九日烧♬
烧哥Canada
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【视频实况】九日烧的都市天际线视频实况录像——峡泉城 网址镇楼 直播间:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Flive.bilibili.com%2F32430&urlrefer=393bd2a916691ce2c95062d36dce8d6d B站网址:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fspace.bilibili.com%2F2784379&urlrefer=f7dead31c70e80f8fa813b87b9f79db0 优酷地址:http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fi.youku.com%2Fu%2FUMjY5MTkxMjUy&urlrefer=dac2367632351f44f1f7a793cea84929 持续更新中……
【游戏特价】又打折了,45%off RT
【游戏汉化】感觉汉化有点机翻 首先,感谢贴吧提供的汉化资源链接。
【steam国区】留学生如何申请国区? 如题 我已经在建议客服那里提交了问题,问他们如何申请国区,结果到现在没人回答我。 是我打开方式不对?
【游戏特价】游戏又特价了?国区现在多少钱? 如题 今天上课在机房,没事上steam看看,有没有更新和汉化条目。意外发现40%降价,也就是六折。现在是13.19加币那现在国区多少钱? 是我的错觉还是又特价了???
【视频水贴】九日烧生存实况视频,录播投放B站 因优酷画质问题,生存实况视频现在从第一集开始重新在B站投稿,欢迎大家前去弹幕。 up主已经重新对视频进行更专业的剪辑,努力提高视频画质,迎接更多的点击量。 B站网址: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fspace.bilibili.com%2F2784379&urlrefer=f7dead31c70e80f8fa813b87b9f79db0 第一集已经发布。 愿此贴发挥完通知效果之后,沉入海底,永不被挖。
【更新问题】CSL刚刚更新 Zone limit increased 50% Building limit increased 50% Road segment limit increased 12,5% 这三个限制究竟指的是什么?提升了什么东西?区域限制建筑限制?原本限制了什么呢? 还有就是现在支持更大的城市了,究竟是优化了还是咋滴了?对游戏配置要求更低了?
【游戏更新】v.282更新日志 RT 鉴于好多吧友一看到更新,第一反应都是找烧哥的更新内容翻译,所以为了不让大家失望,按照惯例,继续保持更新日志的跟进。 二楼送上更新内容。
【游戏修改器】关于《漫漫长夜》的修改器 借用@夏夜__流萤,针对修改器的说明,简单补充几句
【新手求助】请问谁有正版汉化补丁 RT
【打折特价】万圣节特价,降价33% RT 特价一直持续到2015年11月2日,万圣节特价,降价33%。 一直期待打折入正的同志们可以抓紧机会了。 现在这个时间打折,圣诞节可就不好说还会不会继续打折了。 当然楼主也是推测,下次什么时候打折,打多少折,楼主不做推测和保证,请各位玩家们自行预测。 九日烧
【游戏更新】关于v.280之后的Linux/SteamOS更新 RT
【水贴一枚】现在的版本是v.280 从v.264到v.280,哇塞竟然有大的版本跨度耶!!!
【水贴一枚】热烈庆祝 热烈庆祝九日烧单个视频点击率过千
【水贴一枚】在加拿大的超市里 如题
【游戏更新】《漫漫长夜》沙盒版更新至v.280版本 The Long Dark Sandbox -- Updated to v.280 SteamOS/Linux News Community Announcements - Hinterland_Studio Hello! In this update, we've focused on a general bug-fixing/optimization pass on The Long Dark, in anticipation of new features and content to be added by the end of the year. The game has become so big and we've added so much content this year that we just needed to take a step back and tidy up some of the performance issues and bugs that had piled up, particularly with the UI. THE LONG DARK SANDBOX UPDATED to v.280 CHANGELIST -------------------------------------------------------------------------------------- GENERAL FIXES & IMPROVEMENTS * Outdoor load times have been reduced by about 30%. * The moon now glows. * The starfield is now projected on a sphere, and moves as night progresses. * Fixed an issue with terrain grass disappearing if the user looked directly down. * Reduced size of Rabbit Pelt gear item. * General clean-up of Gear item positions in Inspect mode. * Lighthouse - fixed floating clipboard after shelf breakdown * Fixed placed arrows sometimes falling through the world. * Fixed intermittent audio pauses/gaps [Xbox One] GAMEPLAY FIXES * Fixed issue where Rifle would occasionally be lost during a Struggle. * Fixed issue with being able to instantly catch Rabbits in a Snare. * Fixed intermittent issue with not being able to pick up used Snares. * Fixed issue where broken arrows sometimes had higher Condition than when they were whole. * Tuned wildlife respawn times in Mystery Lake, to bring them more inline with other regions. * Chain-link fences no longer provide shelter from wind. * Fixed issue where very small amounts of water could disappear from inventory when dropping water bottles. * Added slight illumination to items in Inspection mode, to make them visible even when in low-light conditions. * Made deer corpses in Desolation Point cave start unfrozen, and made corpses thaw when inside caves. * Slightly increased spawn chance for Feathers. * Added a small chance that Arrowheads may spawn in Cash Registers or Tool Chests. * When Breaking Down an item, the spawned Raw Materials are now placed based on the interaction point and not the original object's centre point. SAVE SYSTEM FIXES * Fixed issue where vehicle colours would reset between loads. * Fixed issues with game failing to save, or failing to load old saves [Xbox One] UI FIXES * Updated Can Opening UI to use the cover-flow style, to make it more consistent with other selection UIs. * Fixed missing icon on popup when harvesting Old Man's Beard and Cattails. * Fixed "Feed Fire" button placement so players are less likely to accidentally take a Torch from an active fire. * Exiting the Repair or Tool Selection menus will now return you to the Harvest/Repair screens, rather than exiting. * The UI now displays how much Kerosene gets used up when selected as an Accelerant during Firestarting. * Non-stackable Firestarting tools (ex. Firestriker) now show their Condition value, vs. simply saying "None", in the Firestarting UI. * You can no longer modify the amount to be harvested while the harvesting action is in progress. * Made some improvements to how we handle auto-repeat actions (ex. holding down a key or controller stick), which should help avoid accidental repetitions. * Added the Time of Day information to the Rest and Ice-Fishing UI, to make it easier to plan out how long you want to Rest or Fish for. * Added fire duration widget while time is accelerated when using fire. * Fixed sort/filter icons not appearing on container screen [Xbox One]. * Added lantern and torch icons to equip popup. * Fixed issue where "Rest Remaining" on first aid could round down to zero. * Fixed issue where HUD condition icons were partially covered during time accelerated actions. * Fixed issue with Inventory selection when dropping items from a stack while sorting by weight. * Fixed issue where mouse cursor would reset to centre after using a first aid item. * Fixed issue with Rifle not rotating around its centre-point in Inspection mode. * Fixed issue where scrolling audio wouldn't always play correctly, when scrolling through menu items. * Torch Condition now visible from the Firestarting screen. * Fixed issue with very short Repair actions not showing a progress bar. * Fixed issue where smashing open a can from Feed Fire screen would return to Fuel tab, also added (Opened) tag to cans on Feed Fire screen. * Fixed fuel display on Inventory screen and Refuel screen. * Added gear pop-up for cooked or heated food items. ###END OF CHANGELIST### UPCOMING: STEAM OS, STEAM CONTROLLER & LINUX SUPPORT ----------------------------------------------------------------------------------------------- We're happy to share an update on our progress with Linux support. We have a Linux build of The Long Dark up and running in the studio, running on SteamOS, which is based on a Debian 7 Linux distro. The game looks great and runs well, but it needs more testing for us to be 100% confident in it. We're hoping that the Linux community will support this testing effort. Within the next few weeks, we'll be launching an Experimental Linux Branch that current players can "opt in" to, to help with testing. We'll also set up a Linux sub-forum -- both in Steam and in our official community -- so there'll be a place to track bugs and provide feedback on performance, etc. Once the Experimental Linux Branch has had sufficient testing, we'll fold Linux into our main release. With this Linux work underway, we're tracking towards full Steam OS and Steam Controller support for The Long Dark. Release date on that is still TBD. We'll provide more info about the Steam OS release once we firm up our plans. Thanks! - The Hinterland Team
【生存实况】九日烧直播间转战战旗TV,特此通知 直播间地址镇楼: http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Fwww.zhanqi.tv%2F11505746&urlrefer=c5c2c55e0e491603939b39ab62d0a521 欢迎大家前往,视频更新链接依然在原贴进行 地址:http://tieba.baidu.com/p/4001998426
【新人求助】关于汉化 本人刚刚入正,但是苦于找不到汉化。请问正版如何获得中文?是要植入补丁?还是有什么别的好办法?谢谢
【日常交流】烧哥来了,烧哥又来了 嗯,烧哥说来就来,说来就来,只要一说来,一定就会来的 你们欢迎我吗?
【日常交流】玩过MC之后玩tld 你们说的好多东西我都不想添加进去,比如宠物,比如种植,乃至小地图,甚至是电力,因为玩多了,不想在这个游戏上看到太多别的游戏的影子。 当然,除非这些东西出现的时候,很新奇很让人眼前一亮,玩法也很特别,那我还是很期待的。
【游戏更新】《漫漫长夜》沙盒版修复至v.271版本 The Long Dark Sandbox Alpha — Hotfix to v.271 09.29.15 Hello, We’ve just hotfixed The Long Dark to v.271 on Steam to address the following crash issues: * Fix for crash that could occur in Coastal Highway when approaching mine entrance. (This is not a known issue for XBox One) * Fix for intermittent crash in Camp Office and Rural Store. (This fix will be implemented for XBox One in the near future)
【水贴一枚】各位玩家们 中秋快乐
【游戏更新】《漫漫长夜》沙盒版修复至v.270版本 The Long Dark Sandbox Alpha — Hotfix to v.270 09.25.15 Hello, We’ve just hotfixed The Long Dark to v.270 on Steam, to address the following issues. * Fixed crash at startup that was affecting some Windows systems. * Fixed issue with “Savegame Inconsistencies” message being shown incorrectly. All games that erroneously received this message will still have scores uploaded to Leaderboards. * Re-calibrated Mouse Sensitivity to address issues introduced in a previous update. * Added option to disable Screen-Space Ambient Occlusion (SSAO) for High and Ultra Display settings. * We now dynamically update FOV based on multi-monitor setups. Previously, we only checked at game launch. * Fixed issue that could sometimes cause gear to be duplicated when restoring an old save. * Fixed issue with vehicles losing loot in trunks/gloveboxes when restoring an old save. * Fixed bug that could rarely cause containers to disappear when doing a save/load. * Added a small number of random spawn arrows and arrowheads, spread across the game world. * Fixed issue where Improvised Hatchet was unable to harvest Birch and Maple Saplings. * Fixed issue with getting stuck around The Riken in Desolation Point. * Fixed issue with getting stuck in ice near Matt’s Truck in Desolation Point. * Fixed Matt’s Truck so that players can no longer enter and get stuck inside it. * Fixed issue with getting stuck along Skeeter’s Ridge in Pleasant Valley. * Fixed issue with getting stuck in Broken Highway transition zone. * Fixed issue with weather sometimes appearing to change immediately after leaving a building. * Re-tuned low Condition blur effect to be less punishing. * Fixed localization issues with status bar text. * Fixed issue with location reveal text sometimes staying on screen permanently. * Fixed issue with Required Material text always being red in the Repair UI. Now it’s only red if the player does not have the material. * Fixed issue where Scarf Repair did not require the same tools as other clothing Repair actions. * Fixed issue where arrow keys were not valid when turning Safe dials. * Fixed issue where rifle would lag when turning camera while aiming. * Fixed issue that could sometimes cause Reishi Tea to not provide medicinal benefits.
【新人求助】关于DLC《After Dark》 RT 玩CSL有几个月了,非常喜欢,由于出了新的DLC,所以觉得可以入正支持。 那么问题来了,这个DLC是独立出来的一个游戏,还是原版上的改进呢? 是不是和原版合并然后多出了夜晚模式以及若干新功能? 还是干脆就是一个独立的游戏,也就有夜晚还有那几个功能而已,原版功能很多都没有? 这里很好奇。 第一次认识到DLC,如果问题很愚蠢,勿喷
【日常交流】烧哥征婚
【日常交流】关于v.264或v.265 直播
【游戏更新】《漫漫长夜》沙盒版更新至v.264版本——“荒凉之地 THE LONG DARK SANDBOX UPDATED TO v264 -- "DESOLATION POINT" We've just updated The Long Dark's Sandbox to v264: "Desolation Point". Please take a minute to check out our latest update video[hinterlandgames.com], outlining the new features and content in the Desolation Point update. NOTE: v.264 should be compatible with saves from previous versions. If you run into issues, please post in our forums os we can support you. DESOLATION POINT We're really excited to introduce a new region in this update, Desolation Point, a stretch of coastal highway pockmarked with the abandoned remnants of a formerly thriving whaling industry. You can find Desolation Point by going to the end of the Coastal Highway, passing through the Commuter's Lament, and continuing onward. Good luck finding the way! ITEM PLACEMENT You can now place any gear item in a valid location in the world (vs. dropping it on the floor). Please review the Controls/Keybindings in Options for more details on how to accomplish this. METAL FORGING GAMEPLAY In addition to the new region, we've added Metal Forging gameplay. There is currently only one Forge in the game. It behaves as a hybrid of a Stove, and a Crafting Table. You first light the Stove part to build up heat, and then add Coal (a new fuel type which can be found in the mines scattered around the Sandbox world) to raise the forge's temperature to sufficient levels. Using a Hammer and raw materials like scrap metal, you can now forge a small number of improvised tools. WEATHER SYSTEM We've also updated the Weather system, to allow for longer and smoother transitions in and out of weather states. We also telegraph bad weather (like blizzards) more, so you can begin to prepare yourself. Weather transitions now occur in patterns, so that you can gradually learn to "read" the weather. Keep in mind that there are multiple weather patterns for each weather type, and that weather patterns change from region to region. HUD/UI UPDATE We've removed all on-screen text from the HUD, and replaced it with icons. We've also replaced the old Survival Panel with a new Status screen, which is where you also access your Backpack, First Aid, Bedroll, and Fire-starting. MULTIPLE SANDBOX GAME SLOTS You can now run up to 5 simultaneous Sandbox games. Please note that there is still only one save slot per game, and this change does not affect permadeath in any way. Multiple Sandbox game slots just means that you can have multiple concurrent Sandbox games -- for example, a separate Stalker and Voyageur run, one starting in Pleasant Valley and the other starting in Mystery Lake. You can now also stop fighting with your sibling/partner/spouse about whose turn it is to play the game! OTHER CHANGES There are many other changes! Please take a few minutes to check out our updatevideo[hinterlandgames.com]. --------------------------------------------- THE LONG DARK SANDBOX UPDATE to V264 -- CHANGELIST * Added new region, Desolation Point. * Added new item placement system. * Added Forging gameplay. * Added new Tools: Hammer, Improvised Knife, Improvised Hatchet. * Added new Fuel type: Coal * Added new location discovered on-screen text. * Replaced all HUD text with icons. * Updated Survival Panel with new Status screen. * Updated Weather system, both visuals and to introduce weather patterns. * Updated Wind system and wind sounds. Wind now changes based on altitude, location, temperature, and time of day. * Added new Gear Sound system. You can hear certain gear sounds when moving through the world, if you have certain items in inventory. * Added wider support for gamepads on PC/Mac. GAME TUNING & BUG FIXES * Fixed issue with only rolling for food poisoning when partially eating an item * Fixed brightness issues on Mac; lighting conditions now match PC * Sort and Filter buttons shift to the active inventory or container section of the UI * Players can now drink water directly from Inspection mode * Light torch UI only shows fire option after clicking on a burning fire * Fixed issue where players could not fill a container to 100% full * Fixed issue with books changing weight after being dropped * Struggle and Fire actions now use the Interact binding. * When rebinding movement actions to arrow keys, arrows can navigate menus * Fixed small delay after crafting an item where you can't use the craft button * Fixed confusing wording in "condition too low" when trying to harvest a carcass * The game now saves when the player is woken up from sleep * Fixed torches so they emit heat * Fixed break down audio loop playing forever if break down is interrupted * Dropped and scattered items will only be randomly oriented/embedded if in snow * Only wake player up after fire dies out if player is freezing * Player will not receive torn clothing events if not wearing any clothes * Fixed AI issues with wolves after attacking player holding a flare * Fix crafting exploit (switching items while crafting in progress) * Fixed crafting issue that could sometimes require longer crafting time than necessary. * Fix for graphical glitch related to light shafts [Xbox One] * Modified struggle damage modifiers for various tools, and added modifiers for the new Improvised Knife, Improvised Hatchet, and Hammer * Reduced the Condition-cost to tools when using them to clear ice-fishing holes * You can now clear ice-fishing holes with Hammers and Prybars * Increased Prybar durability * Modified animal carcass harvesting times * Tool chests and Toolboxes are now more likely to have tools in them * Hammers can be used to break down crates, furniture, etc. * General performance optimization on PC, Mac, and Xbox One.
【游戏更新】如果9月19日起床还没看到更新 你们就等下周吧
【游戏新闻】漫漫长夜沙盒版本周八折优惠!——2015年9月14日 The Long Dark Sandbox 20% Off This Week! 14 SEPTEMBER- HINTERLAND_STUDIO In anticipation of our next big update later this week, we've discounted The Long Dark by 20% for the next 7 days. If you've been waiting for a chance to jump in and try our unique take on the survival-exploration experience, now's a great time! (Please note that getting The Long Dark's Sandbox in Early Access also entitles you to all Season One episodes of the Story Mode.)
【硬件求助】最近电脑总是灭 如题 新买的台式机,但是最近使用的时候经常莫名其妙直接断电灭掉,不是自动重启,而是直接灭,家里电并没有断。 而且,会立刻自己打开开关,然后灭掉,打开开关,灭掉。如此反复后,有那么一次就会成功启动。 再过若干时间,不定什么时候。可能十分钟,可能两小时,可能三天,又会出现这个情况。 现在灭过已经不知道多少次了,家里的电没看出什么问题,至少旁边的笔记本拆掉电池依然流畅运行。 会不会是硬件坏掉了?电源有问题?
【日常求助】新台式机经常断电 如题 新买的台式机,为了搞直播和录播,但是最近使用的时候经常莫名其妙直接断电灭掉,家里电并没有断。 而且,会立刻自己打开开关,然后灭掉,打开开关,灭掉。如此反复后,有那么一次就会成功启动。 再过若干时间,不定什么时候。可能十分钟,可能两小时,可能三天,又会出现这个情况。 现在灭过已经不知道多少次了,家里的电没看出什么问题,至少旁边的笔记本拆掉电池依然流畅运行。 会不会是硬件坏掉了?电源有问题?
【游戏更新】2015年9月10日新闻(v.258之后) Next Sandbox Update Coming Soon! 10 September- Hinterland_Studio We've just finished recording the video narration for our next update -- yes, in a closet with a blanket over our heads, to reduce echo -- and the entire team is now working hard on testing the game. This can only mean one thing: the next Sandbox update is just around the corner! So far, everything is looking on track for the next Sandbox update to be released next week. We're really excited to see what you think about the new region, some new gameplay, and a whole bunch of visual and audio improvements we've made to the game! We'll keep you posted as we complete our testing. Hang in there, and thanks for your patience. - The Hinterland Team
【游戏介绍】《The Long Dark(漫漫长夜)》其他方面信息介绍 此贴介绍一些官方给出的,与平时我们交流内容不太一样的游戏信息
【中司机】密度问题 从名字角度讲,高密度容纳居民的数量一定比低密度多,占地面积小。 那么问题来了,一开始规划的低密度用不用后期全都替换成高密度?或者说低密度有没有必须存在的设定? 就是说高密度是不是可以完全取代低密度呢?
【这是水贴】什么新玩意会加游戏里面呢? 我先来 这是加拿大本地的黄瓜, 会加进去吗?
【日常交流】这,是《漫漫长夜》 是的, 这真的是漫漫长夜, 确实是漫漫长夜。
【游戏更新】关于下一次更新的说明(v.258之后) A Note on the Next Update You know we love to keep you up to date on what we're working on, without giving too much away and ruining the surprise. And this update on the update will be no different! In our video for "Deep Forest", we teased the creation of a new region for you to explore. It's been coming along really well, and in fact we've decided to expand this effort to make the new region fit even better with the rest of the world. We've also been working on some enhancements to existing features, as well as a couple of brand new things, all while working on the much-anticipated Story mode... It's become apparent to us that The Long Dark has become quite big, and as a result it requires more and more testing time to ensure it's as stable and bug-free as possible when we release it. We have dedicated full-time testers as well as a group of volunteer "Scouts" who serve as a first-pass on gameplay and tuning changes. All this effort goes in to ensuring the game continues to be a high-quality, polished experience for you. Every time we add something to the game, we have to test everything to make sure the additions haven't broken something that was already working. As a result, more and more of our monthly update cycle is dedicated with testing and bug-fixing, leaving us with less time to put new stuff in the game. This is even more true because we like our updates to feel like significant improvements to the player experience. So -- the update is big, and we're going to take a little more time to polish and test it. Our revised ETA is sometime around mid-September. This will give us the time we need to ensure the update lives up to our expectations, and is as bug-free as possible. Thanks for your patience. We'll be teasing out a few more details in the coming weeks. Until then, enjoy! - Raphael
【生存实况】九日烧生存实况视频,直播+录播 直播间链接镇楼 http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Flive.bilibili.com%2F32430&urlrefer=393bd2a916691ce2c95062d36dce8d6d
【日常交流】九日烧的直播间 RT http://tieba.baidu.com/mo/q/checkurl?url=http%3A%2F%2Flive.bilibili.com%2F32430&urlrefer=393bd2a916691ce2c95062d36dce8d6d 这是九日烧的哔哩哔哩直播间地址 欢迎大家前去观看 毫无疑问,第一个要直播的游戏是TLD啦! 到时候一定要来哈 吐槽+交流+吓唬我+提醒我+给我出主意,我会在现场作出答复的 当然也可以问我游戏方面的问题咯,我不会的,其他人也可以通过弹幕帮忙解答。
【日常交流】扔肉赶狼法 RT 前几天有人说把肉扔地下,然后逃跑,狼就吃肉了,回头我们在收拾它的鹿。 也有人说直接就地铺熊皮睡袋,也可以吓跑狼,无成本打猎。 我又发现了一个新的,只要你穿着狼皮大衣,你往地下扔肉,这时狼的注意力就集中在了肉上。 然后你可以迅速捡起来肉,这样狼的注意力又在你身上了,相当于重新看到了你。 每次狼看到你的时候,都有一定几率因为狼皮大衣而吓跑。 我无意间试了两次,就是扔肉发现扔的是好肉,不是残肉,所以捡起来重扔。 然后捡起来,狼就跑了…… 被我的狼皮大衣吓跑了…… 其实只是一个小发现而已,以后争取不射它了,省一些箭的耐久,当然还有少弄点狼皮。 狼皮太多了…… 各位,晚安。
【日常交流】五公斤的鱼 终于解锁了!用的就是我这个耐久只有1%的渔具以后可能就不会去钓鱼了,除非迫不得已的时候,因为凿冰块儿太费斧头耐久了。。。
【游戏更新】漫漫长夜沙盒测试版,修复至v.258版本 The Long Dark Sandbox Alpha — Hotfix to v.258 Hello, We’ve hotfixed The Long Dark Sandbox Alpha to v.258 to introduce the following fixes on Steam and XBox One: Fixed bug with long survival times not increasing in very rare cases. Fixed issue with button collision being offset at certain resolutions. Fixed bug with Invert-Y not changing when modified in Options. Reduced brightness of snow at night. Fixed issue with falling out of world when loading save after falling through ice. Fixed problem with containers not restoring to correct location if previously stuck to ground. Fixed issue with confirmation dialog input being processed by UI underneath the dialog. Fixed bug with wolves sometimes making unprovoked attacks on players in Pilgrim Mode. Fixed issue with blood hit effects not playing on wolves. Increased wolf detection range for footstep audio when feeding. Fixed interior reset issue when spawning inside an interior (Xbox One only)
【日常交流】我猜未来可能会有容器设定,只是YY 现在的茶,咖啡,以及水,都是靠意念制作出来的容器,现在唯一的容器就是油桶 所以,如果未来加入真实设定的话,关于物品需要容器来盛装这样一种限制,或许会更耐玩吧! 虽然我也觉得现在的意念挺方便的。
【日常交流】美丽的加拿大农庄
【日常交流】开新档了~~v257版本
【日常交流】今天 开始页面镇楼,最新版本
【日常交流】剧情模式和正式版 曾经一度以为游戏已经趋于稳定,没想到大更新还是一个接着一个。 所以说,九日烧推测,剧情模式要等到2016年才能够推出。 换句话说,真正的游戏更方面玩法定下来,不再改了,至少还需要两三次大的更新版,三五次小的修复版,甚至更多。 毕竟剧情模式要等沙盒模式稳定之后才能出,毕竟剧情要建立在玩法上,如果剧情出来了,但是玩法还在变,那么有些东西在剧情模式下可能会乱套,或者是卡关,或者是秒过等。 保守估计,2016年吧,甚至更长,但是每一次更新版的出现,坑的都是就存档。 而且现在看来,要更新和修复的东西还有好多,2016年能出来就不错了。 同志们晚安,九日烧和大家一起期待。
【游戏更新】漫漫长夜沙盒测试版,修复至v.257版本 Hello, We’ve hotfixed The Long Dark Sandbox Alpha to v.257 to introduce the following fixes: The Long Dark Sandbox Alpha — Hotfix to v.257 Fixed bug where wolves would sometimes continue to attack after being killed. Allow hypothermia to reverse itself as long as player isn’t freezing. Fixed bug that could cause multiple infections from a single infection risk. Fixed issue that caused multiple infection risks in the same location to not heal properly. Fixed crash when an item finishes curing while being viewed in inspection mode. Fixed crash that could occur when loading very old profiles. Fixed ammo loss issue when transferring a stack of single rounds from a container to inventory. Fixed exploit for making fires last forever with a single torch. Fixed issue with option sliders not resetting after backing out of menus. Fixed typo in Pilgrim description. Fixed compatibility issues with OBS and Xsplit. [Issue only reported for PC users] The following changes apply to PC/Mac players only, and will be included in the next hotfix for XBox One: Fixed repair button not appearing first time repair screen is shown. Fixed issue with being able to equip partially crafted Bow from inspection mode or with hotkeys. Fixed problem with wolves being able to attack player inside the derailed train in Mystery Lake.
【日常交流】被熊推倒以后 原来健康值这么低的时候,什么都看不清,这还能回家吗????
【日常交流】我一定不是见到此情此景的第一人! RT! 上图镇楼!
【日常交流】说好的木头刷新呢 玩了好几天了,树枝在地上一大堆,捡了好几十个,剩下的冷杉木热杉木砍完了结果一个都没刷新
【游戏心得】v256的生肉 新版本的同志们,生肉不要再吃了 新版本的同志们,生肉不要再吃了 新版本的同志们,生肉不要再吃了 重要的事情说三遍,别说我没提醒过你们!!!! 啊啊啊啊!!!!
【日常交流】火柴盒与冷杉木 原来火柴盒可以拿在手里点燃原来这是冷杉木的获得方法
【日常交流】漫漫长夜沙盒测试版,更新至v.256版本——“深林” Hello! We're excited to share that we've just updated The Long Dark to v.256 -- our biggest gameplay update yet. Since we've changed some core systems in this update, we've produced a short video that outlines how the update modifies current gameplay. Full changelist below: THE LONG DARK SANDBOX ALPHA v.256 "Deep Forest" CHANGELIST >>> Please take a few minutes to review the update video. GAMEPLAY IMPROVEMENTS * Replaced abstract Foraging with Direct Harvesting mechanics. You can now harvest fuel and cloth directly from objects in the world. This is a new system that will likely require ongoing tuning into the future, so we appreciate all your feedback and patience! * Updated outdoor Campfire system. You now need to add fuel to increase the burn time and heat output of a fire. In Pilgrim and Voyageur experience modes, any fire will immediately halt all Condition loss due to Freezing (note that you won't warm up unless the fire temperature exceeds the outside temperature). In Stalker, the fire temperature needs to exceed the outdoor temperature before you begin to warm up. * Updated the Wolf Struggle mechanic. Simplified the controls and interface. Wolf Struggle now inflicts damage events over time. Fighting back reduces the duration of the Struggle, and is modified by weapon and experience mode. * Updated the First Aid system. Replaced the previous First Aid interface and also extended the First Aid system to support multiple afflictions per type (ex. multiple simultaneous blood loss events), as well as added new afflictions/injuries including Wrist Sprains, Lacerations/Bruising, and Hypothermia. * Updated the player movement model to remove Running. We now have Walk (base speed has been increased), and a discrete Sprint action that has a stamina component. Stamina regenerates slowly, and Sprinting increases Fatigue. * Physical objects now properly occlude snow and wind FX. If you see something blocking snow, it means it will provide shelter from the wind. * Replaced the Warmer/Colder HUD text with a sheltered icon (wind with shield). When this icon is present, you are protected from windchill and fires will not be affected by wind. (Keep in mind that wind direction changes more frequently now). * [Controllers only] Rebound Crouch to Left Shoulder to avoid accidental use. * [Controllers only] Remapped Inventory navigation to D-pad, LS-click for sorting. VISUAL/AUDIO IMPROVEMENTS * Added ambient bird-song which communicates things like wildlife presence, temperature, location, and time of day. Sudden ducking of song from small birds may indicate the presence of predators. * Added 1,500 additional ambient sound effects for high-winds and blizzards. Players should now be able to identify man-made shelters from afar, by listening to how the wind behaves (ex. metal rattling in the wind). * Updated the campfire, torch, flare, and lantern fire FX. * Updated the snow visual FX and increased weather and wind variability to create a more dynamic weather environment in the game. Performance of snow and blizzards has also been improved. * The reticle now fades out unless there is something interactive within range. BUG FIXES * Screenshots now work when HUD is disabled * Fixed issue with fish weight not saving/restoring properly * Fixed some bugs related to wildlife audio sometimes distorting * Fixed issue with campfires sometimes not being allowed to be lit in caves. * Adjusted the two most basic beds to give some warmth bonus * Removed equip button in inventory for broken rifles/bows * Tuned deadzone for controller sticks to make fine adjustments easier * Fixed white outlines on trees at night * Exploration achievement fixed * Fixed issue that could sometimes cause arrows to become compressed * Peaches now lose heat over time once cooked * Gear weight shown to two decimal places in inventory UI * Allow extra fuel from harvested lamps to fill other lamps in inventory * Cancelling lantern refuel will now give you fuel based on the percentage of refuelling * [XBOX Only] Auto select of profile if only one exists * [XBOX Only] Fix issue with unresponsive controls when using a second wired controller * [XBOX Only] Detect and handle controller disconnects
【日常交流】下一次更新(v.244之后) 大家好, E3(不知道什么是E3)表现很成功之后我们回到了工作室,现如今制作组已经花费了很大精力去开发下一次更新。 我们很荣幸告诉大家,七月的更新已经锁定并且提交给了测试组。希望他们并不会发现什么严重的问题,这样我们就可以在本周末之前更新了。 对于此次更新,好兴奋,但是也有点紧张,毕竟它包含了很多发布之后游戏性的不同。主要更新的方面有:回收部分、撕狼部分、篝火部分、医疗部分、天气系统、显示设置,当然还有音效方面的更改以及bug方面的修复。 我们将会在本周给大家分享更多的细节,感谢大家的耐心。 - The Hinterland Team
【日常交流】联机模式 蛮希望官方出联机模式,如果时间没法统一那就只允许两个人联机,一个选男的,一个选女的,根据游戏本身的设定发挥自身长处。 如果时间没法统一,那就两个人同时做事情的时候才能跳过,这样我修理衣服的时候,可以让她砍柴;她挖肉的时候,我可以撕报纸。如果没有同时做事情,那么时间就暂时不跳过。 不知道行不行啊~
【日常交流】这几天注意到的细节问题 迷彩警犬镇楼。 第一次镇楼哈哈哈
【小说连载】The Last Dark 最后一夜 RT 如果反响不错我就继续更下去,填坑直到填满 如果没人看我也只好弃坑~~
【日常交流】食物中毒与鱼线断裂 RT 泥煤的郁闷死了 合着生肉有几率中毒,熟肉也有几率中毒。今天吃了两块49%的熟鹿肉,就食物中毒了,连续两次,我吃70%的生肉都没事,熟肉居然中毒了,害得我浪费了两杯灵芝汤,得不偿失。 而且,之前两小时一次钓鱼,鱼线一直不断,今天连断两根!今天怎么这么倒霉啊!
【老人求助】请问火把可以点燃吓跑狼之后再熄灭吗? RT 现实生活中我可以点燃一根火把然后照明,找到目的地之后可以熄灭掉第二天继续用,请问在游戏里面能做到吗?还是说一点燃就得把一个半小时的燃料全部用完?
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