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[转官方论坛]早就有了系列 之 一切早就有了的单位 根据官方论坛的话,DLC算是即将发布了: ... to convey the so-close-you-can-barely-touch-it, beyond imminence, almost-instantaneousness status the DLC is right now. We have a version prepped and ready. Release is now a matter of logistics ... Hence, before the official release, let*s unveil the complete list of new units added in this DLC: POLAND RECON: Formoza W-3U Salamandra TANK: T-72S T-72M2 Wilk PT-91 Twardy INF: Spadochroniarze *90 Niebieski Berety *90 PPZR GROM PPK Konkurs SPG-9D (para version, like the SMAW for the USMC) SUPPORT: RM-70 MT-LB Strzala-10M Sopel WZT-1 Newa-SC MAZ-543 Newa-SC VEHICLE: SKOT-2AP (with WAT turret) HELO: Mi-17 W-3T Mi-14PL (naval anti-ship chopper) PLANES: MiG-21MF MiG-29 9-13 MiG-23MF CSSR LOG: T-72M1K MI-4KK (command Mi-4) Mi-4 Zasobovaci (supply Mi-4) RECON: BpzV Sněžka Specialni Jednotky *90 TANK: T-55AM2 Dyna-1 T-72S T-72M2 Moderna INF: Záložníci Lehka pechota Granatomet AGS-17 Vysadkary *90 PTRS Konkurs-M SUPPORT: Ondava Kub-M4 VEHICLE: OT-810 BVP-2 vz.86 ShM vz.82 PRAM-S (assault gun variant) HELO: Mi-17 Mi-25 S-24 PLANES: MiG-23ML MiG-29 9-12A DDR LOG: FüPz BMP-2(K) V-LKW T815 RECON: Kampfschwimmer TANK: KPz T 72S KPz T-72S1 INF: PALR Konkurs Mot.-Schützen *90 Wachregiment Fla-Kom Igla-1 LstR-40 (aka FJB-40 *90) SUPPORT: Fla-SFL 2S6 (aka Tungunska) Fla-Rak Osa AK Fla-Rak Osa AKM Fla-Rak Tor SFL-Hb 2S19 (aka Msta-S) MFRW BM-27 (aka Uragan) VEHICLE: MZTM MT-LB SPW-80 HELO: DHS Mi-24P (air-defense variant) PLANES: MiG-25RBF REDFOR: KRK Rubezh Redut Bal BLUFOR: MOBA Sea Buster (aka Type 88) Berliet Exocet ttp://http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.wargame-ee.com%2Fforum%2Fviewtopic.php%3Ff%3D155%26t%3D46988%26sid%3De750ea3450364e3caedd2359495400fd&urlrefer=68c5ecae6033a17d65dc474608063be7
红龙资讯----步兵系统的进化 With Wargame's timeframe extending from 1975-1985 to 1975-1991 in Red Dragon, infantry units won’t be able to remain the same for the whole era without evolving like their armored counterparts. 随着战争游戏:红龙所包含的时间从过去的1975-1985增加到1975-1991。 步兵们所用的武器将会随着时间的变化而改变。图1. In AirLand Battle, the deliveries of late-era infantry weaponry, such as the Sa80 or the widespread of the FAMAS, were not taken into account for they would have prevented some mainstream infantry units to be available in all era. In Red Dragon, it won’t be the case anymore. 在W:AB中一些比较先进的武器,比如说Sa80或者被广泛使用者的FAMAS并没有被配给到所有步兵,因为这会影响到主力步兵的服役年限。在W:RD里将不会在发生这样的事情了。 Some (not all!) infantry units, usually combat troops/rifle squads will come in two variants: the “vanilla” one representing their weaponry in 1975, as per ALB’s standards, and a second variant dated ‘85 or ‘90 (depending of the nation and the real-life evolution of its weaponry) with improved weaponry. 部分步兵单位(主要是普通的主力部队),将会以两种不同的武器组合出现:一种是比较旧的武器组合(W:AB的装备),另一种就是比较先进的武器组合(85年-90年的装备),这一切由实际那个国家的步兵有没有换装而决定。 Small arms might change, especially in terms of accuracy and close-quarter efficiency, but the main boost to infantry which this infantry improvements will provide will be with their anti-tank capacity: US Riflemen switching from M72 LAW to AT4/M136 in the mid-80’s, while the Soviet troops will drop their RPG-7 to get their hands on the dreaded Vampyr at the turn of the 90’s. 小口径武器有可能会随着年代的不同而改变,这种改变将会导致武器精度和近距离战斗的效能,但是不同年代的步兵最主要的改变还是在反坦克能力上,比如说:美国的GI在75年装备里用M72 LAW但在85-90年代装备里换装AT-4, 苏联会有RPG-7换装成 Vampyr Thus, with nations’ infantry forces evolving at different dates, this will make era-deck more versatile: a nation which might have been “underdog”, infantry-wised, in 1975, might transitionned to its modern weaponry earlier than other nations, and thus get an edge in mid-era decks. 因此,卡组将会更加的多样化图2. Let’s take one of the most extrem evolution, for in this case, it will bring the unit from 1975 weapons to prototype 1992 ones : W-German Fallschirmjäger. 让我们现在来看看西德Fallschirmjäger 从75年装备到92年装备(原型)的进化(图3) (stats are not meant to be final) (以下数据并非最终数据,只是举个例子)图3. W-German Fallschirmjäger(en?) will come in ‘75 flavor in most era-decks, but will be available in their 90’s flavor only in late-era ones, and to W-Germany or Coalition decks. 大部分卡组都将能够用到西德Fallschirmjäger的75年版,但92年版的将只会出现在90年代的西德或者德法同盟卡组里。 The G11 was the Wunderwaffe supposed to replace the G3 as the main Bundeswehr assault rifle, but although it proved successfull in field testing in the late 80’s, it was dropped in the early 90’s for cost reasons (there were no more ennemy) and NATO ammo standardization (it used a unique 4,73mm caseless ammunition). But had a war broke in 1990, the G11 would surely have been mass-produced and widespred … G11原本是西德准备用来替换G3用的,G11的测试在80年代后期就已经成功,但是因为北约军队子弹通用化和成本原因,于90年代落马。但是由于游戏设定战争在90年代爆发,所以G11就被采用了。 The Panzerfaust 3 was the Panzerfaust 44’s successor. Also ready for field testing by the late 80’s, it actually entered service in the Bundeswehr in 1992. Panzerfaust 3是用来代替Panzerfaust 44的,于80年代晚期测试成功,并在92年装列。 Most other “improved” infantry units won’t be “prototype”, but be unlocked in era decks depending of the nation and the date, as any other unit variants … 大部分步兵将 不会 是 原型单位 ,但是会受到年代的限制。 原文连接:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fdevblog.wargame-ab.com%2F&urlrefer=8709f5e1ad7f5c6e94f3469c918d7ec2 最后那个说苏联步兵用于替换RPG7的Vampyr到底是啥东西?实在有点不解.
哟各位,W:ALB的第二次Beta很快就要放出啦! o(^-^)o 这次Beta最主要的亮点就是能通过预购获得>.< 同时也说明了预购也很快要出啦 以下是一些详细内容: Title says it all, but I bet you wont mind some extra details ... Content will be the same as in first beta, which means: 内容跟第一次Beta一样 - multiplayer only. 只有多人联机部分 - pre-made decks. 只有预制卡组 But also: 但有 - new maps. 新地图 - new units. 新单位 - battlegroups for every 12 nations. 每个游戏中出现的国家都有自己的卡组(也就是这次的beta每个国家都有出场机会了) And last but not least ... all the changes we've made from the first beta's feedbacks: 最后是我们根据第一次Beta玩家反馈所作出的更变: - reworked UI. UI界面被重制 - reworked Plane menu. 飞机控制菜单被重制 - a lot of freedom to customize your options ... 有一大堆可以自己改变的选项(不知道是指视频选项,音频选项之类的还是别的东西) Access will be through pre-order, and will last until release with new features (这里是亮点了)通过预购能够获得Beta的资格...... (deck building, skirmish, ...) being added as soon as they are validated. ——[EUG]MadMat 摘自:http://http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.wargame-ee.com%2Fforum%2Fviewtopic.php%3Ff%3D112%26t%3D2&urlrefer=b16722cee5c62e6b5f06e45e5261e47f587 6 --------------------------------------------------------------------------------- 神啊,不要再封我号了啊,碎碎念,碎碎念.....
游戏心得两条 在此分享我的游戏心得吧 ·1. 侦查!!! 没错,侦查很重要,虽然大部分的侦查要数量没数量,要威力没威力,但是在一场战斗里你侦查部队就是我们的眼睛。间接火力打击引导、进攻前敌情侦查、防御时敌人攻击部署靠的就是他们了。所以在部队里一定比例的侦查是十分有必要的,我觉得在战斗中至少要部署一个 视野 为 最高级 的侦查, 同时还要部署3-4个 视野 为 very good 的侦查。以我为例子,我一般会部署4辆侦查吉普,一架侦查直升机(华约是MI-9,北约是英国的那架)。在战斗开始时要记住让侦查(地面)先行,同时让他们隐藏起来不要被对方看到,至于侦查直升机就让他们躲在后方一个较为安全的位置,一方面是为了躲避防空,另一方面就是不要让敌人把自己包围了(别忘了让侦查直升机保持在最高的高度)。另外就是当自己的侦查被打掉以后,一定要尽量快补充一辆新的。 我觉得基本上侦查可以分为3类, 第一类:视野为good的侦查,这类侦查有一个优点就是普遍体积较小,基本上都是small,这意味这他们被侦察到的可能性更加的小,但是他们较差的视野有让他们无法成为一个有效的部队侦查,所以这类侦查比较适合于偷袭。 第二类:视野大于或等于very good 的侦查,这类侦查就是真正的部队侦查了。主要用途:侦查。 第三类:特种部队和侦察部队,这类侦查的用途较为广泛,他们可以近距离的侦查敌军,也可以引导火炮甚至是偷袭敌军。他们唯一的不足之处就是速度,因此SF和RECON FORCE们并不太适合做随军侦查。 说到底,我觉得侦查是一场战斗中基本中的基本,战术说到底就是以情报作为基础的东西。
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