眺望彼岸2014
眺望彼岸2014
宅男一枚
关注数: 4
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发帖数: 16,130
关注贴吧数: 24
0.8.0.7. - 修正了疲劳公式中的错误,导致武器/实用技能产生的疲劳是预期的数倍。- “力量圣印”现在可以在施法时正确应用其效果。- 修复了“奥达尔的暴徒”任务无法上交的问题。- 使用技能的疲劳增益分别降低为技能和法术技能能量消耗的 1.5% / 2.5%(之前为 2% / 3%)- 修正了无法将女巫帽、女巫法杖和莫里翁交给 l'Owcrey 的问题。- “为谁敲钟”现在大大增加了冷却时间并减少了理智损失。- “Unholy Anthems”现在产生更少的噪音。- 修复了导致地点播放错误音乐主题的错误。- 降低了“猛攻”能量燃烧的值。此外:- 修复了在曼郡生成的骷髅御林铁卫合同。此修复不具有追溯性 - 您需要完成或失败已生成的合同才能进行此更改。- 修复技能和法术能量消耗和冷却时间默认为 105% 而不是 100%。- 亡灵和皈依者现在更容易受到神圣伤害。- 修正了秘密房间通道有时在揭示后变得无法通过的问题。
玩了半天洪荒难度,天道筑基给了个这 这几个大家建议选啥?
魔典如何摧毁呀? 魔典如何摧毁呀?
有些小伙伴显存爆炸了,左侧视频菜单切换下显卡。更新默认集显了 有些小伙伴显存爆炸了,左侧视频菜单切换下显卡。更新默认集显了
收藏家怎么玩?找不到那个女人了。地图没显示。 收藏家怎么玩?找不到那个女人了。地图没显示。
咨询一下。 咨询,好长时间没玩了,我之前买了忠熊dlc。那些dlc是不送的,需要我单独买的。想要补全这个游戏。谢谢。还有最新的铁路那个直接送我激活码吗?还是抽奖活动。
p社新手玩了一晚上皮洛士,铁人普通难度。被灭国3次。马其顿还 p社新手玩了一晚上皮洛士,铁人普通难度。被灭国3次。马其顿还是交好吧!电脑盟友真多好恶心。
20号直播感觉还不错! 今晚直播一直打架,看着还挺舒服!感觉战场氛围还不错!经过本吧各种挑剔大佬拉低期望值。现在看了直播以后更期待成品了!感觉没有他们说的这样不堪。美滋滋睡觉了。
司马懿厉害了!
tga最佳游戏给了战神! tga最佳游戏给了战神!
招募队友ps 一个人玩的比较无聊,我建立一个团队。想组固定队的来,最好有麦,我每天晚上都在,上班族。我是ps4,想来的留psn。我按顺序加。满了为止!快来!
分享贴子 分享贴子
天罡。pvp千军破bug原地退回。 天罡。pvp千军破bug原地退回。
不明白了,现在的游戏贴吧为啥全是建议贴! 建议出个建议专贴,其余的都删了。看着除了喷就是喷有啥意思。有意见去官方论坛反馈。如果以后还这样,来贴吧也就一点意义没有了。本来玩个游戏心情挺好的,看完贴吧很难受。难道游戏策划看贴吧的?
网易要开新服务器了。惹不起。
关于最近steam抽风,进不去创意工坊的朋友可以看看 蒸汽动力论坛老哥发布的插件,我试了一下很好用!未经允许转载的。
汉末群雄逐鹿视频介绍帖 自己录制的视频,可以看看!视频在b站有写游戏版本。汉末唯一官方qq群320363679 视频来自:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.bilibili.com%2Fvideo%2Fav13167923%2F&urlrefer=da5014d750cc6da7fc42392aa016ae85西凉锦马超!
贴吧已经有了新的吧务团队,开始按照老吧规继续执行!请看置顶。 乱象结束了!欢迎新老用户回归汉之殇贴吧!
忍不了了,***的8.14号又把中文启动器换成原来的了 简体又删除文件。有这样干的sb公司我是服了,给差评去!忍不了了!
今晚更新了中文启动器,但是》》》》》》 mod每次进游戏都全部取消勾选,并且从新安装是神魔鬼哦!!!!!!!ca你们到底行不行!
简体中文bug已修复,小伙伴快去更新吧!管理器中文了! 这次ca效率还是可以的,感谢和他们联系的大佬们!!!下一波就是百科如何解决了!!!
无尽空间开始更新漫画了!!! steam新闻可以进官网观看,全是英文版!
steam有人能正常上商店的吗?我想知道我是不是特殊的 是大家都上不去,还是一部分人。
1.0.18 Update 1.0.18 -- The Stellar Prisoner This update comes with a bit of free content on the side, because who doesn't like free stuff? The new things include a new special node, two unique planets, unique anomalies on Auriga & Bilgeli, and a hero and the quest to rescue it! Also a truckload of performance improvements. Read on for more detail... [XML] Added Neutron Star special node Added 2 new unique planets, Veil & Teonha Added hero Koros Apogee Added hero Tiaych Zhilleaq Added the quest Invisible Chains (look for the neutron star!) Added a unique Anomaly on Auriga & Bilgeli (2 total) Reduced Auriga base science as it is now given by Husk of Knowledge anomaly Fixed the quest improvement "Craver Dark Ops" being available to be built multiple times Fixed custom faction feedback on planet FIDSI tooltips Fixed Unfallen home system not having a bonus of 1000 System Manpower Fixed cooldown timer for changing battle tactics set not being affected by game speed Added Enhanced Astronavigation as a starting skill (tier 0) for Tiaych Zhilleaq Fixed incorrect feedback of Sophon Free Move movement points (showed +2, when it gave +4) Sophons Free Move now gives +2 Vision Range instead of +1.5 Sophons Free Move now gives +2 Movement Points instead of +4 Disabled Apathetic/Fervent Colonists Traits for Factions with Shipbound (since it’s irrelevant to them) Disabled Guardians Trait for Factions with Shipbound (since it’s irrelevant to them) Fixed some political traits not affecting politics properly/being wrongly feedbacked Merchants (Industrialist events support Pacifist political opinion) Monumentalists (Industrial events support Religious political opinion) Aggressive (Industrial events support Militaristic political opinion) Investors (Pacifist events support Industrialist political opinion) Conservationists (Pacifist events support Ecologist political opinion) Automatists (Scientists events support Industrialist political opinion) Sociologists (Scientists events support Pacifists political opinion) Biologists (Scientists events support Ecologists political opinion) Dutiful (Religious events support Industrialists political opinion) Virtuous (Religious events support Pacifists political opinion) Skeptics (Religious events support Scientists political opinion) Fanatical (Religious events support Militarists political opinion) Sanctuarists (Religious events support Ecologists political opinion) Pragmatic (Militarists events support Scientists political opinion) Preservationists (Militarists events support Ecologists political opinion) Harvesters (Ecological events support Industrialists political opinion) Druids (Ecologists events support Religious political opinion) Territorial (Ecologists events support Militarists political opinion) Exploration quest Mysterious Plague ship is now disabled for the Vodyani Faction Horatio Carrier now has 13200 HP instead of 5500 HP War exhaustion trend computation will now depend on game speed Added Distributed Energy and Gamma Analysis tooltips Lumeris refund for outposts is now equal to the Dust spent to colonize Updated Gas FIDSI to differentiate the planets Populations Collections for Custom Factions are now dissociated from the vanilla factions’. This allows for clearer feedback (we don’t show a vanilla faction icon for a population collection bonus applied to a custom faction) Fixed a bug where the Horatio population collection bonus level 3 had overpowered, unintended industry effects Fixed an issue of Influence provided by Outposts “First contact” action with Minor Factions is now free The "New Colony Rule" Industrialist law only applies its effect on the newly acquired colony Fixed tooltip of the "Explore Binaries" anomaly reduction displaying debug text Fixed The Quest Babies not Booms sending population on outpost. Now, it will add population only on Colonies. The Quest “The Good Life” is now disabled for custom factions with the Affinity Shipbound The Quest “Babies Not Booms” and “An Unexpected Visitor” are now disabled for custom Factions with the Affinity Shipbound Relationship trend of Minor Faction now depends on game speed Having Pacifists in the senate does not remove the “Eternal War” effect over minor factions Fixed Shipbound Custom Factions based on Cravers Visual Affinity being able to create multiple Ark designs [PERFORMANCE] Improved influence computation Ships designs are not automatically preloaded at the beginning of the game anymore Optimize end turn resource collection pass Optimized fleet & political events Better filtering of onscreen rendering Optimized hero assignation and fleet modification Reworked retrofit process to reduce CPU consumption and memory allocations [FIXES] Fixed the intro cinematic for custom factions When the end turn is computing, it is no longer possible to send orders Prevented Election actions from all being disabled Empire met notification only appears when both empires know each other Alliance Victory now properly awards victory to all the members of an alliance In multiplayer, players are no longer displayed as having achieved elimination victory when another empire wins The "Reset" button did not properly reset the Diplomatic Demand Screen The minor population effects are now displayed in their tooltips inside the custom faction Fixed Trade company HQ/subsidiary being queueable at the same time on the same system Fixed Ground battle notification auto popup setting not working Fixed Influence feedback being too large on outposts and Unfallen systems Added an icon on fleet labels to feedback the existence of a Planet Destruction module within the fleet Fixed the on-click behaviour of merged fleet labels; all fleets represented by the label are visible in the fleets list at the bottom of the screen Fixed the dragged population icon for custom populations Allowed the trait level reduction in custom faction screen; removing a level n trait will automatically add back the level n-1 of that same trait Greyed out the ship design slots that are incompatible with the selected module category in ship design screen Users can’t join or be invited in multiplayer sessions without the latest game version installed User no longer remain stuck on "Ending Turn" after the election in turn 120 Fixed the creation and edition of Ship designs with the Unfallen medium hulls Disabled Multiplayer (Join Game) features if Steam is not running Space battles are now correctly resolved when a player enters a session in which another player is attacked by pirates. The peaceful conversion icon is no longer redundantly displayed on your own Unfallen systems The Seventeen thousand islands bridge" anomaly name no longer overlaps with nearby planets Icons of unavailable curiosities are now shown correctly when there is no ship orbiting the system Fixed the tooltip on “Colonize” button in Star system management; now properly tells the planet colonization is queued and not already colonized Added AMD Radeon HD 6550D (sep 2011) to the compatibility card; it should now be able to launch the game in compatibility mode Changed wording in planet tooltips to avoid confusion regarding base output modifiers Fixed text in the "Population Boost Ended" notification when using custom factions Fixed the background of in-game screen with "-novideo" command in Steam set launch options Fixed issue with moon exploration & anomaly improvement GUI Fixed a few tutorial highlights Fixed an error when displaying the tooltip of the Evacuate System improvement when playing Unfallen Fixed hero recruitment notification having issues with custom textures. Fixed an error when hovering the mouse cursor over the "Colonize" button of a destroyed planet in the System Management Screen Fixed multiple issues with in-game text fields and added a few quality of life enhancements on these Changed the "K" into "M" when reaching millions units for resources Fixed the technologies remaining turns count in the technology queue The cursor location is reset to the end of the text when clicking on the bottom side of the chat bar [AI] The AI should ask for alliances out of perceived necessity less often The AI should evaluate truce better when other player is winning the war Fixed an issue where the synchronization of game events was failing while the user was saving the game resulting in a crash and an infinite turn Fixed an issue in battle situations computing resulting in a crash Fixed an issue with Ark handling that was generating an error message Fixed an issue where the AI was stopping colonizing systems at some point The AI dll now loads correctly when the game is installed in a path that contains accented characters Fixed an issue where a mood message was sent multiple times during truce The AI should now respond to diplomatic demands based on the odds of winning wars and the value of bribes Fixed an issue where AI only took in account war end when a force truce was declared Fixed an issue where ship designs were not synchronized correctly Fixed an issue where AI would ask for help even if it was not at war Fixed an error generated when the Vodyani AI chooses the "Conscription" defensive battle plan Fixed an error generated when starting the Beginner Tutorial [DESYNCS] The desync report message box is now only displayed once Fixed a desync related to fleet actions Fixed a desync related to population migration and political events Fixed a desync related to "The Good Life" exploration quest Fixed a desync related to manpower [MODDING] In the modding screen, added filters for mod location (Local or Workshop) Fixed the scroll wheel functionality in the mod selection menu Added a warning when the player enables a mod Added display of error messages and feedbacks in Modding Screen Fixed modding screen auto-selection and interaction issues Added an option to automatically download and enable Missing Mods of a game (both in the Load Game and the Join Game screens) Added GUI modding (image replacement) Fixed ship reskins not being shown in ship design editor We hope you like it!
汉末群雄逐鹿1.055马腾战报(系统玩法介绍)1 本人在此声明:我是纯粹的游戏爱好者,对于游戏内容以外的问题完全无视,游戏内容不懂的可以跟帖,我看到会回复。此战报目的是推广该游戏和指导一下没玩过该系列玩家的困惑,所以中途可能弃档。随意转载,不用署名。为了更好的体验请点只观看楼主。
测试版1.05又更新了50多M 25日凌晨 这版基本稳定了,推荐游玩。
3.16更新公告 steam:Match Stability Improvement - v1.03 Live Update 23月16日- UBI-APOTEOZH We are aware that some players are experiencing errors that are causing disconnects in multiplayer matches. Our team has identified a bug causing some of the #6000018 and #6000039 errors. We are deploying a fix today at 12 PM EST on all platforms to fix this bug and improve match stability. Our team will monitor how these changes affect the player experience in addition to investigating other causes of player disconnects. This maintenance is scheduled to last 10 - 15 minutes. Please note that this fix introduces a graphical glitch for the Conqueror weapon during his death animation. This glitch will be fixed in an upcoming update. 机器翻译: 我们都知道,有些球员经历所造成的错误在多人比赛断开。我们的研究团队已经发现一个错误造成的一些# 6000018和# 6000039错误。我们正在部署在今天上午晚上12点在所有平台修复修复这个bug,提高比赛稳定性。我们的团队将监控这些变化如何影响除了调查的其他球员的球员的经验脱节的原因。这个保养计划持续10到15分钟。 请注意,这个修复引入了一个图形故障的征服者武器在他的死亡动画。这个故障将被固定在即将到来的更新。
育碧开始制裁挂机了,可喜可贺! steam原文:How we're fighting AFK FarmingGreeting Warriors, Ubisoft is dedicated to creating a level playing field in our games, and the full For Honor development team is committed to constantly act against individuals trying to gain advantages from using hacks or bots. You can find below last week’s post on the subject. http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fforhonor.ubisoft.com%2Fgame%2Fen-US%2Fnews-community%2F152-284823-16%2Four-approach-to-sanctioning-in-for-honor&urlrefer=062ab5526400aa509202778522b760ed This week we wanted to give your more visibility about our policy against players who are “AFK Farming” the For Honor Battlefields. For those unfamiliar with the practice, players are able to go AFK (away from keyboard) and keep their in-game character moving throughout a match (ex. tying a rubber band on the control stick), garnering end-game rewards and progression without actually playing. The “farming” aspect comes about when these players use this technique frequently to gain a large amount of these rewards. Because this kind of behavior negatively affects the player experience of others, it has become a top priority for us. As such, we will be sanctioning all the players who have been found to be using AFK Farming repeatedly. Depending on the situation, and the existence of additional sanctions already on a player’s account, we can apply different degrees of sanctions. 1st offense will trigger a warning, then, repeated violations may result in a Ubisoft account suspension applicable on the game (temporary or permanent). Actual disciplinary action depends on the severity of the behavior and shall be decided at Ubisoft’s discretion, on a case by case basis. Please understand that no details about the state of our investigation into this matter will be disclosed at any stage. Rest assured that sanctions will only be applied if there is clear evidence. Starting early next week, warning sanctions will be applied to all first time offenders. A BIG thanks to all who reported toxic behaviors from the game or customer support website! In addition to the sanctions, we are currently working on improved methods of identifying and preventing AFK Faming. As a reminder, our Code of Conduct can be found here: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fforums.ubi.com%2Fshowthread.php%2F1548873-Code-of-Conduct&urlrefer=15263c47a609a251875ccc32a6583ff7 You may also wish to refer to our FAQ regarding applicable sanctions in For Honor: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fsupport.ubi.com%2Fen-US%2FFaqs%2F000026239%2FFor-Honor-Sanctions-Warnings-Suspensions-and-Bans-FH-PC-XB1-PS4&urlrefer=987476e2d15b506d5499910a1bd0df31 We’ll leave you with a reminder of our Community Values: Honor: Fight, win and lose with Honor. Support your teammates. Respect: Respect your opponents and other community members, inside and outside the game. Share: Share your experience, share tips and hints, spread the word! Looking forward meeting you all on the battlefields! The For Honor Team 机翻: 我们如何战斗AFK耕作 迎接勇士, 公司致力于在我们的游戏创造一个公平竞争的环境,并充分尊重开发团队致力于不断反对者尝试使用黑客或木马赢得优势。你可以在下面的帖子上找到下面的主题。 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fforhonor.ubisoft.com%2Fgame%2Fen-us%2Fnews-community%2F152-284823-16%2Four-approach-to-sanctioning-in-for-honor&urlrefer=9728486d15ee376ab3e665064c3814cb 本周,我们想给你更多的知名度对我们的政策对球员“AFK农业“荣誉战场。对于那些不熟悉的做法,玩家可以去AFK(离开键盘),让他们在游戏中的角色移动整个匹配(例如,把橡皮筋的控制棒),获得游戏奖励和发展最终没玩。当这些玩家经常使用这种技术来获得大量的奖励时,“农业”方面就出现了。 因为这种行为会对其他玩家的体验产生负面影响,所以它已经成为我们的当务之急。因此,我们将支持所有的球员已经被发现使用AFK耕作反复。 视情况而定,且附加制裁已经存在于玩家的账户上,我们可以申请不同程度的制裁。 第一进攻将触发一个警告,然后,重复的行为可能会导致一个适用于游戏育碧帐户悬浮(临时或永久)。 实际惩戒行动取决于行为的严重程度,应在育碧的裁量决定,在逐案基础上。 请明白,关于我们对此事的调查状况的任何细节将在任何阶段。放心,制裁将只适用于如果有明确的证据。 下周初开始,警告制裁将适用于所有第一次犯罪。 一个很大的感谢所有从游戏或客户支持网站报告的有毒行为! 除了制裁,我们目前正在努力识别和防止AFK的耕作方法的改进。 作为提醒,我们的行为准则可以在这里找到: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fforums.ubi.com%2Fshowthread.php%2F1548873-code-of-conduct&urlrefer=b27c2f0432c146a2854c6ae201c9ad90 你可以查阅我们的常见问题解答有关制裁的荣誉: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fsupport.ubi.com%2Fen-us%2Ffaqs%2F000026239%2Ffor-honor-sanctions-warnings-suspensions-and-bans-fh-pc-xb1-ps4&urlrefer=0e4f81c5e28342e890382697ea851503 我们会提醒你我们的社会价值观: 荣誉:战斗,赢得和失去荣誉。支持你的队友。 尊重:尊重你的对手和其他社区成员,在游戏内外。 分享:分享你的经验,分享提示和提示,传播这个词! 期待见到你上战场! 荣誉队
3.3,21点维护15分钟。 大家做好准备!
总算更新了2.28,21点。 15分钟后结束,那些不知道破防改了啥的进去试试吧!问能问出来就不用打了。
平衡性更新即将到来! Upcoming Gameplay ImprovementsWe are excited to see that our game is finally out there and that players are enjoying their time on the battlefield. Our team is also actively listening to the community and we would like to update you on a list of improvements that will be deployed in upcoming updates: Bots Replacing Players in Duel / Brawl / Elimination Game Modes: In response to player feedback from Beta, we will address your concerns regarding Bots with full health replacing leaving players. We will now replace the leaving player with a dead Bot in Duel, Brawl, and Elimination game modes. This will effectively make you win the current round if it was the only opponent left alive. For the rounds that follow, the Bot will stay in place of the player. Conqueror and Berserker: Currently if your opponent blocks a light attack from these two characters, they can combo into a free Guard Break. This will no longer happen. <--edited to clarify! Peacekeeper: We will address the bug where the second and third stabs from a guardbreak do not apply bleed. Valkyrie: Light Attacks: reduced recovery time Light Chains: reduced time between attacks Pouncing Thrust; Hunter’s Strike: Increased damage and link options after those moves Shield Crush: add link to Light Attack chains Hunter’s Rush: reduced recovery time Guardbreak Counter (All Heroes): Currently you can’t counter a guardbreak during a guardbreak attempt. This will be return to the previous behavior seen in the Beta. Stay tuned for more information regarding future gameplay updates. 机翻: 即将到来的游戏的改进 我们很高兴看到我们的比赛终于在那里,球员们享受他们的时间在战场上。我们的团队也积极听取社会,我们想更新你的名单,将在即将到来的更新的改进: 机器人代替玩家在决斗/打架/消除游戏模式: 为了回应来自测试玩家的反馈,我们将解决你关于健康取代离开僵尸玩家的关注。现在我们将与在决斗,斗殴死BOT代替离开的球员,和消除的游戏模式。这将有效地使你赢得本轮,如果它是唯一的对手离开活着。该轮之后,机器人会在玩家的地方。 征服者和狂战士: 目前,如果你的对手阻挡光攻击从这两个字符,他们可以组合成一个免费的后卫休息。这将不再发生。<编辑澄清! 和平卫士: 我们将从一个guardbreak地址的第二和第三刺不适用流血的bug。 瓦尔基里: 光攻击:减少恢复时间 轻链:减少攻击时间 突袭的推力;猎人的打击:增加伤害和链接选项后,这些动作 盾牌粉碎:添加链接到轻攻击链 猎人的匆忙:缩短恢复时间 Guardbreak Counter(英雄): 目前你无法抵抗的一个guardbreak guardbreak在尝试。这将返回到以前的行为中看到的测试。 敬请关注更多关于未来游戏更新的信息。
育碧好像开始封号了! 官方新闻机翻: 荣誉制裁:警告、悬浮液和禁令问题:我收到通知从荣誉团队通知我育碧账户警告/禁止/暂停特定平台。 这是什么意思? 答: 我们致力于提供最好的体验,我们所有的球员。 我们的的行为准则制定了规则,保持游戏公平,使它成为一个有趣的和安全的环境。 我们积极地监控游戏活动,有权批准任何明显的帐户违反了的行为准则。 一些漏洞的例子有:作弊(黑客,利用机器人……) 不当行为(欺诈、账户交易、虚假报道……) ——骚扰 ——员工扮演 ——进攻用户生成内容(象征) ——不适当的用户名 ——广告 记住,你负责任何行动在您的帐户。 如果你想知道更多细节被认为是违反,请咨询我们的行为准则。 行为守则是补充育碧的使用条款。 如果你观察任何上述或其他违反行为准则的行为,愿报告,请参考常见问题解答。 根据破坏的严重程度,我们可以应用不同程度的制裁:——警告 悬浮液(介于3和10天) ——永久禁令 球员获得批准将通过电子邮件通知,期间无法访问游戏的批准(悬浮液和禁令)。 请注意,我们将不能透露任何细节,我们调查违反任何阶段。 制裁只会应用是否有足够的证据。 荣誉:战斗,赢和输与荣誉。 支持你的队友。 尊重:尊重你的对手,其他社区成员,内部和外部的游戏。 分享:分享你的经验,分享技巧和提示,传播这个词!相关的平台 个人电脑 PlayStation 4 Xbox一
话说嚷嚷uplay上不去的,难道都是新人?没玩过育碧的游戏? 我第一个育碧的网游开始,只要有免费测试的第一天。uplay就上不去,一直是常态,上次彩虹免费测试,我全境封锁一直上不去,这次荣耀战魂免费测试我就知道进不去,试了一下果然之后,直接睡觉去了,3点起来各种嗨!你们呀节奏带的也不嫌麻烦。等正式版发布第一天还是大多数人进不去的,这都是惯例有啥好奇怪的!你们嚷嚷吧,我午睡去了。夜里起来嗨!
问一下是不是购买了游戏的人才能预载游戏呀! 我的uplay免费游戏么有这个游戏。是不是等到9号就有了。求解答!
求推荐创意工坊mod,功能性mod。 rt不要改皮肤,属性的。只要功能性的mod,本人英语太烂。不太好找,求推荐一些。就订阅了这几个!
转贴:群雄逐鹿1.0战报—新手初接触—曹操军_汉末群雄逐鹿吧_百度... 谢谢暖贴! 群雄逐鹿1.0战报—新手初接触—曹操军_汉末群雄逐鹿吧_百度贴吧来自:http://tieba.baidu.com/p/4848017417?sharefrom=tieba
转贴:群雄逐鹿1.0战报—新手初接触—曹操军_汉末群雄逐鹿吧_百度... 谢谢支持观看! 群雄逐鹿1.0战报—新手初接触—曹操军_汉末群雄逐鹿吧_百度贴吧来自:http://tieba.baidu.com/p/4848017417?sharefrom=tieba
群雄逐鹿1.0战报—新手初接触—曹操军
报道了 今天下好游戏,开搞!!!
我的原版玩家的评测。换个角度你会发现有所不同,欢迎点评! 发现贴吧内大量消极言语,我来带来一种新思想吧!理性讨论,不当之处请包涵!
这次dlc更新的免费原版内容是什么? 小弟我一个dlc没买,这个谁能告诉一下不用买,能玩到的内容,感激不尽。因为吧友大多数是出了就买。
看到这些疯的,我擦了。晒晒我的dlc图。 送的混沌!
明年dlc能打折吗? 发现没有dlc也能玩的下去,主要太贵了,想问问这游戏前几部dlc有打折吗?明年的话一般多少折呀!到时候一起买。
玩曹操,灭了吕布,张辽不来呀! 一看族谱,曹丕儿子竟然叫张辽。这样是不是不会来了!
维护完了不能强化了?那给是个磨刀石有啥用? rtZZZZZZZZZZZZZZZZZZZZZZ
注意这次更新的DX12版本与异步计算有关,而已知的N卡都没有。 所以N卡的朋友乖乖使DX11版本吧!注意与win10无关,也可用dx11.N卡用了会负优化。我试验我的GTX970,DX11下70帧左右,DX12下50左右。
不删档7.12开启 终于等到消息了!
新dlc发布了! 大家自行关注!!!
6.19公布不删档时间 总算有点盼头了!
办了建行的visa虚拟卡,总算免除卡单烦恼了 现在有效期不要年费,没有实体卡,办理很方便。当然是上班族。随开随用。算是打了个广告吧!
侠客风云传卖80,喷子们美了。 我觉得卖多贵和国内的没啥影响,因为已经发布1年多了,真爱早买激活码通关了n次了。所以至此只是利用剩余价值,和在国际上推广一下中国的游戏。那些想着买了再发差评的,外国人才不会管你写的什么,只会知道这是个垃圾游戏。看都不会看了,本来一部好的作品好不容易走出国门,自己的国人不但不支持。还因为价格的差异而大骂特骂,国产游戏真的没希望了。那些有着一丝幻想的人可以歇息了,因为国内环境就算一款好玩的游戏在steam上发布,它的竞争者、水军、中国喷子也不会让他走出国门的。更何况成堆的不成熟的游戏大量发布。想说的说完了,喷子来喷吧,我看好你们,你们成功了。(有感而发,不喜请喷!)
第一次掉闪卡,庆祝一下!
(心情贴)steam卡单了 满怀激动地在2月2号凌晨预购xcom2,结果网页崩溃银联已付款,steam没有入库。邮件交易失败!有没有小伙伴和我一样悲剧的?
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