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热乎更新,1.66版12月14号,关于1.64版本BUG修复。 We've released hotfix 1.66 [57718]. In this release, we've focused on addressing a number of world art issues found in theBleak Inlet region, as well as resolving several Predator Al and Quality of Life issues. If you encounter any issues whileplaying The Long Dark please visit our Support Portal. To stay up-to-date with news and information about The Long Dark and Hinterland, sign up for our newsletter and followus on Twitter (Game I Studio ). If you have any other questions or are just curious to know more about the game, please also consider joining our weeklyMilton Mailbag Q&A. CHANGELIST v1.66 [57718] GENERAL ART FIXES [Enviro] Fixed numerous areas in Bleak Inlet where the Player could become stuck. [Enviro] Polish pass on locations in Bleak Inlet where the Player could get outside of the intended play.[Enviro] Fixed clipping and floating objects located throughout the Bleak Inlet region.[Enviro] Removed various instances of invisib WINTERMUTE FIXES [WINTERMUTE] Timberwolf carcasses no longer disappear if the Player saves, then reloads.[WINTERMUTE] Fixed issue that could unintentionally cutoff dialogue. CHALLENGE MODES [Challenge] Fixed issue that rewarded the Nomad Badge when completing the Whiteout Challenge.[Challenge] Nomad Badge now correctly rewarded when completing the Nomad Challenge.[Challenge] Challenge Mastery achievement now unlocks as soon the Player has earned it. SURVIVAL MODE [Survival] Timberwolves will now hunt prey, as intended. [Custom Mode] "Revolvers" option updated to "Revolver Availability" for consistency. [Gameplay] Fixed a crash that could occur when entering the Snow Shelter, when using a controller. ALL GAME MODES [Gameplay] Sewing Kits no longer lose condition when harvesting Clothing.[AI] Predators will no longer flee from Survivors who are atop a sloped hill. [AI] Added additional line of sight check to Tim
10月29日新闻 DEV DIARY-NOVEMBER 2019 Hello community, The last six weeks have been pretty busy, with launching Episode Three on October 22nd, supporting our annual Four Daysof Night Halloween event, and finalizing our next big Survival Mode update. We said we'd do our best to deliver you onemore big update before the end of the year, and I'm here to tease out a bit more information about what to expect inDecember. The next update is called ERRANT PlL GRIM, and it features some new stuff we're pretty excited about: . A new region. This will be our first region to feature a two-part environmental puzzle of sorts - in order to unlock the region's full potential, you'l need to access it from two different locations. There's a rew area with severalindustrial buildings, and this region will be the first to feature Timberwolves in Survival Mode. Watch out! A new challenge. We've taking inspiration from the community's "Deadman" take on custom mode settings, andhave created our own version as a standalone Challenge mode which, frankly, we think is the toughest experiencewe've ever made. Nobody in the office has been able to complete it yet. (Don't worry, we're exempting this newchallenge from the Challenge Mastery achievement. We're not monsters.) New gameplay systems. Without getting into too much detail at the moment, we're intrcducing a few new gearItems, tools, and systems that should help make late-game survival a Itte more vlable for most p'ayers. YoU mightget a hint from the piece of concept art included in this dev diary. New Feats. We haven't shown the Feat system much love since we introduced it, so we're adding three new Feats, togive you some gameplay objectives to work towards as handy new buffs for your Survival Mode games. New Survival Mode music. 10+ more minutes of brand new music, from Survival mode soundtrack composer, SaschaDikiciyan, The Return of Fluffy. Hmm? Did Imention Timberwolves in Survival Mode? Relax. They're only in the new region. (For now.) There are some other tidbits here and there, some quality of life updates, and of course, lots of bug fixes. We hope thisnext update comes just in time for you to fire up The Long Dark over the cold winter holiday, when it's best appreciated! You can expect the next Survival Mode update to land around the middle of December, depending on how long it takes usto get things optimized and the bugs cleaned up. We'll launch it with our cus****ry update video, fully narrated by yourstruly. Should be fun. Keep an eye open on our social channels as we'll likely share more tidbits about the update leading up to its launch. Asusual, this will be a free update for all current owners of The Long Dark, on Steam (where the game happens to currentlybe on Sale), Xbox One, PlayStation 4, and the other platforms we're currently available on. This might also be a goodmoment to remind you to nominate The Long Dark in the Labour of Love category in the 2019 Steam Awards. Thanks for reading, and look for more bits of info over the next couple of weeks! -Raph 废话一大堆,说是年前要更新,时间定在12月中旬,然而具体时间要看bug的处理速度。别报太大希望,最后让投年度票才是真的!
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