <5fbd906329d843a4a9e7066a41ace735>:0 Colossal.Logging.CustomLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Colossal.OdinSerializer.CustomLogger:LogException(Exception) Colossal.OdinSerializer.DebugContext:LogException(Exception) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjectInfo&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ArrayFormatter`1:DeserializeImplementation(ObjectSubObjectInfo[]&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjects&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(StaticObjectPrefab&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext) Colossal.IO.AssetDatabase.PrefabAsset:Load() Colossal.IO.AssetDatabase.PrefabReferenceResolver:TryResolveReference(String, Object&) Colossal.OdinSerializer.DeserializationContext:GetExternalObject(String) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjectInfo&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ArrayFormatter`1:DeserializeImplementation(ObjectSubObjectInfo[]&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjects&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(BuildingPrefab&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext) Colossal.IO.AssetDatabase.PrefabAsset:Load() Colossal.IO.AssetDatabase.PrefabReferenceResolver:TryResolveReference(String, Object&) Colossal.OdinSerializer.DeserializationContext:GetExternalObject(String) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ArrayFormatter`1:DeserializeImplementation(BuildingPrefab[]&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ServiceUpgrade&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(BuildingExtensionPrefab&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext) Colossal.IO.AssetDatabase.PrefabAsset:Load() AssetPacksManager.<LoadAssets>d__30:MoveNext() (at C:\Users\Konsi\Documents\CS2-Modding\CS2-AssetPacksManager\AssetPackLoaderSystem.cs:462) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
这是什么MOD? [object Object] NullReferenceException: Object reference not set to an instance of an object at Colossal.IO.AssetDatabase.PrefabAsset+PrefabReferenceResolver.TryResolveReference (System.String id, System.Object& value) [0x00052] in <e66680e7306049079c91ae638009acfe>:0 at Colossal.OdinSerializer.DeserializationContext.GetExternalObject (System.String id) [0x00033] in <7f4145983d5a43808a2e0fedb2fdaa82>:0 at Colossal.OdinSerializer.AnySerializer.ReadValueWeak (Colossal.OdinSerializer.IDataReader reader) [0x006df] in <7f4145983d5a43808a2e0fedb2fdaa82>:0 at Colossal.OdinSerializer.ReflectionFormatter`1[T].DeserializeImplementation (T& value, Colossal.OdinSerializer.IDataReader reader) [0x0013d] in <7f4145983d5a43808a2e0fedb2fdaa82>:0 Colossal.Logging.CustomLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Colossal.OdinSerializer.CustomLogger:LogException(Exception) Colossal.OdinSerializer.DebugContext:LogException(Exception) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjectInfo&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ArrayFormatter`1:DeserializeImplementation(ObjectSubObjectInfo[]&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjects&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(StaticObjectPrefab&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext) Colossal.IO.AssetDatabase.PrefabAsset:Load() Colossal.IO.AssetDatabase.PrefabReferenceResolver:TryResolveReference(String, Object&) Colossal.OdinSerializer.DeserializationContext:GetExternalObject(String) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjectInfo&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ArrayFormatter`1:DeserializeImplementation(ObjectSubObjectInfo[]&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ObjectSubObjects&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(BuildingPrefab&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext) Colossal.IO.AssetDatabase.PrefabAsset:Load() Colossal.IO.AssetDatabase.PrefabReferenceResolver:TryResolveReference(String, Object&) Colossal.OdinSerializer.DeserializationContext:GetExternalObject(String) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ArrayFormatter`1:DeserializeImplementation(BuildingPrefab[]&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(ServiceUpgrade&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.ComplexTypeSerializer`1:ReadValue(IDataReader) Colossal.OdinSerializer.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.ReflectionFormatter`1:DeserializeImplementation(BuildingExtensionPrefab&, IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Deserialize(IDataReader) Colossal.OdinSerializer.BaseFormatter`1:Colossal.OdinSerializer.IFormatter.Deserialize(IDataReader) Colossal.OdinSerializer.AnySerializer:ReadValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(IDataReader) Colossal.OdinSerializer.SerializationUtility:DeserializeValueWeak(Stream, DataFormat, DeserializationContext) Colossal.IO.AssetDatabase.PrefabAsset:Load() AssetPacksManager.<LoadAssets>d__21:MoveNext() (at C:\Users\Konsi\Documents\CS2-Modding\CS2-AssetPacksManager\AssetPackLoaderSystem.cs:378) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
MOD工坊没有中文真不习惯 MOD工坊没有中文真不习惯还是STEAM得那个好,
天际线2 原材料有增加产量的办法嘛, 动辄负好几万吨,供应不起 天际线2 原材料有增加产量的办法嘛, 动辄负好几万吨,供应不起 工业有增加百分比的,那个MOD可以调整, 原材料,蔬菜粮食这些好像没看到那个东西有增加产量的
天际线2 原材料有增加产量的办法嘛, 动辄负好几万吨,供应不起 天际线2 原材料有增加产量的办法嘛, 动辄负好几万吨,供应不起
为什么我的公路不能隔绝地价,个这一样蔓延
终于是不堵车了,
这是新的BUG嘛?
中后期地价过高,如何控制地价 中后期地价过高低密度都盖不了,如何控制地价?要不然全是高楼大厦钢铁森林也不好看
12万人口了,没有MOD是真难
这么才能有低密度需求,画了格子也没人来盖房子!!
啥时候能有MOD? 啥时候能有MOD?
涨价了哦,
工业需求满值,建设了办公楼,但是办公楼找不到人是怎么回事? 工业需求满值,建设了办公楼,但是办公楼找不到人是怎么回事?
现在也堵得一塌糊涂,主要是电脑也带不动了,画面都一卡一卡 开了真实人口, 最高120万人口,目前70多万.不知道为什么比之前120多万的时候还卡.
不知道啥时候吧货运火车站设置成乐RICO建筑,怎么调整回来,取消订阅rico可以恢复,但是很多rico建筑都不能用了,重新订阅火车站又变回住宅了
换了一台新电脑,斤出单发现所有的市政服务车辆为零 换了一台新电脑,斤出单发现所有的市政服务车辆为零,仓库,工厂的车全部不出车,是什么原因?
通过MOD修改火车站的出生点和消失点问题 通过MOD修改建筑的出生点和消失点设置仓库不会有问题,为什么设置火车站车到了消失点速度变慢,还要停一下,出生点倒是没问题,
7499这个价格靠谱嘛? 卖家说是京天华盛那边组装的,也不知道真假,这个靠谱吗?
什么样的电脑配置进游戏才不要那么久 目前我的资产6000多个 电脑配置i7-8700 显卡1660 6g 内存8g的 2666 4个 普通ssd硬盘 进游戏快10分钟了, 准备换个主机 17-12700k 矿卡太多了暂时不敢换 内存16g ddr5 5200 3个 硬盘换个最新的读取能到7000m/s的那款 还会很卡进游戏还要那么久吗?
没买新的DLC ,进不去游戏,退订了一些MOD后进游戏报错 The Mod E:\SteamLibrary\steamapps\workshop\content\255710\502750307 [NaturalResourcesBrush.dll] has caused an error [ModException] Details: System.MissingMethodException: Method not found: 'GeneratedScrollPanel.SpawnEntry'. at (wrapper managed-to-native) System.RuntimeMethodHandle:GetFunctionPointer (intptr) at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.RedirectionHelper.RedirectCalls (System.Reflection.MethodInfo from, System.Reflection.MethodInfo to) [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo detour, Boolean reverse) [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.RedirectionUtil.RedirectMethod (System.Type targetType, System.Reflection.MethodInfo method, System.Collections.Generic.Dictionary`2 redirects, Boolean reverse) [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.RedirectionUtil.RedirectMethods (System.Type type, System.Type targetType, System.Collections.Generic.Dictionary`2 redirects, Boolean onCreated) [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.RedirectionUtil.RedirectType (System.Type type, Boolean onCreated) [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.Extensions.TypeExtension.Redirect (System.Type type) [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.RedirectionFramework.Redirector`1[NaturalResourcesBrush.Detours.LandscapingPanelDetour].Deploy () [0x00000] in <filename unknown>:0 at NaturalResourcesBrush.LoadingExtension.OnCreated (ILoading loading) [0x00000] in <filename unknown>:0 at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0 这是什么问题,进游戏图标可以点,其他画面都是空的
魔兽世界批量自动上号的脚本,最好有掉线会重登的(没有也没事) PC端魔兽世界批量自动上号的脚本,最好有掉线会重登的(没有也没事) 会做的,代价
准备入草缸120*50*50设备方面很多东西还不懂求大神指导! 鱼缸 : 金晶超白 120*50*50 灯 :俺是谁PAL120T5HO五管灯盘 Co2 : 4L山东建设钢瓶 牧梵电磁双表 过滤 : 森森603前置 +不锈钢DIY滤筒 hd23L +不锈钢Co2扩散桶(带加热和UV) 水草泥:意牌发烧版综合颗粒18L+尼特利开缸伴侣+尼特利基肥滤材 :十合一10斤+活性炭3斤+远红外细菌屋5斤+方细菌屋50根 设备方面先一步到位但是很多东西还不懂求大神指导!
100*40*80的鱼缸能养水草吗? 或者高度改成65? 上边是我买的鱼缸 底下是我现在的鱼缸
各位帮我看看这样的有没有问题, 新手多多指教, 人很豪爽,记录很多,分600多快700
【04-05求助】求一个蜂窝带图标的快捷方式 求一个蜂窝带图标的快捷方式 官网下载不了
这是哪呢? 我来报道了, 知道我是是谁不
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