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【游戏更新】《漫漫长夜》沙盒版更新至v.280版本 The Long Dark Sandbox -- Updated to v.280 SteamOS/Linux News Community Announcements - Hinterland_Studio Hello! In this update, we've focused on a general bug-fixing/optimization pass on The Long Dark, in anticipation of new features and content to be added by the end of the year. The game has become so big and we've added so much content this year that we just needed to take a step back and tidy up some of the performance issues and bugs that had piled up, particularly with the UI. THE LONG DARK SANDBOX UPDATED to v.280 CHANGELIST -------------------------------------------------------------------------------------- GENERAL FIXES & IMPROVEMENTS * Outdoor load times have been reduced by about 30%. * The moon now glows. * The starfield is now projected on a sphere, and moves as night progresses. * Fixed an issue with terrain grass disappearing if the user looked directly down. * Reduced size of Rabbit Pelt gear item. * General clean-up of Gear item positions in Inspect mode. * Lighthouse - fixed floating clipboard after shelf breakdown * Fixed placed arrows sometimes falling through the world. * Fixed intermittent audio pauses/gaps [Xbox One] GAMEPLAY FIXES * Fixed issue where Rifle would occasionally be lost during a Struggle. * Fixed issue with being able to instantly catch Rabbits in a Snare. * Fixed intermittent issue with not being able to pick up used Snares. * Fixed issue where broken arrows sometimes had higher Condition than when they were whole. * Tuned wildlife respawn times in Mystery Lake, to bring them more inline with other regions. * Chain-link fences no longer provide shelter from wind. * Fixed issue where very small amounts of water could disappear from inventory when dropping water bottles. * Added slight illumination to items in Inspection mode, to make them visible even when in low-light conditions. * Made deer corpses in Desolation Point cave start unfrozen, and made corpses thaw when inside caves. * Slightly increased spawn chance for Feathers. * Added a small chance that Arrowheads may spawn in Cash Registers or Tool Chests. * When Breaking Down an item, the spawned Raw Materials are now placed based on the interaction point and not the original object's centre point. SAVE SYSTEM FIXES * Fixed issue where vehicle colours would reset between loads. * Fixed issues with game failing to save, or failing to load old saves [Xbox One] UI FIXES * Updated Can Opening UI to use the cover-flow style, to make it more consistent with other selection UIs. * Fixed missing icon on popup when harvesting Old Man's Beard and Cattails. * Fixed "Feed Fire" button placement so players are less likely to accidentally take a Torch from an active fire. * Exiting the Repair or Tool Selection menus will now return you to the Harvest/Repair screens, rather than exiting. * The UI now displays how much Kerosene gets used up when selected as an Accelerant during Firestarting. * Non-stackable Firestarting tools (ex. Firestriker) now show their Condition value, vs. simply saying "None", in the Firestarting UI. * You can no longer modify the amount to be harvested while the harvesting action is in progress. * Made some improvements to how we handle auto-repeat actions (ex. holding down a key or controller stick), which should help avoid accidental repetitions. * Added the Time of Day information to the Rest and Ice-Fishing UI, to make it easier to plan out how long you want to Rest or Fish for. * Added fire duration widget while time is accelerated when using fire. * Fixed sort/filter icons not appearing on container screen [Xbox One]. * Added lantern and torch icons to equip popup. * Fixed issue where "Rest Remaining" on first aid could round down to zero. * Fixed issue where HUD condition icons were partially covered during time accelerated actions. * Fixed issue with Inventory selection when dropping items from a stack while sorting by weight. * Fixed issue where mouse cursor would reset to centre after using a first aid item. * Fixed issue with Rifle not rotating around its centre-point in Inspection mode. * Fixed issue where scrolling audio wouldn't always play correctly, when scrolling through menu items. * Torch Condition now visible from the Firestarting screen. * Fixed issue with very short Repair actions not showing a progress bar. * Fixed issue where smashing open a can from Feed Fire screen would return to Fuel tab, also added (Opened) tag to cans on Feed Fire screen. * Fixed fuel display on Inventory screen and Refuel screen. * Added gear pop-up for cooked or heated food items. ###END OF CHANGELIST### UPCOMING: STEAM OS, STEAM CONTROLLER & LINUX SUPPORT ----------------------------------------------------------------------------------------------- We're happy to share an update on our progress with Linux support. We have a Linux build of The Long Dark up and running in the studio, running on SteamOS, which is based on a Debian 7 Linux distro. The game looks great and runs well, but it needs more testing for us to be 100% confident in it. We're hoping that the Linux community will support this testing effort. Within the next few weeks, we'll be launching an Experimental Linux Branch that current players can "opt in" to, to help with testing. We'll also set up a Linux sub-forum -- both in Steam and in our official community -- so there'll be a place to track bugs and provide feedback on performance, etc. Once the Experimental Linux Branch has had sufficient testing, we'll fold Linux into our main release. With this Linux work underway, we're tracking towards full Steam OS and Steam Controller support for The Long Dark. Release date on that is still TBD. We'll provide more info about the Steam OS release once we firm up our plans. Thanks! - The Hinterland Team
【游戏更新】《漫漫长夜》沙盒版修复至v.270版本 The Long Dark Sandbox Alpha — Hotfix to v.270 09.25.15 Hello, We’ve just hotfixed The Long Dark to v.270 on Steam, to address the following issues. * Fixed crash at startup that was affecting some Windows systems. * Fixed issue with “Savegame Inconsistencies” message being shown incorrectly. All games that erroneously received this message will still have scores uploaded to Leaderboards. * Re-calibrated Mouse Sensitivity to address issues introduced in a previous update. * Added option to disable Screen-Space Ambient Occlusion (SSAO) for High and Ultra Display settings. * We now dynamically update FOV based on multi-monitor setups. Previously, we only checked at game launch. * Fixed issue that could sometimes cause gear to be duplicated when restoring an old save. * Fixed issue with vehicles losing loot in trunks/gloveboxes when restoring an old save. * Fixed bug that could rarely cause containers to disappear when doing a save/load. * Added a small number of random spawn arrows and arrowheads, spread across the game world. * Fixed issue where Improvised Hatchet was unable to harvest Birch and Maple Saplings. * Fixed issue with getting stuck around The Riken in Desolation Point. * Fixed issue with getting stuck in ice near Matt’s Truck in Desolation Point. * Fixed Matt’s Truck so that players can no longer enter and get stuck inside it. * Fixed issue with getting stuck along Skeeter’s Ridge in Pleasant Valley. * Fixed issue with getting stuck in Broken Highway transition zone. * Fixed issue with weather sometimes appearing to change immediately after leaving a building. * Re-tuned low Condition blur effect to be less punishing. * Fixed localization issues with status bar text. * Fixed issue with location reveal text sometimes staying on screen permanently. * Fixed issue with Required Material text always being red in the Repair UI. Now it’s only red if the player does not have the material. * Fixed issue where Scarf Repair did not require the same tools as other clothing Repair actions. * Fixed issue where arrow keys were not valid when turning Safe dials. * Fixed issue where rifle would lag when turning camera while aiming. * Fixed issue that could sometimes cause Reishi Tea to not provide medicinal benefits.
【游戏更新】《漫漫长夜》沙盒版更新至v.264版本——“荒凉之地 THE LONG DARK SANDBOX UPDATED TO v264 -- "DESOLATION POINT" We've just updated The Long Dark's Sandbox to v264: "Desolation Point". Please take a minute to check out our latest update video[hinterlandgames.com], outlining the new features and content in the Desolation Point update. NOTE: v.264 should be compatible with saves from previous versions. If you run into issues, please post in our forums os we can support you. DESOLATION POINT We're really excited to introduce a new region in this update, Desolation Point, a stretch of coastal highway pockmarked with the abandoned remnants of a formerly thriving whaling industry. You can find Desolation Point by going to the end of the Coastal Highway, passing through the Commuter's Lament, and continuing onward. Good luck finding the way! ITEM PLACEMENT You can now place any gear item in a valid location in the world (vs. dropping it on the floor). Please review the Controls/Keybindings in Options for more details on how to accomplish this. METAL FORGING GAMEPLAY In addition to the new region, we've added Metal Forging gameplay. There is currently only one Forge in the game. It behaves as a hybrid of a Stove, and a Crafting Table. You first light the Stove part to build up heat, and then add Coal (a new fuel type which can be found in the mines scattered around the Sandbox world) to raise the forge's temperature to sufficient levels. Using a Hammer and raw materials like scrap metal, you can now forge a small number of improvised tools. WEATHER SYSTEM We've also updated the Weather system, to allow for longer and smoother transitions in and out of weather states. We also telegraph bad weather (like blizzards) more, so you can begin to prepare yourself. Weather transitions now occur in patterns, so that you can gradually learn to "read" the weather. Keep in mind that there are multiple weather patterns for each weather type, and that weather patterns change from region to region. HUD/UI UPDATE We've removed all on-screen text from the HUD, and replaced it with icons. We've also replaced the old Survival Panel with a new Status screen, which is where you also access your Backpack, First Aid, Bedroll, and Fire-starting. MULTIPLE SANDBOX GAME SLOTS You can now run up to 5 simultaneous Sandbox games. Please note that there is still only one save slot per game, and this change does not affect permadeath in any way. Multiple Sandbox game slots just means that you can have multiple concurrent Sandbox games -- for example, a separate Stalker and Voyageur run, one starting in Pleasant Valley and the other starting in Mystery Lake. You can now also stop fighting with your sibling/partner/spouse about whose turn it is to play the game! OTHER CHANGES There are many other changes! Please take a few minutes to check out our updatevideo[hinterlandgames.com]. --------------------------------------------- THE LONG DARK SANDBOX UPDATE to V264 -- CHANGELIST * Added new region, Desolation Point. * Added new item placement system. * Added Forging gameplay. * Added new Tools: Hammer, Improvised Knife, Improvised Hatchet. * Added new Fuel type: Coal * Added new location discovered on-screen text. * Replaced all HUD text with icons. * Updated Survival Panel with new Status screen. * Updated Weather system, both visuals and to introduce weather patterns. * Updated Wind system and wind sounds. Wind now changes based on altitude, location, temperature, and time of day. * Added new Gear Sound system. You can hear certain gear sounds when moving through the world, if you have certain items in inventory. * Added wider support for gamepads on PC/Mac. GAME TUNING & BUG FIXES * Fixed issue with only rolling for food poisoning when partially eating an item * Fixed brightness issues on Mac; lighting conditions now match PC * Sort and Filter buttons shift to the active inventory or container section of the UI * Players can now drink water directly from Inspection mode * Light torch UI only shows fire option after clicking on a burning fire * Fixed issue where players could not fill a container to 100% full * Fixed issue with books changing weight after being dropped * Struggle and Fire actions now use the Interact binding. * When rebinding movement actions to arrow keys, arrows can navigate menus * Fixed small delay after crafting an item where you can't use the craft button * Fixed confusing wording in "condition too low" when trying to harvest a carcass * The game now saves when the player is woken up from sleep * Fixed torches so they emit heat * Fixed break down audio loop playing forever if break down is interrupted * Dropped and scattered items will only be randomly oriented/embedded if in snow * Only wake player up after fire dies out if player is freezing * Player will not receive torn clothing events if not wearing any clothes * Fixed AI issues with wolves after attacking player holding a flare * Fix crafting exploit (switching items while crafting in progress) * Fixed crafting issue that could sometimes require longer crafting time than necessary. * Fix for graphical glitch related to light shafts [Xbox One] * Modified struggle damage modifiers for various tools, and added modifiers for the new Improvised Knife, Improvised Hatchet, and Hammer * Reduced the Condition-cost to tools when using them to clear ice-fishing holes * You can now clear ice-fishing holes with Hammers and Prybars * Increased Prybar durability * Modified animal carcass harvesting times * Tool chests and Toolboxes are now more likely to have tools in them * Hammers can be used to break down crates, furniture, etc. * General performance optimization on PC, Mac, and Xbox One.
【游戏更新】关于下一次更新的说明(v.258之后) A Note on the Next Update You know we love to keep you up to date on what we're working on, without giving too much away and ruining the surprise. And this update on the update will be no different! In our video for "Deep Forest", we teased the creation of a new region for you to explore. It's been coming along really well, and in fact we've decided to expand this effort to make the new region fit even better with the rest of the world. We've also been working on some enhancements to existing features, as well as a couple of brand new things, all while working on the much-anticipated Story mode... It's become apparent to us that The Long Dark has become quite big, and as a result it requires more and more testing time to ensure it's as stable and bug-free as possible when we release it. We have dedicated full-time testers as well as a group of volunteer "Scouts" who serve as a first-pass on gameplay and tuning changes. All this effort goes in to ensuring the game continues to be a high-quality, polished experience for you. Every time we add something to the game, we have to test everything to make sure the additions haven't broken something that was already working. As a result, more and more of our monthly update cycle is dedicated with testing and bug-fixing, leaving us with less time to put new stuff in the game. This is even more true because we like our updates to feel like significant improvements to the player experience. So -- the update is big, and we're going to take a little more time to polish and test it. Our revised ETA is sometime around mid-September. This will give us the time we need to ensure the update lives up to our expectations, and is as bug-free as possible. Thanks for your patience. We'll be teasing out a few more details in the coming weeks. Until then, enjoy! - Raphael
【日常交流】漫漫长夜沙盒测试版,更新至v.256版本——“深林” Hello! We're excited to share that we've just updated The Long Dark to v.256 -- our biggest gameplay update yet. Since we've changed some core systems in this update, we've produced a short video that outlines how the update modifies current gameplay. Full changelist below: THE LONG DARK SANDBOX ALPHA v.256 "Deep Forest" CHANGELIST >>> Please take a few minutes to review the update video. GAMEPLAY IMPROVEMENTS * Replaced abstract Foraging with Direct Harvesting mechanics. You can now harvest fuel and cloth directly from objects in the world. This is a new system that will likely require ongoing tuning into the future, so we appreciate all your feedback and patience! * Updated outdoor Campfire system. You now need to add fuel to increase the burn time and heat output of a fire. In Pilgrim and Voyageur experience modes, any fire will immediately halt all Condition loss due to Freezing (note that you won't warm up unless the fire temperature exceeds the outside temperature). In Stalker, the fire temperature needs to exceed the outdoor temperature before you begin to warm up. * Updated the Wolf Struggle mechanic. Simplified the controls and interface. Wolf Struggle now inflicts damage events over time. Fighting back reduces the duration of the Struggle, and is modified by weapon and experience mode. * Updated the First Aid system. Replaced the previous First Aid interface and also extended the First Aid system to support multiple afflictions per type (ex. multiple simultaneous blood loss events), as well as added new afflictions/injuries including Wrist Sprains, Lacerations/Bruising, and Hypothermia. * Updated the player movement model to remove Running. We now have Walk (base speed has been increased), and a discrete Sprint action that has a stamina component. Stamina regenerates slowly, and Sprinting increases Fatigue. * Physical objects now properly occlude snow and wind FX. If you see something blocking snow, it means it will provide shelter from the wind. * Replaced the Warmer/Colder HUD text with a sheltered icon (wind with shield). When this icon is present, you are protected from windchill and fires will not be affected by wind. (Keep in mind that wind direction changes more frequently now). * [Controllers only] Rebound Crouch to Left Shoulder to avoid accidental use. * [Controllers only] Remapped Inventory navigation to D-pad, LS-click for sorting. VISUAL/AUDIO IMPROVEMENTS * Added ambient bird-song which communicates things like wildlife presence, temperature, location, and time of day. Sudden ducking of song from small birds may indicate the presence of predators. * Added 1,500 additional ambient sound effects for high-winds and blizzards. Players should now be able to identify man-made shelters from afar, by listening to how the wind behaves (ex. metal rattling in the wind). * Updated the campfire, torch, flare, and lantern fire FX. * Updated the snow visual FX and increased weather and wind variability to create a more dynamic weather environment in the game. Performance of snow and blizzards has also been improved. * The reticle now fades out unless there is something interactive within range. BUG FIXES * Screenshots now work when HUD is disabled * Fixed issue with fish weight not saving/restoring properly * Fixed some bugs related to wildlife audio sometimes distorting * Fixed issue with campfires sometimes not being allowed to be lit in caves. * Adjusted the two most basic beds to give some warmth bonus * Removed equip button in inventory for broken rifles/bows * Tuned deadzone for controller sticks to make fine adjustments easier * Fixed white outlines on trees at night * Exploration achievement fixed * Fixed issue that could sometimes cause arrows to become compressed * Peaches now lose heat over time once cooked * Gear weight shown to two decimal places in inventory UI * Allow extra fuel from harvested lamps to fill other lamps in inventory * Cancelling lantern refuel will now give you fuel based on the percentage of refuelling * [XBOX Only] Auto select of profile if only one exists * [XBOX Only] Fix issue with unresponsive controls when using a second wired controller * [XBOX Only] Detect and handle controller disconnects
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