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【2015-11-08】Features in 1.0.5 1.Arsonide's Contextual Contracts The contracts in KSP up until now have been pretty self-contained and independent of much of the player's actions, and the rest of the game. Contextual contracts aims to remedy that with a new system that detects and creates contracts for existing vessels. Satellites, for instance can be tagged in a contract to adjust orbits into an already existing satellite network. The chance for these to appear increases as the player builds and places more assets, causing these missions to show up more often in place of contracts requiring new vessels. 2.RoverDude's Thermal Improvements Radiators, the ISRU and RTGs are all getting a bit of attention from RoverDude! Notably, the radiators can now be hotter than the parts they're cooling, allowing for active refrigeration, the ISRU's core now heats separately from its skin and the RTGs now generate appropriate amounts of heat. 4.PorkJet's New, and Overhauled Parts We've showcased a few of the parts that Porkjet has been working on in the past, namely he's been working on a Space Shuttle Main Engine (SSME) analogue, an overhauled Mk1 Cockpit, overhauled versions of the Basic Jet Engine, Turbo Jet Engine, Mk1 Fuselage, Mk1 Structural Fuselage and Mk1 Intake. You can view these parts in this album, though for now we haven't made a final decision on the Mk3 ramp yet, as it requires a bit more coding. 3.NathanKell's Thermal Tweaks and Fixes EVA kerbals now handled properly. Energy neither created nor destroyed when exposed area changes. Physics constants and ablation tweaked. Ablation rate is now based on the maxAmount always, not the current amount. Heating from engine exhaust improved and rebalanced. 5.Overhauled buoyancy (seaplanes!) And a lot of bugfixes. 6.NathanKell's work on sunlight and energy for solar panels 7.New internals for Mk1 Cockpit and Mk2 Crew Cabin 8.Using and creation of shaders (partially, will be completed in 1.1) 9.Navball for Kerbals on EVA. Navball follows the camera and the possibility of maneuver nodes while on EVA. 10.Engine Plume Lighting.
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