眺望彼岸2014 眺望彼岸2014
宅男一枚
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1.0.18 Update 1.0.18 -- The Stellar Prisoner This update comes with a bit of free content on the side, because who doesn't like free stuff? The new things include a new special node, two unique planets, unique anomalies on Auriga & Bilgeli, and a hero and the quest to rescue it! Also a truckload of performance improvements. Read on for more detail... [XML] Added Neutron Star special node Added 2 new unique planets, Veil & Teonha Added hero Koros Apogee Added hero Tiaych Zhilleaq Added the quest Invisible Chains (look for the neutron star!) Added a unique Anomaly on Auriga & Bilgeli (2 total) Reduced Auriga base science as it is now given by Husk of Knowledge anomaly Fixed the quest improvement "Craver Dark Ops" being available to be built multiple times Fixed custom faction feedback on planet FIDSI tooltips Fixed Unfallen home system not having a bonus of 1000 System Manpower Fixed cooldown timer for changing battle tactics set not being affected by game speed Added Enhanced Astronavigation as a starting skill (tier 0) for Tiaych Zhilleaq Fixed incorrect feedback of Sophon Free Move movement points (showed +2, when it gave +4) Sophons Free Move now gives +2 Vision Range instead of +1.5 Sophons Free Move now gives +2 Movement Points instead of +4 Disabled Apathetic/Fervent Colonists Traits for Factions with Shipbound (since it’s irrelevant to them) Disabled Guardians Trait for Factions with Shipbound (since it’s irrelevant to them) Fixed some political traits not affecting politics properly/being wrongly feedbacked Merchants (Industrialist events support Pacifist political opinion) Monumentalists (Industrial events support Religious political opinion) Aggressive (Industrial events support Militaristic political opinion) Investors (Pacifist events support Industrialist political opinion) Conservationists (Pacifist events support Ecologist political opinion) Automatists (Scientists events support Industrialist political opinion) Sociologists (Scientists events support Pacifists political opinion) Biologists (Scientists events support Ecologists political opinion) Dutiful (Religious events support Industrialists political opinion) Virtuous (Religious events support Pacifists political opinion) Skeptics (Religious events support Scientists political opinion) Fanatical (Religious events support Militarists political opinion) Sanctuarists (Religious events support Ecologists political opinion) Pragmatic (Militarists events support Scientists political opinion) Preservationists (Militarists events support Ecologists political opinion) Harvesters (Ecological events support Industrialists political opinion) Druids (Ecologists events support Religious political opinion) Territorial (Ecologists events support Militarists political opinion) Exploration quest Mysterious Plague ship is now disabled for the Vodyani Faction Horatio Carrier now has 13200 HP instead of 5500 HP War exhaustion trend computation will now depend on game speed Added Distributed Energy and Gamma Analysis tooltips Lumeris refund for outposts is now equal to the Dust spent to colonize Updated Gas FIDSI to differentiate the planets Populations Collections for Custom Factions are now dissociated from the vanilla factions’. This allows for clearer feedback (we don’t show a vanilla faction icon for a population collection bonus applied to a custom faction) Fixed a bug where the Horatio population collection bonus level 3 had overpowered, unintended industry effects Fixed an issue of Influence provided by Outposts “First contact” action with Minor Factions is now free The "New Colony Rule" Industrialist law only applies its effect on the newly acquired colony Fixed tooltip of the "Explore Binaries" anomaly reduction displaying debug text Fixed The Quest Babies not Booms sending population on outpost. Now, it will add population only on Colonies. The Quest “The Good Life” is now disabled for custom factions with the Affinity Shipbound The Quest “Babies Not Booms” and “An Unexpected Visitor” are now disabled for custom Factions with the Affinity Shipbound Relationship trend of Minor Faction now depends on game speed Having Pacifists in the senate does not remove the “Eternal War” effect over minor factions Fixed Shipbound Custom Factions based on Cravers Visual Affinity being able to create multiple Ark designs [PERFORMANCE] Improved influence computation Ships designs are not automatically preloaded at the beginning of the game anymore Optimize end turn resource collection pass Optimized fleet & political events Better filtering of onscreen rendering Optimized hero assignation and fleet modification Reworked retrofit process to reduce CPU consumption and memory allocations [FIXES] Fixed the intro cinematic for custom factions When the end turn is computing, it is no longer possible to send orders Prevented Election actions from all being disabled Empire met notification only appears when both empires know each other Alliance Victory now properly awards victory to all the members of an alliance In multiplayer, players are no longer displayed as having achieved elimination victory when another empire wins The "Reset" button did not properly reset the Diplomatic Demand Screen The minor population effects are now displayed in their tooltips inside the custom faction Fixed Trade company HQ/subsidiary being queueable at the same time on the same system Fixed Ground battle notification auto popup setting not working Fixed Influence feedback being too large on outposts and Unfallen systems Added an icon on fleet labels to feedback the existence of a Planet Destruction module within the fleet Fixed the on-click behaviour of merged fleet labels; all fleets represented by the label are visible in the fleets list at the bottom of the screen Fixed the dragged population icon for custom populations Allowed the trait level reduction in custom faction screen; removing a level n trait will automatically add back the level n-1 of that same trait Greyed out the ship design slots that are incompatible with the selected module category in ship design screen Users can’t join or be invited in multiplayer sessions without the latest game version installed User no longer remain stuck on "Ending Turn" after the election in turn 120 Fixed the creation and edition of Ship designs with the Unfallen medium hulls Disabled Multiplayer (Join Game) features if Steam is not running Space battles are now correctly resolved when a player enters a session in which another player is attacked by pirates. The peaceful conversion icon is no longer redundantly displayed on your own Unfallen systems The Seventeen thousand islands bridge" anomaly name no longer overlaps with nearby planets Icons of unavailable curiosities are now shown correctly when there is no ship orbiting the system Fixed the tooltip on “Colonize” button in Star system management; now properly tells the planet colonization is queued and not already colonized Added AMD Radeon HD 6550D (sep 2011) to the compatibility card; it should now be able to launch the game in compatibility mode Changed wording in planet tooltips to avoid confusion regarding base output modifiers Fixed text in the "Population Boost Ended" notification when using custom factions Fixed the background of in-game screen with "-novideo" command in Steam set launch options Fixed issue with moon exploration & anomaly improvement GUI Fixed a few tutorial highlights Fixed an error when displaying the tooltip of the Evacuate System improvement when playing Unfallen Fixed hero recruitment notification having issues with custom textures. Fixed an error when hovering the mouse cursor over the "Colonize" button of a destroyed planet in the System Management Screen Fixed multiple issues with in-game text fields and added a few quality of life enhancements on these Changed the "K" into "M" when reaching millions units for resources Fixed the technologies remaining turns count in the technology queue The cursor location is reset to the end of the text when clicking on the bottom side of the chat bar [AI] The AI should ask for alliances out of perceived necessity less often The AI should evaluate truce better when other player is winning the war Fixed an issue where the synchronization of game events was failing while the user was saving the game resulting in a crash and an infinite turn Fixed an issue in battle situations computing resulting in a crash Fixed an issue with Ark handling that was generating an error message Fixed an issue where the AI was stopping colonizing systems at some point The AI dll now loads correctly when the game is installed in a path that contains accented characters Fixed an issue where a mood message was sent multiple times during truce The AI should now respond to diplomatic demands based on the odds of winning wars and the value of bribes Fixed an issue where AI only took in account war end when a force truce was declared Fixed an issue where ship designs were not synchronized correctly Fixed an issue where AI would ask for help even if it was not at war Fixed an error generated when the Vodyani AI chooses the "Conscription" defensive battle plan Fixed an error generated when starting the Beginner Tutorial [DESYNCS] The desync report message box is now only displayed once Fixed a desync related to fleet actions Fixed a desync related to population migration and political events Fixed a desync related to "The Good Life" exploration quest Fixed a desync related to manpower [MODDING] In the modding screen, added filters for mod location (Local or Workshop) Fixed the scroll wheel functionality in the mod selection menu Added a warning when the player enables a mod Added display of error messages and feedbacks in Modding Screen Fixed modding screen auto-selection and interaction issues Added an option to automatically download and enable Missing Mods of a game (both in the Load Game and the Join Game screens) Added GUI modding (image replacement) Fixed ship reskins not being shown in ship design editor We hope you like it!
育碧开始制裁挂机了,可喜可贺! steam原文:How we're fighting AFK FarmingGreeting Warriors, Ubisoft is dedicated to creating a level playing field in our games, and the full For Honor development team is committed to constantly act against individuals trying to gain advantages from using hacks or bots. You can find below last week’s post on the subject. http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fforhonor.ubisoft.com%2Fgame%2Fen-US%2Fnews-community%2F152-284823-16%2Four-approach-to-sanctioning-in-for-honor&urlrefer=062ab5526400aa509202778522b760ed This week we wanted to give your more visibility about our policy against players who are “AFK Farming” the For Honor Battlefields. For those unfamiliar with the practice, players are able to go AFK (away from keyboard) and keep their in-game character moving throughout a match (ex. tying a rubber band on the control stick), garnering end-game rewards and progression without actually playing. The “farming” aspect comes about when these players use this technique frequently to gain a large amount of these rewards. Because this kind of behavior negatively affects the player experience of others, it has become a top priority for us. As such, we will be sanctioning all the players who have been found to be using AFK Farming repeatedly. Depending on the situation, and the existence of additional sanctions already on a player’s account, we can apply different degrees of sanctions. 1st offense will trigger a warning, then, repeated violations may result in a Ubisoft account suspension applicable on the game (temporary or permanent). Actual disciplinary action depends on the severity of the behavior and shall be decided at Ubisoft’s discretion, on a case by case basis. Please understand that no details about the state of our investigation into this matter will be disclosed at any stage. Rest assured that sanctions will only be applied if there is clear evidence. Starting early next week, warning sanctions will be applied to all first time offenders. A BIG thanks to all who reported toxic behaviors from the game or customer support website! In addition to the sanctions, we are currently working on improved methods of identifying and preventing AFK Faming. As a reminder, our Code of Conduct can be found here: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fforums.ubi.com%2Fshowthread.php%2F1548873-Code-of-Conduct&urlrefer=15263c47a609a251875ccc32a6583ff7 You may also wish to refer to our FAQ regarding applicable sanctions in For Honor: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fsupport.ubi.com%2Fen-US%2FFaqs%2F000026239%2FFor-Honor-Sanctions-Warnings-Suspensions-and-Bans-FH-PC-XB1-PS4&urlrefer=987476e2d15b506d5499910a1bd0df31 We’ll leave you with a reminder of our Community Values: Honor: Fight, win and lose with Honor. Support your teammates. Respect: Respect your opponents and other community members, inside and outside the game. Share: Share your experience, share tips and hints, spread the word! Looking forward meeting you all on the battlefields! The For Honor Team 机翻: 我们如何战斗AFK耕作 迎接勇士, 公司致力于在我们的游戏创造一个公平竞争的环境,并充分尊重开发团队致力于不断反对者尝试使用黑客或木马赢得优势。你可以在下面的帖子上找到下面的主题。 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fforhonor.ubisoft.com%2Fgame%2Fen-us%2Fnews-community%2F152-284823-16%2Four-approach-to-sanctioning-in-for-honor&urlrefer=9728486d15ee376ab3e665064c3814cb 本周,我们想给你更多的知名度对我们的政策对球员“AFK农业“荣誉战场。对于那些不熟悉的做法,玩家可以去AFK(离开键盘),让他们在游戏中的角色移动整个匹配(例如,把橡皮筋的控制棒),获得游戏奖励和发展最终没玩。当这些玩家经常使用这种技术来获得大量的奖励时,“农业”方面就出现了。 因为这种行为会对其他玩家的体验产生负面影响,所以它已经成为我们的当务之急。因此,我们将支持所有的球员已经被发现使用AFK耕作反复。 视情况而定,且附加制裁已经存在于玩家的账户上,我们可以申请不同程度的制裁。 第一进攻将触发一个警告,然后,重复的行为可能会导致一个适用于游戏育碧帐户悬浮(临时或永久)。 实际惩戒行动取决于行为的严重程度,应在育碧的裁量决定,在逐案基础上。 请明白,关于我们对此事的调查状况的任何细节将在任何阶段。放心,制裁将只适用于如果有明确的证据。 下周初开始,警告制裁将适用于所有第一次犯罪。 一个很大的感谢所有从游戏或客户支持网站报告的有毒行为! 除了制裁,我们目前正在努力识别和防止AFK的耕作方法的改进。 作为提醒,我们的行为准则可以在这里找到: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fforums.ubi.com%2Fshowthread.php%2F1548873-code-of-conduct&urlrefer=b27c2f0432c146a2854c6ae201c9ad90 你可以查阅我们的常见问题解答有关制裁的荣誉: http://tieba.baidu.com/mo/q/checkurl?url=https%3A%2F%2Fsupport.ubi.com%2Fen-us%2Ffaqs%2F000026239%2Ffor-honor-sanctions-warnings-suspensions-and-bans-fh-pc-xb1-ps4&urlrefer=0e4f81c5e28342e890382697ea851503 我们会提醒你我们的社会价值观: 荣誉:战斗,赢得和失去荣誉。支持你的队友。 尊重:尊重你的对手和其他社区成员,在游戏内外。 分享:分享你的经验,分享提示和提示,传播这个词! 期待见到你上战场! 荣誉队
平衡性更新即将到来! Upcoming Gameplay ImprovementsWe are excited to see that our game is finally out there and that players are enjoying their time on the battlefield. Our team is also actively listening to the community and we would like to update you on a list of improvements that will be deployed in upcoming updates: Bots Replacing Players in Duel / Brawl / Elimination Game Modes: In response to player feedback from Beta, we will address your concerns regarding Bots with full health replacing leaving players. We will now replace the leaving player with a dead Bot in Duel, Brawl, and Elimination game modes. This will effectively make you win the current round if it was the only opponent left alive. For the rounds that follow, the Bot will stay in place of the player. Conqueror and Berserker: Currently if your opponent blocks a light attack from these two characters, they can combo into a free Guard Break. This will no longer happen. <--edited to clarify! Peacekeeper: We will address the bug where the second and third stabs from a guardbreak do not apply bleed. Valkyrie: Light Attacks: reduced recovery time Light Chains: reduced time between attacks Pouncing Thrust; Hunter’s Strike: Increased damage and link options after those moves Shield Crush: add link to Light Attack chains Hunter’s Rush: reduced recovery time Guardbreak Counter (All Heroes): Currently you can’t counter a guardbreak during a guardbreak attempt. This will be return to the previous behavior seen in the Beta. Stay tuned for more information regarding future gameplay updates. 机翻: 即将到来的游戏的改进 我们很高兴看到我们的比赛终于在那里,球员们享受他们的时间在战场上。我们的团队也积极听取社会,我们想更新你的名单,将在即将到来的更新的改进: 机器人代替玩家在决斗/打架/消除游戏模式: 为了回应来自测试玩家的反馈,我们将解决你关于健康取代离开僵尸玩家的关注。现在我们将与在决斗,斗殴死BOT代替离开的球员,和消除的游戏模式。这将有效地使你赢得本轮,如果它是唯一的对手离开活着。该轮之后,机器人会在玩家的地方。 征服者和狂战士: 目前,如果你的对手阻挡光攻击从这两个字符,他们可以组合成一个免费的后卫休息。这将不再发生。<编辑澄清! 和平卫士: 我们将从一个guardbreak地址的第二和第三刺不适用流血的bug。 瓦尔基里: 光攻击:减少恢复时间 轻链:减少攻击时间 突袭的推力;猎人的打击:增加伤害和链接选项后,这些动作 盾牌粉碎:添加链接到轻攻击链 猎人的匆忙:缩短恢复时间 Guardbreak Counter(英雄): 目前你无法抵抗的一个guardbreak guardbreak在尝试。这将返回到以前的行为中看到的测试。 敬请关注更多关于未来游戏更新的信息。
育碧好像开始封号了! 官方新闻机翻: 荣誉制裁:警告、悬浮液和禁令问题:我收到通知从荣誉团队通知我育碧账户警告/禁止/暂停特定平台。 这是什么意思? 答: 我们致力于提供最好的体验,我们所有的球员。 我们的的行为准则制定了规则,保持游戏公平,使它成为一个有趣的和安全的环境。 我们积极地监控游戏活动,有权批准任何明显的帐户违反了的行为准则。 一些漏洞的例子有:作弊(黑客,利用机器人……) 不当行为(欺诈、账户交易、虚假报道……) ——骚扰 ——员工扮演 ——进攻用户生成内容(象征) ——不适当的用户名 ——广告 记住,你负责任何行动在您的帐户。 如果你想知道更多细节被认为是违反,请咨询我们的行为准则。 行为守则是补充育碧的使用条款。 如果你观察任何上述或其他违反行为准则的行为,愿报告,请参考常见问题解答。 根据破坏的严重程度,我们可以应用不同程度的制裁:——警告 悬浮液(介于3和10天) ——永久禁令 球员获得批准将通过电子邮件通知,期间无法访问游戏的批准(悬浮液和禁令)。 请注意,我们将不能透露任何细节,我们调查违反任何阶段。 制裁只会应用是否有足够的证据。 荣誉:战斗,赢和输与荣誉。 支持你的队友。 尊重:尊重你的对手,其他社区成员,内部和外部的游戏。 分享:分享你的经验,分享技巧和提示,传播这个词!相关的平台 个人电脑 PlayStation 4 Xbox一
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